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/********************************************************************************************** |
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* |
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* rlgl v4.5 - A multi-OpenGL abstraction layer with an immediate-mode style API |
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* |
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* DESCRIPTION: |
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* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) |
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) |
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* |
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* ADDITIONAL NOTES: |
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* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are |
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* initialized on rlglInit() to accumulate vertex data. |
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* |
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* When an internal state change is required all the stored vertex data is renderer in batch, |
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* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch. |
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* |
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* Some resources are also loaded for convenience, here the complete list: |
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* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data |
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* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 |
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* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) |
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* |
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* Internal buffer (and resources) must be manually unloaded calling rlglClose(). |
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* |
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* CONFIGURATION: |
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* #define GRAPHICS_API_OPENGL_11 |
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* #define GRAPHICS_API_OPENGL_21 |
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* #define GRAPHICS_API_OPENGL_33 |
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* #define GRAPHICS_API_OPENGL_43 |
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* #define GRAPHICS_API_OPENGL_ES2 |
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* #define GRAPHICS_API_OPENGL_ES3 |
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* Use selected OpenGL graphics backend, should be supported by platform |
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* Those preprocessor defines are only used on rlgl module, if OpenGL version is |
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* required by any other module, use rlGetVersion() to check it |
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* |
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* #define RLGL_IMPLEMENTATION |
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* Generates the implementation of the library into the included file. |
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* If not defined, the library is in header only mode and can be included in other headers |
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* or source files without problems. But only ONE file should hold the implementation. |
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* |
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* #define RLGL_RENDER_TEXTURES_HINT |
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* Enable framebuffer objects (fbo) support (enabled by default) |
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* Some GPUs could not support them despite the OpenGL version |
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* |
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* #define RLGL_SHOW_GL_DETAILS_INFO |
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* Show OpenGL extensions and capabilities detailed logs on init |
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* |
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* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT |
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* Enable debug context (only available on OpenGL 4.3) |
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* |
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* rlgl capabilities could be customized just defining some internal |
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* values before library inclusion (default values listed): |
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* |
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* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits |
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* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) |
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* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) |
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* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) |
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* |
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* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack |
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* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported |
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* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance |
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* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance |
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* |
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* When loading a shader, the following vertex attribute and uniform |
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* location names are tried to be set automatically: |
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* |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) |
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* |
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* DEPENDENCIES: |
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* - OpenGL libraries (depending on platform and OpenGL version selected) |
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* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) |
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* |
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* |
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* LICENSE: zlib/libpng |
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* |
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* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, including commercial |
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* applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not claim that you |
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* wrote the original software. If you use this software in a product, an acknowledgment |
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* in the product documentation would be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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* as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source distribution. |
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* |
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**********************************************************************************************/ |
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#ifndef RLGL_H |
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#define RLGL_H |
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#define RLGL_VERSION "4.5" |
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// Function specifiers in case library is build/used as a shared library (Windows) |
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll |
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#if defined(_WIN32) |
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#if defined(BUILD_LIBTYPE_SHARED) |
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#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) |
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#elif defined(USE_LIBTYPE_SHARED) |
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#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) |
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#endif |
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#endif |
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// Function specifiers definition |
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#ifndef RLAPI |
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#define RLAPI // Functions defined as 'extern' by default (implicit specifiers) |
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#endif |
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// Support TRACELOG macros |
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#ifndef TRACELOG |
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#define TRACELOG(level, ...) (void)0 |
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#define TRACELOGD(...) (void)0 |
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#endif |
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// Allow custom memory allocators |
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#ifndef RL_MALLOC |
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#define RL_MALLOC(sz) malloc(sz) |
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#endif |
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#ifndef RL_CALLOC |
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#define RL_CALLOC(n,sz) calloc(n,sz) |
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#endif |
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#ifndef RL_REALLOC |
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#define RL_REALLOC(n,sz) realloc(n,sz) |
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#endif |
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#ifndef RL_FREE |
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#define RL_FREE(p) free(p) |
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#endif |
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// Security check in case no GRAPHICS_API_OPENGL_* defined |
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#if !defined(GRAPHICS_API_OPENGL_11) && \ |
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!defined(GRAPHICS_API_OPENGL_21) && \ |
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!defined(GRAPHICS_API_OPENGL_33) && \ |
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!defined(GRAPHICS_API_OPENGL_43) && \ |
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!defined(GRAPHICS_API_OPENGL_ES2) && \ |
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!defined(GRAPHICS_API_OPENGL_ES3) |
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#define GRAPHICS_API_OPENGL_33 |
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#endif |
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// Security check in case multiple GRAPHICS_API_OPENGL_* defined |
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#if defined(GRAPHICS_API_OPENGL_11) |
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#if defined(GRAPHICS_API_OPENGL_21) |
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#undef GRAPHICS_API_OPENGL_21 |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_33) |
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#undef GRAPHICS_API_OPENGL_33 |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_43) |
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#undef GRAPHICS_API_OPENGL_43 |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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#undef GRAPHICS_API_OPENGL_ES2 |
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#endif |
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#endif |
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// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality |
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// WARNING: Specific parts are checked with #if defines |
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#if defined(GRAPHICS_API_OPENGL_21) |
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#define GRAPHICS_API_OPENGL_33 |
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#endif |
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// OpenGL 4.3 uses OpenGL 3.3 Core functionality |
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#if defined(GRAPHICS_API_OPENGL_43) |
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#define GRAPHICS_API_OPENGL_33 |
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#endif |
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// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) |
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#if defined(GRAPHICS_API_OPENGL_ES3) |
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#define GRAPHICS_API_OPENGL_ES2 |
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#endif |
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// Support framebuffer objects by default |
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// NOTE: Some driver implementation do not support it, despite they should |
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#define RLGL_RENDER_TEXTURES_HINT |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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// Default internal render batch elements limits |
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#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS |
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) |
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// This is the maximum amount of elements (quads) per batch |
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// NOTE: Be careful with text, every letter maps to a quad |
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#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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// We reduce memory sizes for embedded systems (RPI and HTML5) |
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// NOTE: On HTML5 (emscripten) this is allocated on heap, |
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// by default it's only 16MB!...just take care... |
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#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 |
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#endif |
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#endif |
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#ifndef RL_DEFAULT_BATCH_BUFFERS |
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) |
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#endif |
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#ifndef RL_DEFAULT_BATCH_DRAWCALLS |
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) |
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#endif |
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#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS |
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) |
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#endif |
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// Internal Matrix stack |
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#ifndef RL_MAX_MATRIX_STACK_SIZE |
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack |
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#endif |
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// Shader limits |
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#ifndef RL_MAX_SHADER_LOCATIONS |
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported |
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#endif |
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// Projection matrix culling |
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#ifndef RL_CULL_DISTANCE_NEAR |
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance |
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#endif |
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#ifndef RL_CULL_DISTANCE_FAR |
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance |
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#endif |
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// Texture parameters (equivalent to OpenGL defines) |
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#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S |
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#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T |
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#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER |
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#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER |
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#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST |
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#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR |
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#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST |
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#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR |
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#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST |
| 249 |
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#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR |
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#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) |
| 251 |
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#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) |
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| 253 |
