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//======================================================================== |
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// GLFW 3.4 - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2016 Google Inc. |
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// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// It is fine to use C99 in this file because it will not be built with VS |
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//======================================================================== |
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#include "internal.h" |
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#include <stdlib.h> |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) |
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{ |
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const _GLFWplatform null = |
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{ |
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GLFW_PLATFORM_NULL, |
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_glfwInitNull, |
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_glfwTerminateNull, |
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_glfwGetCursorPosNull, |
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_glfwSetCursorPosNull, |
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_glfwSetCursorModeNull, |
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_glfwSetRawMouseMotionNull, |
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_glfwRawMouseMotionSupportedNull, |
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_glfwCreateCursorNull, |
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_glfwCreateStandardCursorNull, |
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_glfwDestroyCursorNull, |
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_glfwSetCursorNull, |
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_glfwGetScancodeNameNull, |
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_glfwGetKeyScancodeNull, |
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_glfwSetClipboardStringNull, |
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_glfwGetClipboardStringNull, |
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_glfwInitJoysticksNull, |
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_glfwTerminateJoysticksNull, |
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_glfwPollJoystickNull, |
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_glfwGetMappingNameNull, |
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_glfwUpdateGamepadGUIDNull, |
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_glfwFreeMonitorNull, |
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_glfwGetMonitorPosNull, |
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_glfwGetMonitorContentScaleNull, |
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_glfwGetMonitorWorkareaNull, |
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_glfwGetVideoModesNull, |
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_glfwGetVideoModeNull, |
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_glfwGetGammaRampNull, |
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_glfwSetGammaRampNull, |
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_glfwCreateWindowNull, |
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_glfwDestroyWindowNull, |
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_glfwSetWindowTitleNull, |
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_glfwSetWindowIconNull, |
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_glfwGetWindowPosNull, |
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_glfwSetWindowPosNull, |
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_glfwGetWindowSizeNull, |
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_glfwSetWindowSizeNull, |
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_glfwSetWindowSizeLimitsNull, |
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_glfwSetWindowAspectRatioNull, |
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_glfwGetFramebufferSizeNull, |
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_glfwGetWindowFrameSizeNull, |
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_glfwGetWindowContentScaleNull, |
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_glfwIconifyWindowNull, |
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_glfwRestoreWindowNull, |
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_glfwMaximizeWindowNull, |
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_glfwShowWindowNull, |
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_glfwHideWindowNull, |
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_glfwRequestWindowAttentionNull, |
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_glfwFocusWindowNull, |
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_glfwSetWindowMonitorNull, |
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_glfwWindowFocusedNull, |
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_glfwWindowIconifiedNull, |
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_glfwWindowVisibleNull, |
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_glfwWindowMaximizedNull, |
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_glfwWindowHoveredNull, |
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_glfwFramebufferTransparentNull, |
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_glfwGetWindowOpacityNull, |
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_glfwSetWindowResizableNull, |
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_glfwSetWindowDecoratedNull, |
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_glfwSetWindowFloatingNull, |
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_glfwSetWindowOpacityNull, |
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_glfwSetWindowMousePassthroughNull, |
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_glfwPollEventsNull, |
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_glfwWaitEventsNull, |
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_glfwWaitEventsTimeoutNull, |
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_glfwPostEmptyEventNull, |
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_glfwGetEGLPlatformNull, |
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_glfwGetEGLNativeDisplayNull, |
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_glfwGetEGLNativeWindowNull, |
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_glfwGetRequiredInstanceExtensionsNull, |
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_glfwGetPhysicalDevicePresentationSupportNull, |
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_glfwCreateWindowSurfaceNull, |
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}; |
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*platform = null; |
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return GLFW_TRUE; |
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} |
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int _glfwInitNull(void) |
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{ |
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_glfwPollMonitorsNull(); |
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return GLFW_TRUE; |
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} |
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void _glfwTerminateNull(void) |
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{ |
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free(_glfw.null.clipboardString); |
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_glfwTerminateOSMesa(); |
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_glfwTerminateEGL(); |
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} |
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