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#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT |
| 254 |
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#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE |
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#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT |
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#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT |
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| 258 |
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// Matrix modes (equivalent to OpenGL) |
| 259 |
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW |
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#define RL_PROJECTION 0x1701 // GL_PROJECTION |
| 261 |
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#define RL_TEXTURE 0x1702 // GL_TEXTURE |
| 262 |
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// Primitive assembly draw modes |
| 264 |
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#define RL_LINES 0x0001 // GL_LINES |
| 265 |
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES |
| 266 |
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#define RL_QUADS 0x0007 // GL_QUADS |
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// GL equivalent data types |
| 269 |
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE |
| 270 |
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#define RL_FLOAT 0x1406 // GL_FLOAT |
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| 272 |
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// GL buffer usage hint |
| 273 |
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#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW |
| 274 |
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#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ |
| 275 |
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#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY |
| 276 |
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#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW |
| 277 |
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#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ |
| 278 |
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#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY |
| 279 |
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#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW |
| 280 |
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#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ |
| 281 |
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#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY |
| 282 |
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| 283 |
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// GL Shader type |
| 284 |
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#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER |
| 285 |
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#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER |
| 286 |
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#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER |
| 287 |
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| 288 |
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// GL blending factors |
| 289 |
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#define RL_ZERO 0 // GL_ZERO |
| 290 |
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#define RL_ONE 1 // GL_ONE |
| 291 |
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#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR |
| 292 |
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#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR |
| 293 |
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#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA |
| 294 |
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#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA |
| 295 |
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#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA |
| 296 |
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#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA |
| 297 |
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#define RL_DST_COLOR 0x0306 // GL_DST_COLOR |
| 298 |
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#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR |
| 299 |
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#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE |
| 300 |
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#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR |
| 301 |
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#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR |
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|
|
#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA |
| 303 |
|
|
#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA |
| 304 |
|
|
|
| 305 |
|
|
// GL blending functions/equations |
| 306 |
|
|
#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD |
| 307 |
|
|
#define RL_MIN 0x8007 // GL_MIN |
| 308 |
|
|
#define RL_MAX 0x8008 // GL_MAX |
| 309 |
|
|
#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT |
| 310 |
|
|
#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT |
| 311 |
|
|
#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION |
| 312 |
|
|
#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) |
| 313 |
|
|
#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA |
| 314 |
|
|
#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB |
| 315 |
|
|
#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB |
| 316 |
|
|
#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA |
| 317 |
|
|
#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA |
| 318 |
|
|
#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR |
| 319 |
|
|
|
| 320 |
|
|
|
| 321 |
|
|
//---------------------------------------------------------------------------------- |
| 322 |
|
|
// Types and Structures Definition |
| 323 |
|
|
//---------------------------------------------------------------------------------- |
| 324 |
|
|
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) |
| 325 |
|
|
#include <stdbool.h> |
| 326 |
|
|
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) |
| 327 |
|
|
// Boolean type |
| 328 |
|
|
typedef enum bool { false = 0, true = !false } bool; |
| 329 |
|
|
#endif |
| 330 |
|
|
|
| 331 |
|
|
#if !defined(RL_MATRIX_TYPE) |
| 332 |
|
|
// Matrix, 4x4 components, column major, OpenGL style, right handed |
| 333 |
|
|
typedef struct Matrix { |
| 334 |
|
|
float m0, m4, m8, m12; // Matrix first row (4 components) |
| 335 |
|
|
float m1, m5, m9, m13; // Matrix second row (4 components) |
| 336 |
|
|
float m2, m6, m10, m14; // Matrix third row (4 components) |
| 337 |
|
|
float m3, m7, m11, m15; // Matrix fourth row (4 components) |
| 338 |
|
|
} Matrix; |
| 339 |
|
|
#define RL_MATRIX_TYPE |
| 340 |
|
|
#endif |
| 341 |
|
|
|
| 342 |
|
|
// Dynamic vertex buffers (position + texcoords + colors + indices arrays) |
| 343 |
|
|
typedef struct rlVertexBuffer { |
| 344 |
|
|
int elementCount; // Number of elements in the buffer (QUADS) |
| 345 |
|
|
|
| 346 |
|
|
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) |
| 347 |
|
|
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) |
| 348 |
|
|
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) |
| 349 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) |
| 350 |
|
|
unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) |
| 351 |
|
|
#endif |
| 352 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 353 |
|
|
unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) |
| 354 |
|
|
#endif |
| 355 |
|
|
unsigned int vaoId; // OpenGL Vertex Array Object id |
| 356 |
|
|
unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) |
| 357 |
|
|
} rlVertexBuffer; |
| 358 |
|
|
|
| 359 |
|
|
// Draw call type |
| 360 |
|
|
// NOTE: Only texture changes register a new draw, other state-change-related elements are not |
| 361 |
|
|
// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any |
| 362 |
|
|
// of those state-change happens (this is done in core module) |
| 363 |
|
|
typedef struct rlDrawCall { |
| 364 |
|
|
int mode; // Drawing mode: LINES, TRIANGLES, QUADS |
| 365 |
|
|
int vertexCount; // Number of vertex of the draw |
| 366 |
|
|
int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) |
| 367 |
|
|
//unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId |
| 368 |
|
|
//unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId |
| 369 |
|
|
unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes |
| 370 |
|
|
|
| 371 |
|
|
//Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default |
| 372 |
|
|
//Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default |
| 373 |
|
|
} rlDrawCall; |
| 374 |
|
|
|
| 375 |
|
|
// rlRenderBatch type |
| 376 |
|
|
typedef struct rlRenderBatch { |
| 377 |
|
|
int bufferCount; // Number of vertex buffers (multi-buffering support) |
| 378 |
|
|
int currentBuffer; // Current buffer tracking in case of multi-buffering |
| 379 |
|
|
rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data |
| 380 |
|
|
|
| 381 |
|
|
rlDrawCall *draws; // Draw calls array, depends on textureId |
| 382 |
|
|
int drawCounter; // Draw calls counter |
| 383 |
|
|
float currentDepth; // Current depth value for next draw |
| 384 |
|
|
} rlRenderBatch; |
| 385 |
|
|
|
| 386 |
|
|
// OpenGL version |
| 387 |
|
|
typedef enum { |
| 388 |
|
|
RL_OPENGL_11 = 1, // OpenGL 1.1 |
| 389 |
|
|
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) |
| 390 |
|
|
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) |
| 391 |
|
|
RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) |
| 392 |
|
|
RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) |
| 393 |
|
|
RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) |
| 394 |
|
|
} rlGlVersion; |
| 395 |
|
|
|
| 396 |
|
|
// Trace log level |
| 397 |
|
|
// NOTE: Organized by priority level |
| 398 |
|
|
typedef enum { |
| 399 |
|
|
RL_LOG_ALL = 0, // Display all logs |
| 400 |
|
|
RL_LOG_TRACE, // Trace logging, intended for internal use only |
| 401 |
|
|
RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds |
| 402 |
|
|
RL_LOG_INFO, // Info logging, used for program execution info |
| 403 |
|
|
RL_LOG_WARNING, // Warning logging, used on recoverable failures |
| 404 |
|
|
RL_LOG_ERROR, // Error logging, used on unrecoverable failures |
| 405 |
|
|
RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) |
| 406 |
|
|
RL_LOG_NONE // Disable logging |
| 407 |
|
|
} rlTraceLogLevel; |
| 408 |
|
|
|
| 409 |
|
|
// Texture pixel formats |
| 410 |
|
|
// NOTE: Support depends on OpenGL version |
| 411 |
|
|
typedef enum { |
| 412 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) |
| 413 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) |
| 414 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp |
| 415 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp |
| 416 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) |
| 417 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) |
| 418 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp |
| 419 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) |
| 420 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) |
| 421 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) |
| 422 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) |
| 423 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) |
| 424 |
|
|
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) |
| 425 |
|
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) |
| 426 |
|
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) |
| 427 |
|
|
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp |
| 428 |
|
|
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp |
| 429 |
|
|
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp |
| 430 |
|
|
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp |
| 431 |
|
|
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp |
| 432 |
|
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp |
| 433 |
|
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp |
| 434 |
|
|
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp |
| 435 |
|
|
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp |
| 436 |
|
|
} rlPixelFormat; |
| 437 |
|
|
|
| 438 |
|
|
// Texture parameters: filter mode |
| 439 |
|
|
// NOTE 1: Filtering considers mipmaps if available in the texture |
| 440 |
|
|
// NOTE 2: Filter is accordingly set for minification and magnification |
| 441 |
|
|
typedef enum { |
| 442 |
|
|
RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation |
| 443 |
|
|
RL_TEXTURE_FILTER_BILINEAR, // Linear filtering |
| 444 |
|
|
RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) |
| 445 |
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x |
| 446 |
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x |
| 447 |
|
|
RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x |
| 448 |
|
|
} rlTextureFilter; |
| 449 |
|
|
|
| 450 |
|
|
// Color blending modes (pre-defined) |
| 451 |
|
|
typedef enum { |
| 452 |
|
|
RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) |
| 453 |
|
|
RL_BLEND_ADDITIVE, // Blend textures adding colors |
| 454 |
|
|
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors |
| 455 |
|
|
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) |
| 456 |
|
|
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) |
| 457 |
|
|
RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha |
| 458 |
|
|
RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) |
| 459 |
|
|
RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) |
| 460 |
|
|
} rlBlendMode; |
| 461 |
|
|
|
| 462 |
|
|
// Shader location point type |
| 463 |
|
|
typedef enum { |
| 464 |
|
|
RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position |
| 465 |
|
|
RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 |
| 466 |
|
|
RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 |
| 467 |
|
|
RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal |
| 468 |
|
|
RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent |
| 469 |
|
|
RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color |
| 470 |
|
|
RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection |
| 471 |
|
|
RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) |
| 472 |
|
|
RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection |
| 473 |
|
|
RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) |
| 474 |
|
|
RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal |
| 475 |
|
|
RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view |
| 476 |
|
|
RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color |
| 477 |
|
|
RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color |
| 478 |
|
|
RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color |
| 479 |
|
|
RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) |
| 480 |
|
|
RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) |
| 481 |
|
|
RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal |
| 482 |
|
|
RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness |
| 483 |
|
|
RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion |
| 484 |
|
|
RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission |
| 485 |
|
|
RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height |
| 486 |
|
|
RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap |
| 487 |
|
|
RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance |
| 488 |
|
|
RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter |
| 489 |
|
|
RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf |
| 490 |
|
|
} rlShaderLocationIndex; |
| 491 |
|
|
|
| 492 |
|
|
#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO |
| 493 |
|
|
#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS |
| 494 |
|
|
|
| 495 |
|
|
// Shader uniform data type |
| 496 |
|
|
typedef enum { |
| 497 |
|
|
RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float |
| 498 |
|
|
RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) |
| 499 |
|
|
RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) |
| 500 |
|
|
RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) |
| 501 |
|
|
RL_SHADER_UNIFORM_INT, // Shader uniform type: int |
| 502 |
|
|
RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) |
| 503 |
|
|
RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) |
| 504 |
|
|
RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) |
| 505 |
|
|
RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d |
| 506 |
|
|
} rlShaderUniformDataType; |
| 507 |
|
|
|
| 508 |
|
|
// Shader attribute data types |
| 509 |
|
|
typedef enum { |
| 510 |
|
|
RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float |
| 511 |
|
|
RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) |
| 512 |
|
|
RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) |
| 513 |
|
|
RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) |
| 514 |
|
|
} rlShaderAttributeDataType; |
| 515 |
|
|
|
| 516 |
|
|
// Framebuffer attachment type |
| 517 |
|
|
// NOTE: By default up to 8 color channels defined, but it can be more |
| 518 |
|
|
typedef enum { |
| 519 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 |
| 520 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachment type: color 1 |
| 521 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachment type: color 2 |
| 522 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachment type: color 3 |
| 523 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachment type: color 4 |
| 524 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachment type: color 5 |
| 525 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachment type: color 6 |
| 526 |
|
|
RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachment type: color 7 |
| 527 |
|
|
RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth |
| 528 |
|
|
RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil |
| 529 |
|
|
} rlFramebufferAttachType; |
| 530 |
|
|
|
| 531 |
|
|
// Framebuffer texture attachment type |
| 532 |
|
|
typedef enum { |
| 533 |
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side |
| 534 |
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side |
| 535 |
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side |
| 536 |
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side |
| 537 |
|
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side |
| 538 |
|
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side |
| 539 |
|
|
RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d |
| 540 |
|
|
RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer |
| 541 |
|
|
} rlFramebufferAttachTextureType; |
| 542 |
|
|
|
| 543 |
|
|
// Face culling mode |
| 544 |
|
|
typedef enum { |
| 545 |
|
|
RL_CULL_FACE_FRONT = 0, |
| 546 |
|
|
RL_CULL_FACE_BACK |
| 547 |
|
|
} rlCullMode; |
| 548 |
|
|
|
| 549 |
|
|
//------------------------------------------------------------------------------------ |
| 550 |
|
|
// Functions Declaration - Matrix operations |
| 551 |
|
|
//------------------------------------------------------------------------------------ |
| 552 |
|
|
|
| 553 |
|
|
#if defined(__cplusplus) |
| 554 |
|
|
extern "C" { // Prevents name mangling of functions |
| 555 |
|
|
#endif |
| 556 |
|
|
|
| 557 |
|
|
RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed |
| 558 |
|
|
RLAPI void rlPushMatrix(void); // Push the current matrix to stack |
| 559 |
|
|
RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack |
| 560 |
|
|
RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix |
| 561 |
|
|
RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix |
| 562 |
|
|
RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix |
| 563 |
|
|
RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix |
| 564 |
|
|
RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix |
| 565 |
|
|
RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); |
| 566 |
|
|
RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); |
| 567 |
|
|
RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area |
| 568 |
|
|
|
| 569 |
|
|
//------------------------------------------------------------------------------------ |
| 570 |
|
|
// Functions Declaration - Vertex level operations |
| 571 |
|
|
//------------------------------------------------------------------------------------ |
| 572 |
|
|
RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) |
| 573 |
|
|
RLAPI void rlEnd(void); // Finish vertex providing |
| 574 |
|
|
RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int |
| 575 |
|
|
RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float |
| 576 |
|
|
RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float |
| 577 |
|
|
RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float |
| 578 |
|
|
RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float |
| 579 |
|
|
RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte |
| 580 |
|
|
RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float |
| 581 |
|
|
RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float |
| 582 |
|
|
|
| 583 |
|
|
//------------------------------------------------------------------------------------ |
| 584 |
|
|
// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) |
| 585 |
|
|
// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, |
| 586 |
|
|
// some of them are direct wrappers over OpenGL calls, some others are custom |
| 587 |
|
|
//------------------------------------------------------------------------------------ |
| 588 |
|
|
|
| 589 |
|
|
// Vertex buffers state |
| 590 |
|
|
RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) |
| 591 |
|
|
RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) |
| 592 |
|
|
RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) |
| 593 |
|
|
RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) |
| 594 |
|
|
RLAPI void rlEnableVertexBufferElement(unsigned int id);// Enable vertex buffer element (VBO element) |
| 595 |
|
|
RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) |
| 596 |
|
|
RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index |
| 597 |
|
|
RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index |
| 598 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 599 |
|
|
RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer |
| 600 |
|
|
RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer |
| 601 |
|
|
#endif |
| 602 |
|
|
|
| 603 |
|
|
// Textures state |
| 604 |
|
|
RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot |
| 605 |
|
|
RLAPI void rlEnableTexture(unsigned int id); // Enable texture |
| 606 |
|
|
RLAPI void rlDisableTexture(void); // Disable texture |
| 607 |
|
|
RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap |
| 608 |
|
|
RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap |
| 609 |
|
|
RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) |
| 610 |
|
|
RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) |
| 611 |
|
|
|
| 612 |
|
|
// Shader state |
| 613 |
|
|
RLAPI void rlEnableShader(unsigned int id); // Enable shader program |
| 614 |
|
|
RLAPI void rlDisableShader(void); // Disable shader program |
| 615 |
|
|
|
| 616 |
|
|
// Framebuffer state |
| 617 |
|
|
RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) |
| 618 |
|
|
RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer |
| 619 |
|
|
RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers |
| 620 |
|
|
|
| 621 |
|
|
// General render state |
| 622 |
|
|
RLAPI void rlEnableColorBlend(void); // Enable color blending |
| 623 |
|
|
RLAPI void rlDisableColorBlend(void); // Disable color blending |
| 624 |
|
|
RLAPI void rlEnableDepthTest(void); // Enable depth test |
| 625 |
|
|
RLAPI void rlDisableDepthTest(void); // Disable depth test |
| 626 |
|
|
RLAPI void rlEnableDepthMask(void); // Enable depth write |
| 627 |
|
|
RLAPI void rlDisableDepthMask(void); // Disable depth write |
| 628 |
|
|
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling |
| 629 |
|
|
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling |
| 630 |
|
|
RLAPI void rlSetCullFace(int mode); // Set face culling mode |
| 631 |
|
|
RLAPI void rlEnableScissorTest(void); // Enable scissor test |
| 632 |
|
|
RLAPI void rlDisableScissorTest(void); // Disable scissor test |
| 633 |
|
|
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test |
| 634 |
|
|
RLAPI void rlEnableWireMode(void); // Enable wire mode |
| 635 |
|
|
RLAPI void rlDisableWireMode(void); // Disable wire mode |
| 636 |
|
|
RLAPI void rlSetLineWidth(float width); // Set the line drawing width |
| 637 |
|
|
RLAPI float rlGetLineWidth(void); // Get the line drawing width |
| 638 |
|
|
RLAPI void rlEnableSmoothLines(void); // Enable line aliasing |
| 639 |
|
|
RLAPI void rlDisableSmoothLines(void); // Disable line aliasing |
| 640 |
|
|
RLAPI void rlEnableStereoRender(void); // Enable stereo rendering |
| 641 |
|
|
RLAPI void rlDisableStereoRender(void); // Disable stereo rendering |
| 642 |
|
|
RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled |
| 643 |
|
|
|
| 644 |
|
|
RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color |
| 645 |
|
|
RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) |
| 646 |
|
|
RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes |
| 647 |
|
|
RLAPI void rlSetBlendMode(int mode); // Set blending mode |
| 648 |
|
|
RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) |
| 649 |
|
|
RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) |
| 650 |
|
|
|
| 651 |
|
|
//------------------------------------------------------------------------------------ |
| 652 |
|
|
// Functions Declaration - rlgl functionality |
| 653 |
|
|
//------------------------------------------------------------------------------------ |
| 654 |
|
|
// rlgl initialization functions |
| 655 |
|
|
RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) |
| 656 |
|
|
RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) |
| 657 |
|
|
RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) |
| 658 |
|
|
RLAPI int rlGetVersion(void); // Get current OpenGL version |
| 659 |
|
|
RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width |
| 660 |
|
|
RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width |
| 661 |
|
|
RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height |
| 662 |
|
|
RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height |
| 663 |
|
|
|
| 664 |
|
|
RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id |
| 665 |
|
|
RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id |
| 666 |
|
|
RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations |
| 667 |
|
|
|
| 668 |
|
|
// Render batch management |
| 669 |
|
|
// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode |
| 670 |
|
|
// but this render batch API is exposed in case of custom batches are required |
| 671 |
|
|
RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system |
| 672 |
|
|
RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system |
| 673 |
|
|
RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) |
| 674 |
|
|
RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) |
| 675 |
|
|
RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch |
| 676 |
|
|
RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex |
| 677 |
|
|
|
| 678 |
|
|
RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits |
| 679 |
|
|
|
| 680 |
|
|
//------------------------------------------------------------------------------------------------------------------------ |
| 681 |
|
|
|
| 682 |
|
|
// Vertex buffers management |
| 683 |
|
|
RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported |
| 684 |
|
|
RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute |
| 685 |
|
|
RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer |
| 686 |
|
|
RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data |
| 687 |
|
|
RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data |
| 688 |
|
|
RLAPI void rlUnloadVertexArray(unsigned int vaoId); |
| 689 |
|
|
RLAPI void rlUnloadVertexBuffer(unsigned int vboId); |
| 690 |
|
|
RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); |
| 691 |
|
|
RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); |
| 692 |
|
|
RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value |
| 693 |
|
|
RLAPI void rlDrawVertexArray(int offset, int count); |
| 694 |
|
|
RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); |
| 695 |
|
|
RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); |
| 696 |
|
|
RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); |
| 697 |
|
|
|
| 698 |
|
|
// Textures management |
| 699 |
|
|
RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU |
| 700 |
|
|
RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) |
| 701 |
|
|
RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap |
| 702 |
|
|
RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data |
| 703 |
|
|
RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats |
| 704 |
|
|
RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format |
| 705 |
|
|
RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory |
| 706 |
|
|
RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture |
| 707 |
|
|
RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data |
| 708 |
|
|
RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) |
| 709 |
|
|
|
| 710 |
|
|
// Framebuffer management (fbo) |
| 711 |
|
|
RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer |
| 712 |
|
|
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer |
| 713 |
|
|
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete |
| 714 |
|
|
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU |
| 715 |
|
|
|
| 716 |
|
|
// Shaders management |
| 717 |
|
|
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings |
| 718 |
|
|
RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) |
| 719 |
|
|
RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program |
| 720 |
|
|
RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program |
| 721 |
|
|
RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform |
| 722 |
|
|
RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute |
| 723 |
|
|
RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform |
| 724 |
|
|
RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix |
| 725 |
|
|
RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler |
| 726 |
|
|
RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) |
| 727 |
|
|
|
| 728 |
|
|
// Compute shader management |
| 729 |
|
|
RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program |
| 730 |
|
|
RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) |
| 731 |
|
|
|
| 732 |
|
|
// Shader buffer storage object management (ssbo) |
| 733 |
|
|
RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) |
| 734 |
|
|
RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) |
| 735 |
|
|
RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data |
| 736 |
|
|
RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer |
| 737 |
|
|
RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) |
| 738 |
|
|
RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers |
| 739 |
|
|
RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size |
| 740 |
|
|
|
| 741 |
|
|
// Buffer management |
| 742 |
|
|
RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture |
| 743 |
|
|
|
| 744 |
|
|
// Matrix state management |
| 745 |
|
|
RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix |
| 746 |
|
|
RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix |
| 747 |
|
|
RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix |
| 748 |
|
|
RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) |
| 749 |
|
|
RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) |
| 750 |
|
|
RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) |
| 751 |
|
|
RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
| 752 |
|
|
RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering |
| 753 |
|
|
RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering |
| 754 |
|
|
|
| 755 |
|
|
// Quick and dirty cube/quad buffers load->draw->unload |
| 756 |
|
|
RLAPI void rlLoadDrawCube(void); // Load and draw a cube |
| 757 |
|
|
RLAPI void rlLoadDrawQuad(void); // Load and draw a quad |
| 758 |
|
|
|
| 759 |
|
|
#if defined(__cplusplus) |
| 760 |
|
|
} |
| 761 |
|
|
#endif |
| 762 |
|
|
|
| 763 |
|
|
#endif // RLGL_H |
| 764 |
|
|
|
| 765 |
|
|
/*********************************************************************************** |
| 766 |
|
|
* |
| 767 |
|
|
* RLGL IMPLEMENTATION |
| 768 |
|
|
* |
| 769 |
|
|
************************************************************************************/ |
| 770 |
|
|
|
| 771 |
|
|
#if defined(RLGL_IMPLEMENTATION) |
| 772 |
|
|
|
| 773 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 774 |
|
|
#if defined(__APPLE__) |
| 775 |
|
|
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX |
| 776 |
|
|
#include <OpenGL/glext.h> // OpenGL extensions library |
| 777 |
|
|
#else |
| 778 |
|
|
// APIENTRY for OpenGL function pointer declarations is required |
| 779 |
|
|
#if !defined(APIENTRY) |
| 780 |
|
|
#if defined(_WIN32) |
| 781 |
|
|
#define APIENTRY __stdcall |
| 782 |
|
|
#else |
| 783 |
|
|
#define APIENTRY |
| 784 |
|
|
#endif |
| 785 |
|
|
#endif |
| 786 |
|
|
// WINGDIAPI definition. Some Windows OpenGL headers need it |
| 787 |
|
|
#if !defined(WINGDIAPI) && defined(_WIN32) |
| 788 |
|
|
#define WINGDIAPI __declspec(dllimport) |
| 789 |
|
|
#endif |
| 790 |
|
|
|
| 791 |
|
|
#include <GL/gl.h> // OpenGL 1.1 library |
| 792 |
|
|
#endif |
| 793 |
|
|
#endif |
| 794 |
|
|
|
| 795 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 796 |
|
|
#define GLAD_MALLOC RL_MALLOC |
| 797 |
|
|
#define GLAD_FREE RL_FREE |
| 798 |
|
|
|
| 799 |
|
|
#define GLAD_GL_IMPLEMENTATION |
| 800 |
|
|
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers |
| 801 |
|
|
#endif |
| 802 |
|
|
|
| 803 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 804 |
|
|
// NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, |
| 805 |
|
|
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0 |
| 806 |
|
|
#if defined(PLATFORM_DESKTOP) |
| 807 |
|
|
#define GLAD_GLES2_IMPLEMENTATION |
| 808 |
|
|
#include "external/glad_gles2.h" |
| 809 |
|
|
#else |
| 810 |
|
|
#define GL_GLEXT_PROTOTYPES |
| 811 |
|
|
//#include <EGL/egl.h> // EGL library -> not required, platform layer |
| 812 |
|
|
#include <GLES2/gl2.h> // OpenGL ES 2.0 library |
| 813 |
|
|
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library |
| 814 |
|
|
#endif |
| 815 |
|
|
|
| 816 |
|
|
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi |
| 817 |
|
|
// provided headers (despite being defined in official Khronos GLES2 headers) |
| 818 |
|
|
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) |
| 819 |
|
|
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
| 820 |
|
|
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); |
| 821 |
|
|
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); |
| 822 |
|
|
#endif |
| 823 |
|
|
#endif |
| 824 |
|
|
|
| 825 |
|
|
#include <stdlib.h> // Required for: malloc(), free() |
| 826 |
|
|
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] |
| 827 |
|
|
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() |
| 828 |
|
|
|
| 829 |
|
|
//---------------------------------------------------------------------------------- |
| 830 |
|
|
// Defines and Macros |
| 831 |
|
|
//---------------------------------------------------------------------------------- |
| 832 |
|
|
#ifndef PI |
| 833 |
|
|
#define PI 3.14159265358979323846f |
| 834 |
|
|
#endif |
| 835 |
|
|
#ifndef DEG2RAD |
| 836 |
|
|
#define DEG2RAD (PI/180.0f) |
| 837 |
|
|
#endif |
| 838 |
|
|
#ifndef RAD2DEG |
| 839 |
|
|
#define RAD2DEG (180.0f/PI) |
| 840 |
|
|
#endif |
| 841 |
|
|
|
| 842 |
|
|
#ifndef GL_SHADING_LANGUAGE_VERSION |
| 843 |
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 844 |
|
|
#endif |
| 845 |
|
|
|
| 846 |
|
|
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
| 847 |
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| 848 |
|
|
#endif |
| 849 |
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
| 850 |
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| 851 |
|
|
#endif |
| 852 |
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
| 853 |
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| 854 |
|
|
#endif |
| 855 |
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
| 856 |
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| 857 |
|
|
#endif |
| 858 |
|
|
#ifndef GL_ETC1_RGB8_OES |
| 859 |
|
|
#define GL_ETC1_RGB8_OES 0x8D64 |
| 860 |
|
|
#endif |
| 861 |
|
|
#ifndef GL_COMPRESSED_RGB8_ETC2 |
| 862 |
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| 863 |
|
|
#endif |
| 864 |
|
|
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC |
| 865 |
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| 866 |
|
|
#endif |
| 867 |
|
|
#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG |
| 868 |
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| 869 |
|
|
#endif |
| 870 |
|
|
#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG |
| 871 |
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| 872 |
|
|
#endif |
| 873 |
|
|
#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
| 874 |
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 |
| 875 |
|
|
#endif |
| 876 |
|
|
#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
| 877 |
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 |
| 878 |
|
|
#endif |
| 879 |
|
|
|
| 880 |
|
|
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
| 881 |
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
| 882 |
|
|
#endif |
| 883 |
|
|
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT |
| 884 |
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
| 885 |
|
|
#endif |
| 886 |
|
|
|
| 887 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 888 |
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 889 |
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 890 |
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 891 |
|
|
#endif |
| 892 |
|
|
|
| 893 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 894 |
|
|
#define GL_LUMINANCE 0x1909 |
| 895 |
|
|
#define GL_LUMINANCE_ALPHA 0x190A |
| 896 |
|
|
#endif |
| 897 |
|
|
|
| 898 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 899 |
|
|
#define glClearDepth glClearDepthf |
| 900 |
|
|
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER |
| 901 |
|
|
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER |
| 902 |
|
|
#endif |
| 903 |
|
|
|
| 904 |
|
|
// Default shader vertex attribute names to set location points |
| 905 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION |
| 906 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 |
| 907 |
|
|
#endif |
| 908 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD |
| 909 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 |
| 910 |
|
|
#endif |
| 911 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL |
| 912 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 |
| 913 |
|
|
#endif |
| 914 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR |
| 915 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 |
| 916 |
|
|
#endif |
| 917 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT |
| 918 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 |
| 919 |
|
|
#endif |
| 920 |
|
|
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 |
| 921 |
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 |
| 922 |
|
|
#endif |
| 923 |
|
|
|
| 924 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP |
| 925 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix |
| 926 |
|
|
#endif |
| 927 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW |
| 928 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix |
| 929 |
|
|
#endif |
| 930 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION |
| 931 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix |
| 932 |
|
|
#endif |
| 933 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL |
| 934 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix |
| 935 |
|
|
#endif |
| 936 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL |
| 937 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) |
| 938 |
|
|
#endif |
| 939 |
|
|
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR |
| 940 |
|
|
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) |
| 941 |
|
|
#endif |
| 942 |
|
|
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 |
| 943 |
|
|
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) |
| 944 |
|
|
#endif |
| 945 |
|
|
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 |
| 946 |
|
|
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) |
| 947 |
|
|
#endif |
| 948 |
|
|
#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 |
| 949 |
|
|
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) |
| 950 |
|
|
#endif |
| 951 |
|
|
|
| 952 |
|
|
//---------------------------------------------------------------------------------- |
| 953 |
|
|
// Types and Structures Definition |
| 954 |
|
|
//---------------------------------------------------------------------------------- |
| 955 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 956 |
|
|
typedef struct rlglData { |
| 957 |
|
|
rlRenderBatch *currentBatch; // Current render batch |
| 958 |
|
|
rlRenderBatch defaultBatch; // Default internal render batch |
| 959 |
|
|
|
| 960 |
|
|
struct { |
| 961 |
|
|
int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) |
| 962 |
|
|
float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) |
| 963 |
|
|
float normalx, normaly, normalz; // Current active normal (added on glVertex*()) |
| 964 |
|
|
unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) |
| 965 |
|
|
|
| 966 |
|
|
int currentMatrixMode; // Current matrix mode |
| 967 |
|
|
Matrix *currentMatrix; // Current matrix pointer |
| 968 |
|
|
Matrix modelview; // Default modelview matrix |
| 969 |
|
|
Matrix projection; // Default projection matrix |
| 970 |
|
|
Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale |
| 971 |
|
|
bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) |
| 972 |
|
|
Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop |
| 973 |
|
|
int stackCounter; // Matrix stack counter |
| 974 |
|
|
|
| 975 |
|
|
unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) |
| 976 |
|
|
unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) |
| 977 |
|
|
unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) |
| 978 |
|
|
unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) |
| 979 |
|
|
unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture |
| 980 |
|
|
int *defaultShaderLocs; // Default shader locations pointer to be used on rendering |
| 981 |
|
|
unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) |
| 982 |
|
|
int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) |
| 983 |
|
|
|
| 984 |
|
|
bool stereoRender; // Stereo rendering flag |
| 985 |
|
|
Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices |
| 986 |
|
|
Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices |
| 987 |
|
|
|
| 988 |
|
|
// Blending variables |
| 989 |
|
|
int currentBlendMode; // Blending mode active |
| 990 |
|
|
int glBlendSrcFactor; // Blending source factor |
| 991 |
|
|
int glBlendDstFactor; // Blending destination factor |
| 992 |
|
|
int glBlendEquation; // Blending equation |
| 993 |
|
|
int glBlendSrcFactorRGB; // Blending source RGB factor |
| 994 |
|
|
int glBlendDestFactorRGB; // Blending destination RGB factor |
| 995 |
|
|
int glBlendSrcFactorAlpha; // Blending source alpha factor |
| 996 |
|
|
int glBlendDestFactorAlpha; // Blending destination alpha factor |
| 997 |
|
|
int glBlendEquationRGB; // Blending equation for RGB |
| 998 |
|
|
int glBlendEquationAlpha; // Blending equation for alpha |
| 999 |
|
|
bool glCustomBlendModeModified; // Custom blending factor and equation modification status |
| 1000 |
|
|
|
| 1001 |
|
|
int framebufferWidth; // Current framebuffer width |
| 1002 |
|
|
int framebufferHeight; // Current framebuffer height |
| 1003 |
|
|
|
| 1004 |
|
|
} State; // Renderer state |
| 1005 |
|
|
struct { |
| 1006 |
|
|
bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) |
| 1007 |
|
|
bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) |
| 1008 |
|
|
bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) |
| 1009 |
|
|
bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) |
| 1010 |
|
|
bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) |
| 1011 |
|
|
bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) |
| 1012 |
|
|
bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) |
| 1013 |
|
|
bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) |
| 1014 |
|
|
bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) |
| 1015 |
|
|
bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) |
| 1016 |
|
|
bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) |
| 1017 |
|
|
bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) |
| 1018 |
|
|
bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) |
| 1019 |
|
|
bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) |
| 1020 |
|
|
bool computeShader; // Compute shaders support (GL_ARB_compute_shader) |
| 1021 |
|
|
bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) |
| 1022 |
|
|
|
| 1023 |
|
|
float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) |
| 1024 |
|
|
int maxDepthBits; // Maximum bits for depth component |
| 1025 |
|
|
|
| 1026 |
|
|
} ExtSupported; // Extensions supported flags |
| 1027 |
|
|
} rlglData; |
| 1028 |
|
|
|
| 1029 |
|
|
typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) |
| 1030 |
|
|
|
| 1031 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 1032 |
|
|
|
| 1033 |
|
|
//---------------------------------------------------------------------------------- |
| 1034 |
|
|
// Global Variables Definition |
| 1035 |
|
|
//---------------------------------------------------------------------------------- |
| 1036 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1037 |
|
|
static rlglData RLGL = { 0 }; |
| 1038 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 1039 |
|
|
|
| 1040 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 1041 |
|
|
// NOTE: VAO functionality is exposed through extensions (OES) |
| 1042 |
|
|
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; |
| 1043 |
|
|
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; |
| 1044 |
|
|
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; |
| 1045 |
|
|
|
| 1046 |
|
|
// NOTE: Instancing functionality could also be available through extension |
| 1047 |
|
|
static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; |
| 1048 |
|
|
static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; |
| 1049 |
|
|
static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; |
| 1050 |
|
|
#endif |
| 1051 |
|
|
|
| 1052 |
|
|
//---------------------------------------------------------------------------------- |
| 1053 |
|
|
// Module specific Functions Declaration |
| 1054 |
|
|
//---------------------------------------------------------------------------------- |
| 1055 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1056 |
|
|
static void rlLoadShaderDefault(void); // Load default shader |
| 1057 |
|
|
static void rlUnloadShaderDefault(void); // Unload default shader |
| 1058 |
|
|
#if defined(RLGL_SHOW_GL_DETAILS_INFO) |
| 1059 |
|
|
static char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name |
| 1060 |
|
|
#endif // RLGL_SHOW_GL_DETAILS_INFO |
| 1061 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 1062 |
|
|
|
| 1063 |
|
|
static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
| 1064 |
|
|
|
| 1065 |
|
|
// Auxiliar matrix math functions |
| 1066 |
|
|
static Matrix rlMatrixIdentity(void); // Get identity matrix |
| 1067 |
|
|
static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices |
| 1068 |
|
|
|
| 1069 |
|
|
//---------------------------------------------------------------------------------- |
| 1070 |
|
|
// Module Functions Definition - Matrix operations |
| 1071 |
|
|
//---------------------------------------------------------------------------------- |
| 1072 |
|
|
|
| 1073 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1074 |
|
|
// Fallback to OpenGL 1.1 function calls |
| 1075 |
|
|
//--------------------------------------- |
| 1076 |
|
|
void rlMatrixMode(int mode) |
| 1077 |
|
|
{ |
| 1078 |
|
|
switch (mode) |
| 1079 |
|
|
{ |
| 1080 |
|
|
case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; |
| 1081 |
|
|
case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; |
| 1082 |
|
|
case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; |
| 1083 |
|
|
default: break; |
| 1084 |
|
|
} |
| 1085 |
|
|
} |
| 1086 |
|
|
|
| 1087 |
|
|
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) |
| 1088 |
|
|
{ |
| 1089 |
|
|
glFrustum(left, right, bottom, top, znear, zfar); |
| 1090 |
|
|
} |
| 1091 |
|
|
|
| 1092 |
|
|
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) |
| 1093 |
|
|
{ |
| 1094 |
|
|
glOrtho(left, right, bottom, top, znear, zfar); |
| 1095 |
|
|
} |
| 1096 |
|
|
|
| 1097 |
|
|
void rlPushMatrix(void) { glPushMatrix(); } |
| 1098 |
|
|
void rlPopMatrix(void) { glPopMatrix(); } |
| 1099 |
|
|
void rlLoadIdentity(void) { glLoadIdentity(); } |
| 1100 |
|
|
void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } |
| 1101 |
|
|
void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } |
| 1102 |
|
|
void rlScalef(float x, float y, float z) { glScalef(x, y, z); } |
| 1103 |
|
|
void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } |
| 1104 |
|
|
#endif |
| 1105 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1106 |
|
|
// Choose the current matrix to be transformed |
| 1107 |
|
✗ |
void rlMatrixMode(int mode) |
| 1108 |
|
|
{ |
| 1109 |
|
✗ |
if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; |
| 1110 |
|
✗ |
else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; |
| 1111 |
|
|
//else if (mode == RL_TEXTURE) // Not supported |
| 1112 |
|
|
|
| 1113 |
|
✗ |
RLGL.State.currentMatrixMode = mode; |
| 1114 |
|
|
} |
| 1115 |
|
|
|
| 1116 |
|
|
// Push the current matrix into RLGL.State.stack |
| 1117 |
|
✗ |
void rlPushMatrix(void) |
| 1118 |
|
|
{ |
| 1119 |
|
✗ |
if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); |
| 1120 |
|
|
|
| 1121 |
|
✗ |
if (RLGL.State.currentMatrixMode == RL_MODELVIEW) |
| 1122 |
|
|
{ |
| 1123 |
|
✗ |
RLGL.State.transformRequired = true; |
| 1124 |
|
✗ |
RLGL.State.currentMatrix = &RLGL.State.transform; |
| 1125 |
|
|
} |
| 1126 |
|
|
|
| 1127 |
|
✗ |
RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; |
| 1128 |
|
✗ |
RLGL.State.stackCounter++; |
| 1129 |
|
|
} |
| 1130 |
|
|
|
| 1131 |
|
|
// Pop lattest inserted matrix from RLGL.State.stack |
| 1132 |
|
✗ |
void rlPopMatrix(void) |
| 1133 |
|
|
{ |
| 1134 |
|
✗ |
if (RLGL.State.stackCounter > 0) |
| 1135 |
|
|
{ |
| 1136 |
|
✗ |
Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; |
| 1137 |
|
✗ |
*RLGL.State.currentMatrix = mat; |
| 1138 |
|
✗ |
RLGL.State.stackCounter--; |
| 1139 |
|
|
} |
| 1140 |
|
|
|
| 1141 |
|
✗ |
if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) |
| 1142 |
|
|
{ |
| 1143 |
|
✗ |
RLGL.State.currentMatrix = &RLGL.State.modelview; |
| 1144 |
|
✗ |
RLGL.State.transformRequired = false; |
| 1145 |
|
|
} |
| 1146 |
|
|
} |
| 1147 |
|
|
|
| 1148 |
|
|
// Reset current matrix to identity matrix |
| 1149 |
|
✗ |
void rlLoadIdentity(void) |
| 1150 |
|
|
{ |
| 1151 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixIdentity(); |
| 1152 |
|
|
} |
| 1153 |
|
|
|
| 1154 |
|
|
// Multiply the current matrix by a translation matrix |
| 1155 |
|
✗ |
void rlTranslatef(float x, float y, float z) |
| 1156 |
|
|
{ |
| 1157 |
|
✗ |
Matrix matTranslation = { |
| 1158 |
|
|
1.0f, 0.0f, 0.0f, x, |
| 1159 |
|
|
0.0f, 1.0f, 0.0f, y, |
| 1160 |
|
|
0.0f, 0.0f, 1.0f, z, |
| 1161 |
|
|
0.0f, 0.0f, 0.0f, 1.0f |
| 1162 |
|
|
}; |
| 1163 |
|
|
|
| 1164 |
|
|
// NOTE: We transpose matrix with multiplication order |
| 1165 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); |
| 1166 |
|
|
} |
| 1167 |
|
|
|
| 1168 |
|
|
// Multiply the current matrix by a rotation matrix |
| 1169 |
|
|
// NOTE: The provided angle must be in degrees |
| 1170 |
|
✗ |
void rlRotatef(float angle, float x, float y, float z) |
| 1171 |
|
|
{ |
| 1172 |
|
|
Matrix matRotation = rlMatrixIdentity(); |
| 1173 |
|
|
|
| 1174 |
|
|
// Axis vector (x, y, z) normalization |
| 1175 |
|
✗ |
float lengthSquared = x*x + y*y + z*z; |
| 1176 |
|
✗ |
if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) |
| 1177 |
|
|
{ |
| 1178 |
|
✗ |
float inverseLength = 1.0f/sqrtf(lengthSquared); |
| 1179 |
|
✗ |
x *= inverseLength; |
| 1180 |
|
✗ |
y *= inverseLength; |
| 1181 |
|
✗ |
z *= inverseLength; |
| 1182 |
|
|
} |
| 1183 |
|
|
|
| 1184 |
|
|
// Rotation matrix generation |
| 1185 |
|
✗ |
float sinres = sinf(DEG2RAD*angle); |
| 1186 |
|
✗ |
float cosres = cosf(DEG2RAD*angle); |
| 1187 |
|
✗ |
float t = 1.0f - cosres; |
| 1188 |
|
|
|
| 1189 |
|
✗ |
matRotation.m0 = x*x*t + cosres; |
| 1190 |
|
✗ |
matRotation.m1 = y*x*t + z*sinres; |
| 1191 |
|
✗ |
matRotation.m2 = z*x*t - y*sinres; |
| 1192 |
|
|
matRotation.m3 = 0.0f; |
| 1193 |
|
|
|
| 1194 |
|
✗ |
matRotation.m4 = x*y*t - z*sinres; |
| 1195 |
|
✗ |
matRotation.m5 = y*y*t + cosres; |
| 1196 |
|
✗ |
matRotation.m6 = z*y*t + x*sinres; |
| 1197 |
|
|
matRotation.m7 = 0.0f; |
| 1198 |
|
|
|
| 1199 |
|
✗ |
matRotation.m8 = x*z*t + y*sinres; |
| 1200 |
|
✗ |
matRotation.m9 = y*z*t - x*sinres; |
| 1201 |
|
✗ |
matRotation.m10 = z*z*t + cosres; |
| 1202 |
|
|
matRotation.m11 = 0.0f; |
| 1203 |
|
|
|
| 1204 |
|
|
matRotation.m12 = 0.0f; |
| 1205 |
|
|
matRotation.m13 = 0.0f; |
| 1206 |
|
|
matRotation.m14 = 0.0f; |
| 1207 |
|
|
matRotation.m15 = 1.0f; |
| 1208 |
|
|
|
| 1209 |
|
|
// NOTE: We transpose matrix with multiplication order |
| 1210 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); |
| 1211 |
|
|
} |
| 1212 |
|
|
|
| 1213 |
|
|
// Multiply the current matrix by a scaling matrix |
| 1214 |
|
✗ |
void rlScalef(float x, float y, float z) |
| 1215 |
|
|
{ |
| 1216 |
|
✗ |
Matrix matScale = { |
| 1217 |
|
|
x, 0.0f, 0.0f, 0.0f, |
| 1218 |
|
|
0.0f, y, 0.0f, 0.0f, |
| 1219 |
|
|
0.0f, 0.0f, z, 0.0f, |
| 1220 |
|
|
0.0f, 0.0f, 0.0f, 1.0f |
| 1221 |
|
|
}; |
| 1222 |
|
|
|
| 1223 |
|
|
// NOTE: We transpose matrix with multiplication order |
| 1224 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); |
| 1225 |
|
|
} |
| 1226 |
|
|
|
| 1227 |
|
|
// Multiply the current matrix by another matrix |
| 1228 |
|
✗ |
void rlMultMatrixf(const float *matf) |
| 1229 |
|
|
{ |
| 1230 |
|
|
// Matrix creation from array |
| 1231 |
|
✗ |
Matrix mat = { matf[0], matf[4], matf[8], matf[12], |
| 1232 |
|
✗ |
matf[1], matf[5], matf[9], matf[13], |
| 1233 |
|
✗ |
matf[2], matf[6], matf[10], matf[14], |
| 1234 |
|
✗ |
matf[3], matf[7], matf[11], matf[15] }; |
| 1235 |
|
|
|
| 1236 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat); |
| 1237 |
|
|
} |
| 1238 |
|
|
|
| 1239 |
|
|
// Multiply the current matrix by a perspective matrix generated by parameters |
| 1240 |
|
✗ |
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) |
| 1241 |
|
|
{ |
| 1242 |
|
✗ |
Matrix matFrustum = { 0 }; |
| 1243 |
|
|
|
| 1244 |
|
✗ |
float rl = (float)(right - left); |
| 1245 |
|
✗ |
float tb = (float)(top - bottom); |
| 1246 |
|
✗ |
float fn = (float)(zfar - znear); |
| 1247 |
|
|
|
| 1248 |
|
✗ |
matFrustum.m0 = ((float) znear*2.0f)/rl; |
| 1249 |
|
|
matFrustum.m1 = 0.0f; |
| 1250 |
|
|
matFrustum.m2 = 0.0f; |
| 1251 |
|
|
matFrustum.m3 = 0.0f; |
| 1252 |
|
|
|
| 1253 |
|
|
matFrustum.m4 = 0.0f; |
| 1254 |
|
✗ |
matFrustum.m5 = ((float) znear*2.0f)/tb; |
| 1255 |
|
|
matFrustum.m6 = 0.0f; |
| 1256 |
|
|
matFrustum.m7 = 0.0f; |
| 1257 |
|
|
|
| 1258 |
|
✗ |
matFrustum.m8 = ((float)right + (float)left)/rl; |
| 1259 |
|
✗ |
matFrustum.m9 = ((float)top + (float)bottom)/tb; |
| 1260 |
|
✗ |
matFrustum.m10 = -((float)zfar + (float)znear)/fn; |
| 1261 |
|
✗ |
matFrustum.m11 = -1.0f; |
| 1262 |
|
|
|
| 1263 |
|
|
matFrustum.m12 = 0.0f; |
| 1264 |
|
|
matFrustum.m13 = 0.0f; |
| 1265 |
|
✗ |
matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; |
| 1266 |
|
|
matFrustum.m15 = 0.0f; |
| 1267 |
|
|
|
| 1268 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); |
| 1269 |
|
|
} |
| 1270 |
|
|
|
| 1271 |
|
|
// Multiply the current matrix by an orthographic matrix generated by parameters |
| 1272 |
|
✗ |
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) |
| 1273 |
|
|
{ |
| 1274 |
|
|
// NOTE: If left-right and top-botton values are equal it could create a division by zero, |
| 1275 |
|
|
// response to it is platform/compiler dependant |
| 1276 |
|
✗ |
Matrix matOrtho = { 0 }; |
| 1277 |
|
|
|
| 1278 |
|
✗ |
float rl = (float)(right - left); |
| 1279 |
|
✗ |
float tb = (float)(top - bottom); |
| 1280 |
|
✗ |
float fn = (float)(zfar - znear); |
| 1281 |
|
|
|
| 1282 |
|
✗ |
matOrtho.m0 = 2.0f/rl; |
| 1283 |
|
|
matOrtho.m1 = 0.0f; |
| 1284 |
|
|
matOrtho.m2 = 0.0f; |
| 1285 |
|
|
matOrtho.m3 = 0.0f; |
| 1286 |
|
|
matOrtho.m4 = 0.0f; |
| 1287 |
|
✗ |
matOrtho.m5 = 2.0f/tb; |
| 1288 |
|
|
matOrtho.m6 = 0.0f; |
| 1289 |
|
|
matOrtho.m7 = 0.0f; |
| 1290 |
|
|
matOrtho.m8 = 0.0f; |
| 1291 |
|
|
matOrtho.m9 = 0.0f; |
| 1292 |
|
✗ |
matOrtho.m10 = -2.0f/fn; |
| 1293 |
|
|
matOrtho.m11 = 0.0f; |
| 1294 |
|
✗ |
matOrtho.m12 = -((float)left + (float)right)/rl; |
| 1295 |
|
✗ |
matOrtho.m13 = -((float)top + (float)bottom)/tb; |
| 1296 |
|
✗ |
matOrtho.m14 = -((float)zfar + (float)znear)/fn; |
| 1297 |
|
✗ |
matOrtho.m15 = 1.0f; |
| 1298 |
|
|
|
| 1299 |
|
✗ |
*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); |
| 1300 |
|
|
} |
| 1301 |
|
|
#endif |
| 1302 |
|
|
|
| 1303 |
|
|
// Set the viewport area (transformation from normalized device coordinates to window coordinates) |
| 1304 |
|
|
// NOTE: We store current viewport dimensions |
| 1305 |
|
✗ |
void rlViewport(int x, int y, int width, int height) |
| 1306 |
|
|
{ |
| 1307 |
|
✗ |
glViewport(x, y, width, height); |
| 1308 |
|
|
} |
| 1309 |
|
|
|
| 1310 |
|
|
//---------------------------------------------------------------------------------- |
| 1311 |
|
|
// Module Functions Definition - Vertex level operations |
| 1312 |
|
|
//---------------------------------------------------------------------------------- |
| 1313 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1314 |
|
|
// Fallback to OpenGL 1.1 function calls |
| 1315 |
|
|
//--------------------------------------- |
| 1316 |
|
|
void rlBegin(int mode) |
| 1317 |
|
|
{ |
| 1318 |
|
|
switch (mode) |
| 1319 |
|
|
{ |
| 1320 |
|
|
case RL_LINES: glBegin(GL_LINES); break; |
| 1321 |
|
|
case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; |
| 1322 |
|
|
case RL_QUADS: glBegin(GL_QUADS); break; |
| 1323 |
|
|
default: break; |
| 1324 |
|
|
} |
| 1325 |
|
|
} |
| 1326 |
|
|
|
| 1327 |
|
|
void rlEnd() { glEnd(); } |
| 1328 |
|
|
void rlVertex2i(int x, int y) { glVertex2i(x, y); } |
| 1329 |
|
|
void rlVertex2f(float x, float y) { glVertex2f(x, y); } |
| 1330 |
|
|
void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } |
| 1331 |
|
|
void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } |
| 1332 |
|
|
void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } |
| 1333 |
|
|
void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } |
| 1334 |
|
|
void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } |
| 1335 |
|
|
void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } |
| 1336 |
|
|
#endif |
| 1337 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1338 |
|
|
// Initialize drawing mode (how to organize vertex) |
| 1339 |
|
✗ |
void rlBegin(int mode) |
| 1340 |
|
|
{ |
| 1341 |
|
|
// Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS |
| 1342 |
|
|
// NOTE: In all three cases, vertex are accumulated over default internal vertex buffer |
| 1343 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) |
| 1344 |
|
|
{ |
| 1345 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) |
| 1346 |
|
|
{ |
| 1347 |
|
|
// Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, |
| 1348 |
|
|
// that way, following QUADS drawing will keep aligned with index processing |
| 1349 |
|
|
// It implies adding some extra alignment vertex at the end of the draw, |
| 1350 |
|
|
// those vertex are not processed but they are considered as an additional offset |
| 1351 |
|
|
// for the next set of vertex to be drawn |
| 1352 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); |
| 1353 |
|
✗ |
else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); |
| 1354 |
|
✗ |
else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; |
| 1355 |
|
|
|
| 1356 |
|
✗ |
if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) |
| 1357 |
|
|
{ |
| 1358 |
|
✗ |
RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; |
| 1359 |
|
✗ |
RLGL.currentBatch->drawCounter++; |
| 1360 |
|
|
} |
| 1361 |
|
|
} |
| 1362 |
|
|
|
| 1363 |
|
✗ |
if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); |
| 1364 |
|
|
|
| 1365 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; |
| 1366 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; |
| 1367 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; |
| 1368 |
|
|
} |
| 1369 |
|
|
} |
| 1370 |
|
|
|
| 1371 |
|
|
// Finish vertex providing |
| 1372 |
|
✗ |
void rlEnd(void) |
| 1373 |
|
|
{ |
| 1374 |
|
|
// NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, |
| 1375 |
|
|
// as well as depth buffer bit-depth (16bit or 24bit or 32bit) |
| 1376 |
|
|
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) |
| 1377 |
|
✗ |
RLGL.currentBatch->currentDepth += (1.0f/20000.0f); |
| 1378 |
|
|
} |
| 1379 |
|
|
|
| 1380 |
|
|
// Define one vertex (position) |
| 1381 |
|
|
// NOTE: Vertex position data is the basic information required for drawing |
| 1382 |
|
✗ |
void rlVertex3f(float x, float y, float z) |
| 1383 |
|
|
{ |
| 1384 |
|
|
float tx = x; |
| 1385 |
|
|
float ty = y; |
| 1386 |
|
|
float tz = z; |
| 1387 |
|
|
|
| 1388 |
|
|
// Transform provided vector if required |
| 1389 |
|
✗ |
if (RLGL.State.transformRequired) |
| 1390 |
|
|
{ |
| 1391 |
|
✗ |
tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; |
| 1392 |
|
✗ |
ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; |
| 1393 |
|
✗ |
tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; |
| 1394 |
|
|
} |
| 1395 |
|
|
|
| 1396 |
|
|
// WARNING: We can't break primitives when launching a new batch. |
| 1397 |
|
|
// RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices. |
| 1398 |
|
|
// We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 |
| 1399 |
|
✗ |
if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) |
| 1400 |
|
|
{ |
| 1401 |
|
✗ |
if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && |
| 1402 |
|
✗ |
(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) |
| 1403 |
|
|
{ |
| 1404 |
|
|
// Reached the maximum number of vertices for RL_LINES drawing |
| 1405 |
|
|
// Launch a draw call but keep current state for next vertices comming |
| 1406 |
|
|
// NOTE: We add +1 vertex to the check for security |
| 1407 |
|
✗ |
rlCheckRenderBatchLimit(2 + 1); |
| 1408 |
|
|
} |
| 1409 |
|
✗ |
else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && |
| 1410 |
|
✗ |
(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) |
| 1411 |
|
|
{ |
| 1412 |
|
✗ |
rlCheckRenderBatchLimit(3 + 1); |
| 1413 |
|
|
} |
| 1414 |
|
✗ |
else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && |
| 1415 |
|
✗ |
(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) |
| 1416 |
|
|
{ |
| 1417 |
|
✗ |
rlCheckRenderBatchLimit(4 + 1); |
| 1418 |
|
|
} |
| 1419 |
|
|
} |
| 1420 |
|
|
|
| 1421 |
|
|
// Add vertices |
| 1422 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; |
| 1423 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; |
| 1424 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; |
| 1425 |
|
|
|
| 1426 |
|
|
// Add current texcoord |
| 1427 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; |
| 1428 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; |
| 1429 |
|
|
|
| 1430 |
|
|
// WARNING: By default rlVertexBuffer struct does not store normals |
| 1431 |
|
|
|
| 1432 |
|
|
// Add current color |
| 1433 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; |
| 1434 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; |
| 1435 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; |
| 1436 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; |
| 1437 |
|
|
|
| 1438 |
|
✗ |
RLGL.State.vertexCounter++; |
| 1439 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; |
| 1440 |
|
|
} |
| 1441 |
|
|
|
| 1442 |
|
|
// Define one vertex (position) |
| 1443 |
|
✗ |
void rlVertex2f(float x, float y) |
| 1444 |
|
|
{ |
| 1445 |
|
✗ |
rlVertex3f(x, y, RLGL.currentBatch->currentDepth); |
| 1446 |
|
|
} |
| 1447 |
|
|
|
| 1448 |
|
|
// Define one vertex (position) |
| 1449 |
|
✗ |
void rlVertex2i(int x, int y) |
| 1450 |
|
|
{ |
| 1451 |
|
✗ |
rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); |
| 1452 |
|
|
} |
| 1453 |
|
|
|
| 1454 |
|
|
// Define one vertex (texture coordinate) |
| 1455 |
|
|
// NOTE: Texture coordinates are limited to QUADS only |
| 1456 |
|
✗ |
void rlTexCoord2f(float x, float y) |
| 1457 |
|
|
{ |
| 1458 |
|
✗ |
RLGL.State.texcoordx = x; |
| 1459 |
|
✗ |
RLGL.State.texcoordy = y; |
| 1460 |
|
|
} |
| 1461 |
|
|
|
| 1462 |
|
|
// Define one vertex (normal) |
| 1463 |
|
|
// NOTE: Normals limited to TRIANGLES only? |
| 1464 |
|
✗ |
void rlNormal3f(float x, float y, float z) |
| 1465 |
|
|
{ |
| 1466 |
|
✗ |
RLGL.State.normalx = x; |
| 1467 |
|
✗ |
RLGL.State.normaly = y; |
| 1468 |
|
✗ |
RLGL.State.normalz = z; |
| 1469 |
|
|
} |
| 1470 |
|
|
|
| 1471 |
|
|
// Define one vertex (color) |
| 1472 |
|
✗ |
void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) |
| 1473 |
|
|
{ |
| 1474 |
|
✗ |
RLGL.State.colorr = x; |
| 1475 |
|
✗ |
RLGL.State.colorg = y; |
| 1476 |
|
✗ |
RLGL.State.colorb = z; |
| 1477 |
|
✗ |
RLGL.State.colora = w; |
| 1478 |
|
|
} |
| 1479 |
|
|
|
| 1480 |
|
|
// Define one vertex (color) |
| 1481 |
|
✗ |
void rlColor4f(float r, float g, float b, float a) |
| 1482 |
|
|
{ |
| 1483 |
|
✗ |
rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); |
| 1484 |
|
|
} |
| 1485 |
|
|
|
| 1486 |
|
|
// Define one vertex (color) |
| 1487 |
|
✗ |
void rlColor3f(float x, float y, float z) |
| 1488 |
|
|
{ |
| 1489 |
|
✗ |
rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); |
| 1490 |
|
|
} |
| 1491 |
|
|
|
| 1492 |
|
|
#endif |
| 1493 |
|
|
|
| 1494 |
|
|
//-------------------------------------------------------------------------------------- |
| 1495 |
|
|
// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) |
| 1496 |
|
|
//-------------------------------------------------------------------------------------- |
| 1497 |
|
|
|
| 1498 |
|
|
// Set current texture to use |
| 1499 |
|
✗ |
void rlSetTexture(unsigned int id) |
| 1500 |
|
|
{ |
| 1501 |
|
✗ |
if (id == 0) |
| 1502 |
|
|
{ |
| 1503 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1504 |
|
|
rlDisableTexture(); |
| 1505 |
|
|
#else |
| 1506 |
|
|
// NOTE: If quads batch limit is reached, we force a draw call and next batch starts |
| 1507 |
|
✗ |
if (RLGL.State.vertexCounter >= |
| 1508 |
|
✗ |
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) |
| 1509 |
|
|
{ |
| 1510 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); |
| 1511 |
|
|
} |
| 1512 |
|
|
#endif |
| 1513 |
|
|
} |
| 1514 |
|
|
else |
| 1515 |
|
|
{ |
| 1516 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1517 |
|
|
rlEnableTexture(id); |
| 1518 |
|
|
#else |
| 1519 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) |
| 1520 |
|
|
{ |
| 1521 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) |
| 1522 |
|
|
{ |
| 1523 |
|
|
// Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, |
| 1524 |
|
|
// that way, following QUADS drawing will keep aligned with index processing |
| 1525 |
|
|
// It implies adding some extra alignment vertex at the end of the draw, |
| 1526 |
|
|
// those vertex are not processed but they are considered as an additional offset |
| 1527 |
|
|
// for the next set of vertex to be drawn |
| 1528 |
|
✗ |
if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); |
| 1529 |
|
✗ |
else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); |
| 1530 |
|
✗ |
else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; |
| 1531 |
|
|
|
| 1532 |
|
✗ |
if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) |
| 1533 |
|
|
{ |
| 1534 |
|
✗ |
RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; |
| 1535 |
|
|
|
| 1536 |
|
✗ |
RLGL.currentBatch->drawCounter++; |
| 1537 |
|
|
} |
| 1538 |
|
|
} |
| 1539 |
|
|
|
| 1540 |
|
✗ |
if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); |
| 1541 |
|
|
|
| 1542 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; |
| 1543 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; |
| 1544 |
|
|
} |
| 1545 |
|
|
#endif |
| 1546 |
|
|
} |
| 1547 |
|
|
} |
| 1548 |
|
|
|
| 1549 |
|
|
// Select and active a texture slot |
| 1550 |
|
✗ |
void rlActiveTextureSlot(int slot) |
| 1551 |
|
|
{ |
| 1552 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1553 |
|
✗ |
glActiveTexture(GL_TEXTURE0 + slot); |
| 1554 |
|
|
#endif |
| 1555 |
|
|
} |
| 1556 |
|
|
|
| 1557 |
|
|
// Enable texture |
| 1558 |
|
✗ |
void rlEnableTexture(unsigned int id) |
| 1559 |
|
|
{ |
| 1560 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1561 |
|
|
glEnable(GL_TEXTURE_2D); |
| 1562 |
|
|
#endif |
| 1563 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 1564 |
|
|
} |
| 1565 |
|
|
|
| 1566 |
|
|
// Disable texture |
| 1567 |
|
✗ |
void rlDisableTexture(void) |
| 1568 |
|
|
{ |
| 1569 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 1570 |
|
|
glDisable(GL_TEXTURE_2D); |
| 1571 |
|
|
#endif |
| 1572 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 1573 |
|
|
} |
| 1574 |
|
|
|
| 1575 |
|
|
// Enable texture cubemap |
| 1576 |
|
✗ |
void rlEnableTextureCubemap(unsigned int id) |
| 1577 |
|
|
{ |
| 1578 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1579 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, id); |
| 1580 |
|
|
#endif |
| 1581 |
|
|
} |
| 1582 |
|
|
|
| 1583 |
|
|
// Disable texture cubemap |
| 1584 |
|
✗ |
void rlDisableTextureCubemap(void) |
| 1585 |
|
|
{ |
| 1586 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1587 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 1588 |
|
|
#endif |
| 1589 |
|
|
} |
| 1590 |
|
|
|
| 1591 |
|
|
// Set texture parameters (wrap mode/filter mode) |
| 1592 |
|
✗ |
void rlTextureParameters(unsigned int id, int param, int value) |
| 1593 |
|
|
{ |
| 1594 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 1595 |
|
|
|
| 1596 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 1597 |
|
|
// Reset anisotropy filter, in case it was set |
| 1598 |
|
✗ |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
| 1599 |
|
|
#endif |
| 1600 |
|
|
|
| 1601 |
|
✗ |
switch (param) |
| 1602 |
|
|
{ |
| 1603 |
|
✗ |
case RL_TEXTURE_WRAP_S: |
| 1604 |
|
|
case RL_TEXTURE_WRAP_T: |
| 1605 |
|
|
{ |
| 1606 |
|
✗ |
if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) |
| 1607 |
|
|
{ |
| 1608 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 1609 |
|
✗ |
if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); |
| 1610 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); |
| 1611 |
|
|
#endif |
| 1612 |
|
|
} |
| 1613 |
|
✗ |
else glTexParameteri(GL_TEXTURE_2D, param, value); |
| 1614 |
|
|
|
| 1615 |
|
|
} break; |
| 1616 |
|
✗ |
case RL_TEXTURE_MAG_FILTER: |
| 1617 |
|
✗ |
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; |
| 1618 |
|
✗ |
case RL_TEXTURE_FILTER_ANISOTROPIC: |
| 1619 |
|
|
{ |
| 1620 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 1621 |
|
✗ |
if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
| 1622 |
|
✗ |
else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) |
| 1623 |
|
|
{ |
| 1624 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); |
| 1625 |
|
✗ |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
| 1626 |
|
|
} |
| 1627 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); |
| 1628 |
|
|
#endif |
| 1629 |
|
|
} break; |
| 1630 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 1631 |
|
✗ |
case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); |
| 1632 |
|
|
#endif |
| 1633 |
|
|
default: break; |
| 1634 |
|
|
} |
| 1635 |
|
|
|
| 1636 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 1637 |
|
|
} |
| 1638 |
|
|
|
| 1639 |
|
|
// Set cubemap parameters (wrap mode/filter mode) |
| 1640 |
|
✗ |
void rlCubemapParameters(unsigned int id, int param, int value) |
| 1641 |
|
|
{ |
| 1642 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 1643 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, id); |
| 1644 |
|
|
|
| 1645 |
|
|
// Reset anisotropy filter, in case it was set |
| 1646 |
|
✗ |
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
| 1647 |
|
|
|
| 1648 |
|
✗ |
switch (param) |
| 1649 |
|
|
{ |
| 1650 |
|
✗ |
case RL_TEXTURE_WRAP_S: |
| 1651 |
|
|
case RL_TEXTURE_WRAP_T: |
| 1652 |
|
|
{ |
| 1653 |
|
✗ |
if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) |
| 1654 |
|
|
{ |
| 1655 |
|
✗ |
if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); |
| 1656 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); |
| 1657 |
|
|
} |
| 1658 |
|
✗ |
else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); |
| 1659 |
|
|
|
| 1660 |
|
|
} break; |
| 1661 |
|
✗ |
case RL_TEXTURE_MAG_FILTER: |
| 1662 |
|
✗ |
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; |
| 1663 |
|
✗ |
case RL_TEXTURE_FILTER_ANISOTROPIC: |
| 1664 |
|
|
{ |
| 1665 |
|
✗ |
if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
| 1666 |
|
✗ |
else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) |
| 1667 |
|
|
{ |
| 1668 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); |
| 1669 |
|
✗ |
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
| 1670 |
|
|
} |
| 1671 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); |
| 1672 |
|
|
} break; |
| 1673 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 1674 |
|
✗ |
case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); |
| 1675 |
|
|
#endif |
| 1676 |
|
|
default: break; |
| 1677 |
|
|
} |
| 1678 |
|
|
|
| 1679 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 1680 |
|
|
#endif |
| 1681 |
|
|
} |
| 1682 |
|
|
|
| 1683 |
|
|
// Enable shader program |
| 1684 |
|
✗ |
void rlEnableShader(unsigned int id) |
| 1685 |
|
|
{ |
| 1686 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) |
| 1687 |
|
✗ |
glUseProgram(id); |
| 1688 |
|
|
#endif |
| 1689 |
|
|
} |
| 1690 |
|
|
|
| 1691 |
|
|
// Disable shader program |
| 1692 |
|
✗ |
void rlDisableShader(void) |
| 1693 |
|
|
{ |
| 1694 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) |
| 1695 |
|
✗ |
glUseProgram(0); |
| 1696 |
|
|
#endif |
| 1697 |
|
|
} |
| 1698 |
|
|
|
| 1699 |
|
|
// Enable rendering to texture (fbo) |
| 1700 |
|
✗ |
void rlEnableFramebuffer(unsigned int id) |
| 1701 |
|
|
{ |
| 1702 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 1703 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, id); |
| 1704 |
|
|
#endif |
| 1705 |
|
|
} |
| 1706 |
|
|
|
| 1707 |
|
|
// Disable rendering to texture |
| 1708 |
|
✗ |
void rlDisableFramebuffer(void) |
| 1709 |
|
|
{ |
| 1710 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 1711 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1712 |
|
|
#endif |
| 1713 |
|
|
} |
| 1714 |
|
|
|
| 1715 |
|
|
// Activate multiple draw color buffers |
| 1716 |
|
|
// NOTE: One color buffer is always active by default |
| 1717 |
|
✗ |
void rlActiveDrawBuffers(int count) |
| 1718 |
|
|
{ |
| 1719 |
|
|
#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) |
| 1720 |
|
|
// NOTE: Maximum number of draw buffers supported is implementation dependant, |
| 1721 |
|
|
// it can be queried with glGet*() but it must be at least 8 |
| 1722 |
|
|
//GLint maxDrawBuffers = 0; |
| 1723 |
|
|
//glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); |
| 1724 |
|
|
|
| 1725 |
|
✗ |
if (count > 0) |
| 1726 |
|
|
{ |
| 1727 |
|
✗ |
if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); |
| 1728 |
|
|
else |
| 1729 |
|
|
{ |
| 1730 |
|
✗ |
unsigned int buffers[8] = { |
| 1731 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES3) |
| 1732 |
|
|
GL_COLOR_ATTACHMENT0_EXT, |
| 1733 |
|
|
GL_COLOR_ATTACHMENT1_EXT, |
| 1734 |
|
|
GL_COLOR_ATTACHMENT2_EXT, |
| 1735 |
|
|
GL_COLOR_ATTACHMENT3_EXT, |
| 1736 |
|
|
GL_COLOR_ATTACHMENT4_EXT, |
| 1737 |
|
|
GL_COLOR_ATTACHMENT5_EXT, |
| 1738 |
|
|
GL_COLOR_ATTACHMENT6_EXT, |
| 1739 |
|
|
GL_COLOR_ATTACHMENT7_EXT, |
| 1740 |
|
|
#else |
| 1741 |
|
|
GL_COLOR_ATTACHMENT0, |
| 1742 |
|
|
GL_COLOR_ATTACHMENT1, |
| 1743 |
|
|
GL_COLOR_ATTACHMENT2, |
| 1744 |
|
|
GL_COLOR_ATTACHMENT3, |
| 1745 |
|
|
GL_COLOR_ATTACHMENT4, |
| 1746 |
|
|
GL_COLOR_ATTACHMENT5, |
| 1747 |
|
|
GL_COLOR_ATTACHMENT6, |
| 1748 |
|
|
GL_COLOR_ATTACHMENT7, |
| 1749 |
|
|
#endif |
| 1750 |
|
|
}; |
| 1751 |
|
|
|
| 1752 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES3) |
| 1753 |
|
|
glDrawBuffersEXT(count, buffers); |
| 1754 |
|
|
#else |
| 1755 |
|
✗ |
glDrawBuffers(count, buffers); |
| 1756 |
|
|
#endif |
| 1757 |
|
|
} |
| 1758 |
|
|
} |
| 1759 |
|
✗ |
else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); |
| 1760 |
|
|
#endif |
| 1761 |
|
|
} |
| 1762 |
|
|
|
| 1763 |
|
|
//---------------------------------------------------------------------------------- |
| 1764 |
|
|
// General render state configuration |
| 1765 |
|
|
//---------------------------------------------------------------------------------- |
| 1766 |
|
|
|
| 1767 |
|
|
// Enable color blending |
| 1768 |
|
✗ |
void rlEnableColorBlend(void) { glEnable(GL_BLEND); } |
| 1769 |
|
|
|
| 1770 |
|
|
// Disable color blending |
| 1771 |
|
✗ |
void rlDisableColorBlend(void) { glDisable(GL_BLEND); } |
| 1772 |
|
|
|
| 1773 |
|
|
// Enable depth test |
| 1774 |
|
✗ |
void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } |
| 1775 |
|
|
|
| 1776 |
|
|
// Disable depth test |
| 1777 |
|
✗ |
void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } |
| 1778 |
|
|
|
| 1779 |
|
|
// Enable depth write |
| 1780 |
|
✗ |
void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } |
| 1781 |
|
|
|
| 1782 |
|
|
// Disable depth write |
| 1783 |
|
✗ |
void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } |
| 1784 |
|
|
|
| 1785 |
|
|
// Enable backface culling |
| 1786 |
|
✗ |
void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } |
| 1787 |
|
|
|
| 1788 |
|
|
// Disable backface culling |
| 1789 |
|
✗ |
void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } |
| 1790 |
|
|
|
| 1791 |
|
|
// Set face culling mode |
| 1792 |
|
✗ |
void rlSetCullFace(int mode) |
| 1793 |
|
|
{ |
| 1794 |
|
✗ |
switch (mode) |
| 1795 |
|
|
{ |
| 1796 |
|
✗ |
case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; |
| 1797 |
|
✗ |
case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; |
| 1798 |
|
|
default: break; |
| 1799 |
|
|
} |
| 1800 |
|
|
} |
| 1801 |
|
|
|
| 1802 |
|
|
// Enable scissor test |
| 1803 |
|
✗ |
void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } |
| 1804 |
|
|
|
| 1805 |
|
|
// Disable scissor test |
| 1806 |
|
✗ |
void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } |
| 1807 |
|
|
|
| 1808 |
|
|
// Scissor test |
| 1809 |
|
✗ |
void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } |
| 1810 |
|
|
|
| 1811 |
|
|
// Enable wire mode |
| 1812 |
|
✗ |
void rlEnableWireMode(void) |
| 1813 |
|
|
{ |
| 1814 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) |
| 1815 |
|
|
// NOTE: glPolygonMode() not available on OpenGL ES |
| 1816 |
|
✗ |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 1817 |
|
|
#endif |
| 1818 |
|
|
} |
| 1819 |
|
|
|
| 1820 |
|
|
// Disable wire mode |
| 1821 |
|
✗ |
void rlDisableWireMode(void) |
| 1822 |
|
|
{ |
| 1823 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) |
| 1824 |
|
|
// NOTE: glPolygonMode() not available on OpenGL ES |
| 1825 |
|
✗ |
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 1826 |
|
|
#endif |
| 1827 |
|
|
} |
| 1828 |
|
|
|
| 1829 |
|
|
// Set the line drawing width |
| 1830 |
|
✗ |
void rlSetLineWidth(float width) { glLineWidth(width); } |
| 1831 |
|
|
|
| 1832 |
|
|
// Get the line drawing width |
| 1833 |
|
✗ |
float rlGetLineWidth(void) |
| 1834 |
|
|
{ |
| 1835 |
|
✗ |
float width = 0; |
| 1836 |
|
✗ |
glGetFloatv(GL_LINE_WIDTH, &width); |
| 1837 |
|
✗ |
return width; |
| 1838 |
|
|
} |
| 1839 |
|
|
|
| 1840 |
|
|
// Enable line aliasing |
| 1841 |
|
✗ |
void rlEnableSmoothLines(void) |
| 1842 |
|
|
{ |
| 1843 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) |
| 1844 |
|
✗ |
glEnable(GL_LINE_SMOOTH); |
| 1845 |
|
|
#endif |
| 1846 |
|
|
} |
| 1847 |
|
|
|
| 1848 |
|
|
// Disable line aliasing |
| 1849 |
|
✗ |
void rlDisableSmoothLines(void) |
| 1850 |
|
|
{ |
| 1851 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) |
| 1852 |
|
✗ |
glDisable(GL_LINE_SMOOTH); |
| 1853 |
|
|
#endif |
| 1854 |
|
|
} |
| 1855 |
|
|
|
| 1856 |
|
|
// Enable stereo rendering |
| 1857 |
|
✗ |
void rlEnableStereoRender(void) |
| 1858 |
|
|
{ |
| 1859 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) |
| 1860 |
|
✗ |
RLGL.State.stereoRender = true; |
| 1861 |
|
|
#endif |
| 1862 |
|
|
} |
| 1863 |
|
|
|
| 1864 |
|
|
// Disable stereo rendering |
| 1865 |
|
✗ |
void rlDisableStereoRender(void) |
| 1866 |
|
|
{ |
| 1867 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) |
| 1868 |
|
✗ |
RLGL.State.stereoRender = false; |
| 1869 |
|
|
#endif |
| 1870 |
|
|
} |
| 1871 |
|
|
|
| 1872 |
|
|
// Check if stereo render is enabled |
| 1873 |
|
✗ |
bool rlIsStereoRenderEnabled(void) |
| 1874 |
|
|
{ |
| 1875 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) |
| 1876 |
|
✗ |
return RLGL.State.stereoRender; |
| 1877 |
|
|
#else |
| 1878 |
|
|
return false; |
| 1879 |
|
|
#endif |
| 1880 |
|
|
} |
| 1881 |
|
|
|
| 1882 |
|
|
// Clear color buffer with color |
| 1883 |
|
✗ |
void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| 1884 |
|
|
{ |
| 1885 |
|
|
// Color values clamp to 0.0f(0) and 1.0f(255) |
| 1886 |
|
✗ |
float cr = (float)r/255; |
| 1887 |
|
✗ |
float cg = (float)g/255; |
| 1888 |
|
✗ |
float cb = (float)b/255; |
| 1889 |
|
✗ |
float ca = (float)a/255; |
| 1890 |
|
|
|
| 1891 |
|
✗ |
glClearColor(cr, cg, cb, ca); |
| 1892 |
|
|
} |
| 1893 |
|
|
|
| 1894 |
|
|
// Clear used screen buffers (color and depth) |
| 1895 |
|
✗ |
void rlClearScreenBuffers(void) |
| 1896 |
|
|
{ |
| 1897 |
|
✗ |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) |
| 1898 |
|
|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... |
| 1899 |
|
|
} |
| 1900 |
|
|
|
| 1901 |
|
|
// Check and log OpenGL error codes |
| 1902 |
|
✗ |
void rlCheckErrors() |
| 1903 |
|
|
{ |
| 1904 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1905 |
|
|
int check = 1; |
| 1906 |
|
✗ |
while (check) |
| 1907 |
|
|
{ |
| 1908 |
|
✗ |
const GLenum err = glGetError(); |
| 1909 |
|
✗ |
switch (err) |
| 1910 |
|
|
{ |
| 1911 |
|
|
case GL_NO_ERROR: check = 0; break; |
| 1912 |
|
✗ |
case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; |
| 1913 |
|
✗ |
case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; |
| 1914 |
|
✗ |
case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; |
| 1915 |
|
✗ |
case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; |
| 1916 |
|
✗ |
case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; |
| 1917 |
|
✗ |
case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; |
| 1918 |
|
✗ |
case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; |
| 1919 |
|
✗ |
default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; |
| 1920 |
|
|
} |
| 1921 |
|
|
} |
| 1922 |
|
|
#endif |
| 1923 |
|
|
} |
| 1924 |
|
|
|
| 1925 |
|
|
// Set blend mode |
| 1926 |
|
✗ |
void rlSetBlendMode(int mode) |
| 1927 |
|
|
{ |
| 1928 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1929 |
|
✗ |
if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) |
| 1930 |
|
|
{ |
| 1931 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); |
| 1932 |
|
|
|
| 1933 |
|
✗ |
switch (mode) |
| 1934 |
|
|
{ |
| 1935 |
|
✗ |
case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; |
| 1936 |
|
✗ |
case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; |
| 1937 |
|
✗ |
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; |
| 1938 |
|
✗ |
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; |
| 1939 |
|
✗ |
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; |
| 1940 |
|
✗ |
case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; |
| 1941 |
|
✗ |
case RL_BLEND_CUSTOM: |
| 1942 |
|
|
{ |
| 1943 |
|
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() |
| 1944 |
|
✗ |
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); |
| 1945 |
|
|
|
| 1946 |
|
✗ |
} break; |
| 1947 |
|
✗ |
case RL_BLEND_CUSTOM_SEPARATE: |
| 1948 |
|
|
{ |
| 1949 |
|
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() |
| 1950 |
|
✗ |
glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); |
| 1951 |
|
✗ |
glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); |
| 1952 |
|
|
|
| 1953 |
|
✗ |
} break; |
| 1954 |
|
|
default: break; |
| 1955 |
|
|
} |
| 1956 |
|
|
|
| 1957 |
|
✗ |
RLGL.State.currentBlendMode = mode; |
| 1958 |
|
✗ |
RLGL.State.glCustomBlendModeModified = false; |
| 1959 |
|
|
} |
| 1960 |
|
|
#endif |
| 1961 |
|
|
} |
| 1962 |
|
|
|
| 1963 |
|
|
// Set blending mode factor and equation |
| 1964 |
|
✗ |
void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) |
| 1965 |
|
|
{ |
| 1966 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1967 |
|
✗ |
if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || |
| 1968 |
|
✗ |
(RLGL.State.glBlendDstFactor != glDstFactor) || |
| 1969 |
|
✗ |
(RLGL.State.glBlendEquation != glEquation)) |
| 1970 |
|
|
{ |
| 1971 |
|
✗ |
RLGL.State.glBlendSrcFactor = glSrcFactor; |
| 1972 |
|
✗ |
RLGL.State.glBlendDstFactor = glDstFactor; |
| 1973 |
|
✗ |
RLGL.State.glBlendEquation = glEquation; |
| 1974 |
|
|
|
| 1975 |
|
✗ |
RLGL.State.glCustomBlendModeModified = true; |
| 1976 |
|
|
} |
| 1977 |
|
|
#endif |
| 1978 |
|
|
} |
| 1979 |
|
|
|
| 1980 |
|
|
// Set blending mode factor and equation separately for RGB and alpha |
| 1981 |
|
✗ |
void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) |
| 1982 |
|
|
{ |
| 1983 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 1984 |
|
✗ |
if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || |
| 1985 |
|
✗ |
(RLGL.State.glBlendDestFactorRGB != glDstRGB) || |
| 1986 |
|
✗ |
(RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || |
| 1987 |
|
✗ |
(RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || |
| 1988 |
|
✗ |
(RLGL.State.glBlendEquationRGB != glEqRGB) || |
| 1989 |
|
✗ |
(RLGL.State.glBlendEquationAlpha != glEqAlpha)) |
| 1990 |
|
|
{ |
| 1991 |
|
✗ |
RLGL.State.glBlendSrcFactorRGB = glSrcRGB; |
| 1992 |
|
✗ |
RLGL.State.glBlendDestFactorRGB = glDstRGB; |
| 1993 |
|
✗ |
RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; |
| 1994 |
|
✗ |
RLGL.State.glBlendDestFactorAlpha = glDstAlpha; |
| 1995 |
|
✗ |
RLGL.State.glBlendEquationRGB = glEqRGB; |
| 1996 |
|
✗ |
RLGL.State.glBlendEquationAlpha = glEqAlpha; |
| 1997 |
|
|
|
| 1998 |
|
✗ |
RLGL.State.glCustomBlendModeModified = true; |
| 1999 |
|
|
} |
| 2000 |
|
|
#endif |
| 2001 |
|
|
} |
| 2002 |
|
|
|
| 2003 |
|
|
//---------------------------------------------------------------------------------- |
| 2004 |
|
|
// Module Functions Definition - OpenGL Debug |
| 2005 |
|
|
//---------------------------------------------------------------------------------- |
| 2006 |
|
|
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) |
| 2007 |
|
|
static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| 2008 |
|
|
{ |
| 2009 |
|
|
// Ignore non-significant error/warning codes (NVidia drivers) |
| 2010 |
|
|
// NOTE: Here there are the details with a sample output: |
| 2011 |
|
|
// - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) |
| 2012 |
|
|
// - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) |
| 2013 |
|
|
// will use VIDEO memory as the source for buffer object operations. (severity: low) |
| 2014 |
|
|
// - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) |
| 2015 |
|
|
// - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have |
| 2016 |
|
|
// a defined base level and cannot be used for texture mapping. (severity: low) |
| 2017 |
|
|
if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; |
| 2018 |
|
|
|
| 2019 |
|
|
const char *msgSource = NULL; |
| 2020 |
|
|
switch (source) |
| 2021 |
|
|
{ |
| 2022 |
|
|
case GL_DEBUG_SOURCE_API: msgSource = "API"; break; |
| 2023 |
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; |
| 2024 |
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; |
| 2025 |
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; |
| 2026 |
|
|
case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; |
| 2027 |
|
|
case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; |
| 2028 |
|
|
default: break; |
| 2029 |
|
|
} |
| 2030 |
|
|
|
| 2031 |
|
|
const char *msgType = NULL; |
| 2032 |
|
|
switch (type) |
| 2033 |
|
|
{ |
| 2034 |
|
|
case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; |
| 2035 |
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; |
| 2036 |
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; |
| 2037 |
|
|
case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; |
| 2038 |
|
|
case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; |
| 2039 |
|
|
case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; |
| 2040 |
|
|
case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; |
| 2041 |
|
|
case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; |
| 2042 |
|
|
case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; |
| 2043 |
|
|
default: break; |
| 2044 |
|
|
} |
| 2045 |
|
|
|
| 2046 |
|
|
const char *msgSeverity = "DEFAULT"; |
| 2047 |
|
|
switch (severity) |
| 2048 |
|
|
{ |
| 2049 |
|
|
case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; |
| 2050 |
|
|
case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; |
| 2051 |
|
|
case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; |
| 2052 |
|
|
case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; |
| 2053 |
|
|
default: break; |
| 2054 |
|
|
} |
| 2055 |
|
|
|
| 2056 |
|
|
TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); |
| 2057 |
|
|
TRACELOG(LOG_WARNING, " > Type: %s", msgType); |
| 2058 |
|
|
TRACELOG(LOG_WARNING, " > Source = %s", msgSource); |
| 2059 |
|
|
TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); |
| 2060 |
|
|
} |
| 2061 |
|
|
#endif |
| 2062 |
|
|
|
| 2063 |
|
|
//---------------------------------------------------------------------------------- |
| 2064 |
|
|
// Module Functions Definition - rlgl functionality |
| 2065 |
|
|
//---------------------------------------------------------------------------------- |
| 2066 |
|
|
|
| 2067 |
|
|
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states |
| 2068 |
|
✗ |
void rlglInit(int width, int height) |
| 2069 |
|
|
{ |
| 2070 |
|
|
// Enable OpenGL debug context if required |
| 2071 |
|
|
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) |
| 2072 |
|
|
if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) |
| 2073 |
|
|
{ |
| 2074 |
|
|
glDebugMessageCallback(rlDebugMessageCallback, 0); |
| 2075 |
|
|
// glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); |
| 2076 |
|
|
|
| 2077 |
|
|
// Debug context options: |
| 2078 |
|
|
// - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints |
| 2079 |
|
|
// - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error |
| 2080 |
|
|
glEnable(GL_DEBUG_OUTPUT); |
| 2081 |
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| 2082 |
|
|
} |
| 2083 |
|
|
#endif |
| 2084 |
|
|
|
| 2085 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2086 |
|
|
// Init default white texture |
| 2087 |
|
✗ |
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) |
| 2088 |
|
✗ |
RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); |
| 2089 |
|
|
|
| 2090 |
|
✗ |
if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); |
| 2091 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); |
| 2092 |
|
|
|
| 2093 |
|
|
// Init default Shader (customized for GL 3.3 and ES2) |
| 2094 |
|
|
// Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs |
| 2095 |
|
✗ |
rlLoadShaderDefault(); |
| 2096 |
|
✗ |
RLGL.State.currentShaderId = RLGL.State.defaultShaderId; |
| 2097 |
|
✗ |
RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; |
| 2098 |
|
|
|
| 2099 |
|
|
// Init default vertex arrays buffers |
| 2100 |
|
✗ |
RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); |
| 2101 |
|
✗ |
RLGL.currentBatch = &RLGL.defaultBatch; |
| 2102 |
|
|
|
| 2103 |
|
|
// Init stack matrices (emulating OpenGL 1.1) |
| 2104 |
|
✗ |
for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); |
| 2105 |
|
|
|
| 2106 |
|
|
// Init internal matrices |
| 2107 |
|
✗ |
RLGL.State.transform = rlMatrixIdentity(); |
| 2108 |
|
✗ |
RLGL.State.projection = rlMatrixIdentity(); |
| 2109 |
|
✗ |
RLGL.State.modelview = rlMatrixIdentity(); |
| 2110 |
|
✗ |
RLGL.State.currentMatrix = &RLGL.State.modelview; |
| 2111 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 2112 |
|
|
|
| 2113 |
|
|
// Initialize OpenGL default states |
| 2114 |
|
|
//---------------------------------------------------------- |
| 2115 |
|
|
// Init state: Depth test |
| 2116 |
|
✗ |
glDepthFunc(GL_LEQUAL); // Type of depth testing to apply |
| 2117 |
|
✗ |
glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) |
| 2118 |
|
|
|
| 2119 |
|
|
// Init state: Blending mode |
| 2120 |
|
✗ |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) |
| 2121 |
|
✗ |
glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) |
| 2122 |
|
|
|
| 2123 |
|
|
// Init state: Culling |
| 2124 |
|
|
// NOTE: All shapes/models triangles are drawn CCW |
| 2125 |
|
✗ |
glCullFace(GL_BACK); // Cull the back face (default) |
| 2126 |
|
✗ |
glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) |
| 2127 |
|
✗ |
glEnable(GL_CULL_FACE); // Enable backface culling |
| 2128 |
|
|
|
| 2129 |
|
|
// Init state: Cubemap seamless |
| 2130 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 2131 |
|
✗ |
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) |
| 2132 |
|
|
#endif |
| 2133 |
|
|
|
| 2134 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 2135 |
|
|
// Init state: Color hints (deprecated in OpenGL 3.0+) |
| 2136 |
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation |
| 2137 |
|
|
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) |
| 2138 |
|
|
#endif |
| 2139 |
|
|
|
| 2140 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2141 |
|
|
// Store screen size into global variables |
| 2142 |
|
✗ |
RLGL.State.framebufferWidth = width; |
| 2143 |
|
✗ |
RLGL.State.framebufferHeight = height; |
| 2144 |
|
|
|
| 2145 |
|
✗ |
TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); |
| 2146 |
|
|
//---------------------------------------------------------- |
| 2147 |
|
|
#endif |
| 2148 |
|
|
|
| 2149 |
|
|
// Init state: Color/Depth buffers clear |
| 2150 |
|
✗ |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) |
| 2151 |
|
✗ |
glClearDepth(1.0f); // Set clear depth value (default) |
| 2152 |
|
✗ |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) |
| 2153 |
|
|
} |
| 2154 |
|
|
|
| 2155 |
|
|
// Vertex Buffer Object deinitialization (memory free) |
| 2156 |
|
✗ |
void rlglClose(void) |
| 2157 |
|
|
{ |
| 2158 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2159 |
|
✗ |
rlUnloadRenderBatch(RLGL.defaultBatch); |
| 2160 |
|
|
|
| 2161 |
|
✗ |
rlUnloadShaderDefault(); // Unload default shader |
| 2162 |
|
|
|
| 2163 |
|
✗ |
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture |
| 2164 |
|
✗ |
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); |
| 2165 |
|
|
#endif |
| 2166 |
|
|
} |
| 2167 |
|
|
|
| 2168 |
|
|
// Load OpenGL extensions |
| 2169 |
|
|
// NOTE: External loader function must be provided |
| 2170 |
|
✗ |
void rlLoadExtensions(void *loader) |
| 2171 |
|
|
{ |
| 2172 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 |
| 2173 |
|
|
// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) |
| 2174 |
|
✗ |
if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); |
| 2175 |
|
✗ |
else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); |
| 2176 |
|
|
|
| 2177 |
|
|
// Get number of supported extensions |
| 2178 |
|
✗ |
GLint numExt = 0; |
| 2179 |
|
✗ |
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); |
| 2180 |
|
✗ |
TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); |
| 2181 |
|
|
|
| 2182 |
|
|
#if defined(RLGL_SHOW_GL_DETAILS_INFO) |
| 2183 |
|
|
// Get supported extensions list |
| 2184 |
|
|
// WARNING: glGetStringi() not available on OpenGL 2.1 |
| 2185 |
|
|
TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); |
| 2186 |
|
|
for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); |
| 2187 |
|
|
#endif |
| 2188 |
|
|
|
| 2189 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 2190 |
|
|
// Register supported extensions flags |
| 2191 |
|
|
// Optional OpenGL 2.1 extensions |
| 2192 |
|
|
RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; |
| 2193 |
|
|
RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); |
| 2194 |
|
|
RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; |
| 2195 |
|
|
RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; |
| 2196 |
|
|
RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; |
| 2197 |
|
|
RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; |
| 2198 |
|
|
RLGL.ExtSupported.maxDepthBits = 32; |
| 2199 |
|
|
RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; |
| 2200 |
|
|
RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; |
| 2201 |
|
|
#else |
| 2202 |
|
|
// Register supported extensions flags |
| 2203 |
|
|
// OpenGL 3.3 extensions supported by default (core) |
| 2204 |
|
✗ |
RLGL.ExtSupported.vao = true; |
| 2205 |
|
✗ |
RLGL.ExtSupported.instancing = true; |
| 2206 |
|
✗ |
RLGL.ExtSupported.texNPOT = true; |
| 2207 |
|
✗ |
RLGL.ExtSupported.texFloat32 = true; |
| 2208 |
|
✗ |
RLGL.ExtSupported.texFloat16 = true; |
| 2209 |
|
✗ |
RLGL.ExtSupported.texDepth = true; |
| 2210 |
|
✗ |
RLGL.ExtSupported.maxDepthBits = 32; |
| 2211 |
|
✗ |
RLGL.ExtSupported.texAnisoFilter = true; |
| 2212 |
|
✗ |
RLGL.ExtSupported.texMirrorClamp = true; |
| 2213 |
|
|
#endif |
| 2214 |
|
|
|
| 2215 |
|
|
// Optional OpenGL 3.3 extensions |
| 2216 |
|
✗ |
RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; |
| 2217 |
|
✗ |
RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT |
| 2218 |
|
✗ |
RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC |
| 2219 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 2220 |
|
|
RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; |
| 2221 |
|
|
RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; |
| 2222 |
|
|
#endif |
| 2223 |
|
|
|
| 2224 |
|
|
#endif // GRAPHICS_API_OPENGL_33 |
| 2225 |
|
|
|
| 2226 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES3) |
| 2227 |
|
|
// Register supported extensions flags |
| 2228 |
|
|
// OpenGL ES 3.0 extensions supported by default |
| 2229 |
|
|
RLGL.ExtSupported.vao = true; |
| 2230 |
|
|
RLGL.ExtSupported.instancing = true; |
| 2231 |
|
|
RLGL.ExtSupported.texNPOT = true; |
| 2232 |
|
|
RLGL.ExtSupported.texFloat32 = true; |
| 2233 |
|
|
RLGL.ExtSupported.texFloat16 = true; |
| 2234 |
|
|
RLGL.ExtSupported.texDepth = true; |
| 2235 |
|
|
RLGL.ExtSupported.texDepthWebGL = true; |
| 2236 |
|
|
RLGL.ExtSupported.maxDepthBits = 24; |
| 2237 |
|
|
RLGL.ExtSupported.texAnisoFilter = true; |
| 2238 |
|
|
RLGL.ExtSupported.texMirrorClamp = true; |
| 2239 |
|
|
// TODO: Make sure that the ones above are actually present by default |
| 2240 |
|
|
// TODO: Check for these... |
| 2241 |
|
|
// RLGL.ExtSupported.texCompDXT |
| 2242 |
|
|
// RLGL.ExtSupported.texCompETC1 |
| 2243 |
|
|
// RLGL.ExtSupported.texCompETC2 |
| 2244 |
|
|
// RLGL.ExtSupported.texCompPVRT |
| 2245 |
|
|
// RLGL.ExtSupported.texCompASTC |
| 2246 |
|
|
// RLGL.ExtSupported.computeShader |
| 2247 |
|
|
// RLGL.ExtSupported.ssbo |
| 2248 |
|
|
// RLGL.ExtSupported.maxAnisotropyLevel |
| 2249 |
|
|
#elif defined(GRAPHICS_API_OPENGL_ES2) |
| 2250 |
|
|
|
| 2251 |
|
|
#if defined(PLATFORM_DESKTOP) |
| 2252 |
|
|
// TODO: Support OpenGL ES 3.0 |
| 2253 |
|
|
if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); |
| 2254 |
|
|
else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); |
| 2255 |
|
|
#endif |
| 2256 |
|
|
|
| 2257 |
|
|
// Get supported extensions list |
| 2258 |
|
|
GLint numExt = 0; |
| 2259 |
|
|
const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) |
| 2260 |
|
|
const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string |
| 2261 |
|
|
|
| 2262 |
|
|
// NOTE: We have to duplicate string because glGetString() returns a const string |
| 2263 |
|
|
int size = strlen(extensions) + 1; // Get extensions string size in bytes |
| 2264 |
|
|
char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); |
| 2265 |
|
|
strcpy(extensionsDup, extensions); |
| 2266 |
|
|
extList[numExt] = extensionsDup; |
| 2267 |
|
|
|
| 2268 |
|
|
for (int i = 0; i < size; i++) |
| 2269 |
|
|
{ |
| 2270 |
|
|
if (extensionsDup[i] == ' ') |
| 2271 |
|
|
{ |
| 2272 |
|
|
extensionsDup[i] = '\0'; |
| 2273 |
|
|
numExt++; |
| 2274 |
|
|
extList[numExt] = &extensionsDup[i + 1]; |
| 2275 |
|
|
} |
| 2276 |
|
|
} |
| 2277 |
|
|
|
| 2278 |
|
|
TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); |
| 2279 |
|
|
|
| 2280 |
|
|
#if defined(RLGL_SHOW_GL_DETAILS_INFO) |
| 2281 |
|
|
TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); |
| 2282 |
|
|
for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); |
| 2283 |
|
|
#endif |
| 2284 |
|
|
|
| 2285 |
|
|
// Check required extensions |
| 2286 |
|
|
for (int i = 0; i < numExt; i++) |
| 2287 |
|
|
{ |
| 2288 |
|
|
// Check VAO support |
| 2289 |
|
|
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature |
| 2290 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) |
| 2291 |
|
|
{ |
| 2292 |
|
|
// The extension is supported by our hardware and driver, try to get related functions pointers |
| 2293 |
|
|
// NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... |
| 2294 |
|
|
glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); |
| 2295 |
|
|
glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); |
| 2296 |
|
|
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); |
| 2297 |
|
|
//glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted |
| 2298 |
|
|
|
| 2299 |
|
|
if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; |
| 2300 |
|
|
} |
| 2301 |
|
|
|
| 2302 |
|
|
// Check instanced rendering support |
| 2303 |
|
|
if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // Web ANGLE |
| 2304 |
|
|
{ |
| 2305 |
|
|
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); |
| 2306 |
|
|
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); |
| 2307 |
|
|
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); |
| 2308 |
|
|
|
| 2309 |
|
|
if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; |
| 2310 |
|
|
} |
| 2311 |
|
|
else |
| 2312 |
|
|
{ |
| 2313 |
|
|
if ((strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) && // Standard EXT |
| 2314 |
|
|
(strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0)) |
| 2315 |
|
|
{ |
| 2316 |
|
|
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); |
| 2317 |
|
|
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); |
| 2318 |
|
|
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); |
| 2319 |
|
|
|
| 2320 |
|
|
if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; |
| 2321 |
|
|
} |
| 2322 |
|
|
} |
| 2323 |
|
|
|
| 2324 |
|
|
// Check NPOT textures support |
| 2325 |
|
|
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature |
| 2326 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; |
| 2327 |
|
|
|
| 2328 |
|
|
// Check texture float support |
| 2329 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; |
| 2330 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; |
| 2331 |
|
|
|
| 2332 |
|
|
// Check depth texture support |
| 2333 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; |
| 2334 |
|
|
if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format |
| 2335 |
|
|
if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; |
| 2336 |
|
|
|
| 2337 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL |
| 2338 |
|
|
if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL |
| 2339 |
|
|
|
| 2340 |
|
|
// Check texture compression support: DXT |
| 2341 |
|
|
if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || |
| 2342 |
|
|
(strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || |
| 2343 |
|
|
(strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; |
| 2344 |
|
|
|
| 2345 |
|
|
// Check texture compression support: ETC1 |
| 2346 |
|
|
if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || |
| 2347 |
|
|
(strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; |
| 2348 |
|
|
|
| 2349 |
|
|
// Check texture compression support: ETC2/EAC |
| 2350 |
|
|
if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; |
| 2351 |
|
|
|
| 2352 |
|
|
// Check texture compression support: PVR |
| 2353 |
|
|
if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; |
| 2354 |
|
|
|
| 2355 |
|
|
// Check texture compression support: ASTC |
| 2356 |
|
|
if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; |
| 2357 |
|
|
|
| 2358 |
|
|
// Check anisotropic texture filter support |
| 2359 |
|
|
if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; |
| 2360 |
|
|
|
| 2361 |
|
|
// Check clamp mirror wrap mode support |
| 2362 |
|
|
if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; |
| 2363 |
|
|
} |
| 2364 |
|
|
|
| 2365 |
|
|
// Free extensions pointers |
| 2366 |
|
|
RL_FREE(extList); |
| 2367 |
|
|
RL_FREE(extensionsDup); // Duplicated string must be deallocated |
| 2368 |
|
|
#endif // GRAPHICS_API_OPENGL_ES2 |
| 2369 |
|
|
|
| 2370 |
|
|
// Check OpenGL information and capabilities |
| 2371 |
|
|
//------------------------------------------------------------------------------ |
| 2372 |
|
|
// Show current OpenGL and GLSL version |
| 2373 |
|
✗ |
TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); |
| 2374 |
|
✗ |
TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); |
| 2375 |
|
✗ |
TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); |
| 2376 |
|
✗ |
TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); |
| 2377 |
|
✗ |
TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); |
| 2378 |
|
|
|
| 2379 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2380 |
|
|
// NOTE: Anisotropy levels capability is an extension |
| 2381 |
|
|
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
| 2382 |
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
| 2383 |
|
|
#endif |
| 2384 |
|
✗ |
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); |
| 2385 |
|
|
|
| 2386 |
|
|
#if defined(RLGL_SHOW_GL_DETAILS_INFO) |
| 2387 |
|
|
// Show some OpenGL GPU capabilities |
| 2388 |
|
|
TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); |
| 2389 |
|
|
GLint capability = 0; |
| 2390 |
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); |
| 2391 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); |
| 2392 |
|
|
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); |
| 2393 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); |
| 2394 |
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); |
| 2395 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); |
| 2396 |
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); |
| 2397 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); |
| 2398 |
|
|
#if !defined(GRAPHICS_API_OPENGL_ES2) |
| 2399 |
|
|
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); |
| 2400 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); |
| 2401 |
|
|
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); |
| 2402 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); |
| 2403 |
|
|
if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); |
| 2404 |
|
|
#endif |
| 2405 |
|
|
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); |
| 2406 |
|
|
TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); |
| 2407 |
|
|
GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); |
| 2408 |
|
|
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); |
| 2409 |
|
|
for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); |
| 2410 |
|
|
RL_FREE(compFormats); |
| 2411 |
|
|
|
| 2412 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 2413 |
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); |
| 2414 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); |
| 2415 |
|
|
glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); |
| 2416 |
|
|
TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); |
| 2417 |
|
|
#endif // GRAPHICS_API_OPENGL_43 |
| 2418 |
|
|
#else // RLGL_SHOW_GL_DETAILS_INFO |
| 2419 |
|
|
|
| 2420 |
|
|
// Show some basic info about GL supported features |
| 2421 |
|
✗ |
if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); |
| 2422 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); |
| 2423 |
|
✗ |
if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); |
| 2424 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); |
| 2425 |
|
✗ |
if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); |
| 2426 |
|
✗ |
if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); |
| 2427 |
|
✗ |
if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); |
| 2428 |
|
✗ |
if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); |
| 2429 |
|
✗ |
if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); |
| 2430 |
|
✗ |
if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); |
| 2431 |
|
✗ |
if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); |
| 2432 |
|
|
#endif // RLGL_SHOW_GL_DETAILS_INFO |
| 2433 |
|
|
|
| 2434 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 2435 |
|
|
} |
| 2436 |
|
|
|
| 2437 |
|
|
// Get current OpenGL version |
| 2438 |
|
✗ |
int rlGetVersion(void) |
| 2439 |
|
|
{ |
| 2440 |
|
|
int glVersion = 0; |
| 2441 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 2442 |
|
|
glVersion = RL_OPENGL_11; |
| 2443 |
|
|
#endif |
| 2444 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 2445 |
|
|
glVersion = RL_OPENGL_21; |
| 2446 |
|
|
#elif defined(GRAPHICS_API_OPENGL_43) |
| 2447 |
|
|
glVersion = RL_OPENGL_43; |
| 2448 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 2449 |
|
|
glVersion = RL_OPENGL_33; |
| 2450 |
|
|
#endif |
| 2451 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES3) |
| 2452 |
|
|
glVersion = RL_OPENGL_ES_30; |
| 2453 |
|
|
#elif defined(GRAPHICS_API_OPENGL_ES2) |
| 2454 |
|
|
glVersion = RL_OPENGL_ES_20; |
| 2455 |
|
|
#endif |
| 2456 |
|
|
|
| 2457 |
|
✗ |
return glVersion; |
| 2458 |
|
|
} |
| 2459 |
|
|
|
| 2460 |
|
|
// Set current framebuffer width |
| 2461 |
|
✗ |
void rlSetFramebufferWidth(int width) |
| 2462 |
|
|
{ |
| 2463 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2464 |
|
✗ |
RLGL.State.framebufferWidth = width; |
| 2465 |
|
|
#endif |
| 2466 |
|
|
} |
| 2467 |
|
|
|
| 2468 |
|
|
// Set current framebuffer height |
| 2469 |
|
✗ |
void rlSetFramebufferHeight(int height) |
| 2470 |
|
|
{ |
| 2471 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2472 |
|
✗ |
RLGL.State.framebufferHeight = height; |
| 2473 |
|
|
#endif |
| 2474 |
|
|
} |
| 2475 |
|
|
|
| 2476 |
|
|
// Get default framebuffer width |
| 2477 |
|
✗ |
int rlGetFramebufferWidth(void) |
| 2478 |
|
|
{ |
| 2479 |
|
|
int width = 0; |
| 2480 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2481 |
|
✗ |
width = RLGL.State.framebufferWidth; |
| 2482 |
|
|
#endif |
| 2483 |
|
✗ |
return width; |
| 2484 |
|
|
} |
| 2485 |
|
|
|
| 2486 |
|
|
// Get default framebuffer height |
| 2487 |
|
✗ |
int rlGetFramebufferHeight(void) |
| 2488 |
|
|
{ |
| 2489 |
|
|
int height = 0; |
| 2490 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2491 |
|
✗ |
height = RLGL.State.framebufferHeight; |
| 2492 |
|
|
#endif |
| 2493 |
|
✗ |
return height; |
| 2494 |
|
|
} |
| 2495 |
|
|
|
| 2496 |
|
|
// Get default internal texture (white texture) |
| 2497 |
|
|
// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 |
| 2498 |
|
✗ |
unsigned int rlGetTextureIdDefault(void) |
| 2499 |
|
|
{ |
| 2500 |
|
|
unsigned int id = 0; |
| 2501 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2502 |
|
✗ |
id = RLGL.State.defaultTextureId; |
| 2503 |
|
|
#endif |
| 2504 |
|
✗ |
return id; |
| 2505 |
|
|
} |
| 2506 |
|
|
|
| 2507 |
|
|
// Get default shader id |
| 2508 |
|
✗ |
unsigned int rlGetShaderIdDefault(void) |
| 2509 |
|
|
{ |
| 2510 |
|
|
unsigned int id = 0; |
| 2511 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2512 |
|
✗ |
id = RLGL.State.defaultShaderId; |
| 2513 |
|
|
#endif |
| 2514 |
|
✗ |
return id; |
| 2515 |
|
|
} |
| 2516 |
|
|
|
| 2517 |
|
|
// Get default shader locs |
| 2518 |
|
✗ |
int *rlGetShaderLocsDefault(void) |
| 2519 |
|
|
{ |
| 2520 |
|
|
int *locs = NULL; |
| 2521 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2522 |
|
✗ |
locs = RLGL.State.defaultShaderLocs; |
| 2523 |
|
|
#endif |
| 2524 |
|
✗ |
return locs; |
| 2525 |
|
|
} |
| 2526 |
|
|
|
| 2527 |
|
|
// Render batch management |
| 2528 |
|
|
//------------------------------------------------------------------------------------------------ |
| 2529 |
|
|
// Load render batch |
| 2530 |
|
✗ |
rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) |
| 2531 |
|
|
{ |
| 2532 |
|
|
rlRenderBatch batch = { 0 }; |
| 2533 |
|
|
|
| 2534 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2535 |
|
|
// Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) |
| 2536 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2537 |
|
✗ |
batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); |
| 2538 |
|
|
|
| 2539 |
|
✗ |
for (int i = 0; i < numBuffers; i++) |
| 2540 |
|
|
{ |
| 2541 |
|
✗ |
batch.vertexBuffer[i].elementCount = bufferElements; |
| 2542 |
|
|
|
| 2543 |
|
✗ |
batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad |
| 2544 |
|
✗ |
batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad |
| 2545 |
|
✗ |
batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad |
| 2546 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 2547 |
|
✗ |
batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) |
| 2548 |
|
|
#endif |
| 2549 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 2550 |
|
|
batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) |
| 2551 |
|
|
#endif |
| 2552 |
|
|
|
| 2553 |
|
✗ |
for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; |
| 2554 |
|
✗ |
for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; |
| 2555 |
|
✗ |
for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; |
| 2556 |
|
|
|
| 2557 |
|
|
int k = 0; |
| 2558 |
|
|
|
| 2559 |
|
|
// Indices can be initialized right now |
| 2560 |
|
✗ |
for (int j = 0; j < (6*bufferElements); j += 6) |
| 2561 |
|
|
{ |
| 2562 |
|
✗ |
batch.vertexBuffer[i].indices[j] = 4*k; |
| 2563 |
|
✗ |
batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; |
| 2564 |
|
✗ |
batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; |
| 2565 |
|
✗ |
batch.vertexBuffer[i].indices[j + 3] = 4*k; |
| 2566 |
|
✗ |
batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; |
| 2567 |
|
✗ |
batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; |
| 2568 |
|
|
|
| 2569 |
|
✗ |
k++; |
| 2570 |
|
|
} |
| 2571 |
|
|
|
| 2572 |
|
✗ |
RLGL.State.vertexCounter = 0; |
| 2573 |
|
|
} |
| 2574 |
|
|
|
| 2575 |
|
✗ |
TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); |
| 2576 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2577 |
|
|
|
| 2578 |
|
|
// Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs |
| 2579 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2580 |
|
✗ |
for (int i = 0; i < numBuffers; i++) |
| 2581 |
|
|
{ |
| 2582 |
|
✗ |
if (RLGL.ExtSupported.vao) |
| 2583 |
|
|
{ |
| 2584 |
|
|
// Initialize Quads VAO |
| 2585 |
|
✗ |
glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); |
| 2586 |
|
✗ |
glBindVertexArray(batch.vertexBuffer[i].vaoId); |
| 2587 |
|
|
} |
| 2588 |
|
|
|
| 2589 |
|
|
// Quads - Vertex buffers binding and attributes enable |
| 2590 |
|
|
// Vertex position buffer (shader-location = 0) |
| 2591 |
|
✗ |
glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); |
| 2592 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); |
| 2593 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); |
| 2594 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); |
| 2595 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); |
| 2596 |
|
|
|
| 2597 |
|
|
// Vertex texcoord buffer (shader-location = 1) |
| 2598 |
|
✗ |
glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); |
| 2599 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); |
| 2600 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); |
| 2601 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); |
| 2602 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); |
| 2603 |
|
|
|
| 2604 |
|
|
// Vertex color buffer (shader-location = 3) |
| 2605 |
|
✗ |
glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); |
| 2606 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); |
| 2607 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); |
| 2608 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); |
| 2609 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); |
| 2610 |
|
|
|
| 2611 |
|
|
// Fill index buffer |
| 2612 |
|
✗ |
glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); |
| 2613 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); |
| 2614 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 2615 |
|
✗ |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); |
| 2616 |
|
|
#endif |
| 2617 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 2618 |
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); |
| 2619 |
|
|
#endif |
| 2620 |
|
|
} |
| 2621 |
|
|
|
| 2622 |
|
✗ |
TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); |
| 2623 |
|
|
|
| 2624 |
|
|
// Unbind the current VAO |
| 2625 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(0); |
| 2626 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2627 |
|
|
|
| 2628 |
|
|
// Init draw calls tracking system |
| 2629 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2630 |
|
✗ |
batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); |
| 2631 |
|
|
|
| 2632 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) |
| 2633 |
|
|
{ |
| 2634 |
|
✗ |
batch.draws[i].mode = RL_QUADS; |
| 2635 |
|
✗ |
batch.draws[i].vertexCount = 0; |
| 2636 |
|
✗ |
batch.draws[i].vertexAlignment = 0; |
| 2637 |
|
|
//batch.draws[i].vaoId = 0; |
| 2638 |
|
|
//batch.draws[i].shaderId = 0; |
| 2639 |
|
✗ |
batch.draws[i].textureId = RLGL.State.defaultTextureId; |
| 2640 |
|
|
//batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); |
| 2641 |
|
|
//batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); |
| 2642 |
|
|
} |
| 2643 |
|
|
|
| 2644 |
|
|
batch.bufferCount = numBuffers; // Record buffer count |
| 2645 |
|
|
batch.drawCounter = 1; // Reset draws counter |
| 2646 |
|
|
batch.currentDepth = -1.0f; // Reset depth value |
| 2647 |
|
|
//-------------------------------------------------------------------------------------------- |
| 2648 |
|
|
#endif |
| 2649 |
|
|
|
| 2650 |
|
✗ |
return batch; |
| 2651 |
|
|
} |
| 2652 |
|
|
|
| 2653 |
|
|
// Unload default internal buffers vertex data from CPU and GPU |
| 2654 |
|
✗ |
void rlUnloadRenderBatch(rlRenderBatch batch) |
| 2655 |
|
|
{ |
| 2656 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2657 |
|
|
// Unbind everything |
| 2658 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 2659 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 2660 |
|
|
|
| 2661 |
|
|
// Unload all vertex buffers data |
| 2662 |
|
✗ |
for (int i = 0; i < batch.bufferCount; i++) |
| 2663 |
|
|
{ |
| 2664 |
|
|
// Unbind VAO attribs data |
| 2665 |
|
✗ |
if (RLGL.ExtSupported.vao) |
| 2666 |
|
|
{ |
| 2667 |
|
✗ |
glBindVertexArray(batch.vertexBuffer[i].vaoId); |
| 2668 |
|
✗ |
glDisableVertexAttribArray(0); |
| 2669 |
|
✗ |
glDisableVertexAttribArray(1); |
| 2670 |
|
✗ |
glDisableVertexAttribArray(2); |
| 2671 |
|
✗ |
glDisableVertexAttribArray(3); |
| 2672 |
|
✗ |
glBindVertexArray(0); |
| 2673 |
|
|
} |
| 2674 |
|
|
|
| 2675 |
|
|
// Delete VBOs from GPU (VRAM) |
| 2676 |
|
✗ |
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); |
| 2677 |
|
✗ |
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); |
| 2678 |
|
✗ |
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); |
| 2679 |
|
✗ |
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); |
| 2680 |
|
|
|
| 2681 |
|
|
// Delete VAOs from GPU (VRAM) |
| 2682 |
|
✗ |
if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); |
| 2683 |
|
|
|
| 2684 |
|
|
// Free vertex arrays memory from CPU (RAM) |
| 2685 |
|
✗ |
RL_FREE(batch.vertexBuffer[i].vertices); |
| 2686 |
|
✗ |
RL_FREE(batch.vertexBuffer[i].texcoords); |
| 2687 |
|
✗ |
RL_FREE(batch.vertexBuffer[i].colors); |
| 2688 |
|
✗ |
RL_FREE(batch.vertexBuffer[i].indices); |
| 2689 |
|
|
} |
| 2690 |
|
|
|
| 2691 |
|
|
// Unload arrays |
| 2692 |
|
✗ |
RL_FREE(batch.vertexBuffer); |
| 2693 |
|
✗ |
RL_FREE(batch.draws); |
| 2694 |
|
|
#endif |
| 2695 |
|
|
} |
| 2696 |
|
|
|
| 2697 |
|
|
// Draw render batch |
| 2698 |
|
|
// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) |
| 2699 |
|
✗ |
void rlDrawRenderBatch(rlRenderBatch *batch) |
| 2700 |
|
|
{ |
| 2701 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2702 |
|
|
// Update batch vertex buffers |
| 2703 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2704 |
|
|
// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) |
| 2705 |
|
|
// TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) |
| 2706 |
|
✗ |
if (RLGL.State.vertexCounter > 0) |
| 2707 |
|
|
{ |
| 2708 |
|
|
// Activate elements VAO |
| 2709 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); |
| 2710 |
|
|
|
| 2711 |
|
|
// Vertex positions buffer |
| 2712 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); |
| 2713 |
|
✗ |
glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); |
| 2714 |
|
|
//glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer |
| 2715 |
|
|
|
| 2716 |
|
|
// Texture coordinates buffer |
| 2717 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); |
| 2718 |
|
✗ |
glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); |
| 2719 |
|
|
//glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer |
| 2720 |
|
|
|
| 2721 |
|
|
// Colors buffer |
| 2722 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); |
| 2723 |
|
✗ |
glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); |
| 2724 |
|
|
//glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer |
| 2725 |
|
|
|
| 2726 |
|
|
// NOTE: glMapBuffer() causes sync issue. |
| 2727 |
|
|
// If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job. |
| 2728 |
|
|
// To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer(). |
| 2729 |
|
|
// If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new |
| 2730 |
|
|
// allocated pointer immediately even if GPU is still working with the previous data. |
| 2731 |
|
|
|
| 2732 |
|
|
// Another option: map the buffer object into client's memory |
| 2733 |
|
|
// Probably this code could be moved somewhere else... |
| 2734 |
|
|
// batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); |
| 2735 |
|
|
// if (batch->vertexBuffer[batch->currentBuffer].vertices) |
| 2736 |
|
|
// { |
| 2737 |
|
|
// Update vertex data |
| 2738 |
|
|
// } |
| 2739 |
|
|
// glUnmapBuffer(GL_ARRAY_BUFFER); |
| 2740 |
|
|
|
| 2741 |
|
|
// Unbind the current VAO |
| 2742 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(0); |
| 2743 |
|
|
} |
| 2744 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2745 |
|
|
|
| 2746 |
|
|
// Draw batch vertex buffers (considering VR stereo if required) |
| 2747 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2748 |
|
✗ |
Matrix matProjection = RLGL.State.projection; |
| 2749 |
|
✗ |
Matrix matModelView = RLGL.State.modelview; |
| 2750 |
|
|
|
| 2751 |
|
|
int eyeCount = 1; |
| 2752 |
|
✗ |
if (RLGL.State.stereoRender) eyeCount = 2; |
| 2753 |
|
|
|
| 2754 |
|
✗ |
for (int eye = 0; eye < eyeCount; eye++) |
| 2755 |
|
|
{ |
| 2756 |
|
✗ |
if (eyeCount == 2) |
| 2757 |
|
|
{ |
| 2758 |
|
|
// Setup current eye viewport (half screen width) |
| 2759 |
|
✗ |
rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); |
| 2760 |
|
|
|
| 2761 |
|
|
// Set current eye view offset to modelview matrix |
| 2762 |
|
✗ |
rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); |
| 2763 |
|
|
// Set current eye projection matrix |
| 2764 |
|
✗ |
rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); |
| 2765 |
|
|
} |
| 2766 |
|
|
|
| 2767 |
|
|
// Draw buffers |
| 2768 |
|
✗ |
if (RLGL.State.vertexCounter > 0) |
| 2769 |
|
|
{ |
| 2770 |
|
|
// Set current shader and upload current MVP matrix |
| 2771 |
|
✗ |
glUseProgram(RLGL.State.currentShaderId); |
| 2772 |
|
|
|
| 2773 |
|
|
// Create modelview-projection matrix and upload to shader |
| 2774 |
|
✗ |
Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); |
| 2775 |
|
✗ |
float matMVPfloat[16] = { |
| 2776 |
|
✗ |
matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3, |
| 2777 |
|
✗ |
matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7, |
| 2778 |
|
✗ |
matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11, |
| 2779 |
|
✗ |
matMVP.m12, matMVP.m13, matMVP.m14, matMVP.m15 |
| 2780 |
|
|
}; |
| 2781 |
|
✗ |
glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, matMVPfloat); |
| 2782 |
|
|
|
| 2783 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); |
| 2784 |
|
|
else |
| 2785 |
|
|
{ |
| 2786 |
|
|
// Bind vertex attrib: position (shader-location = 0) |
| 2787 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); |
| 2788 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); |
| 2789 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); |
| 2790 |
|
|
|
| 2791 |
|
|
// Bind vertex attrib: texcoord (shader-location = 1) |
| 2792 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); |
| 2793 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); |
| 2794 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); |
| 2795 |
|
|
|
| 2796 |
|
|
// Bind vertex attrib: color (shader-location = 3) |
| 2797 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); |
| 2798 |
|
✗ |
glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); |
| 2799 |
|
✗ |
glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); |
| 2800 |
|
|
|
| 2801 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); |
| 2802 |
|
|
} |
| 2803 |
|
|
|
| 2804 |
|
|
// Setup some default shader values |
| 2805 |
|
✗ |
glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); |
| 2806 |
|
✗ |
glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 |
| 2807 |
|
|
|
| 2808 |
|
|
// Activate additional sampler textures |
| 2809 |
|
|
// Those additional textures will be common for all draw calls of the batch |
| 2810 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) |
| 2811 |
|
|
{ |
| 2812 |
|
✗ |
if (RLGL.State.activeTextureId[i] > 0) |
| 2813 |
|
|
{ |
| 2814 |
|
✗ |
glActiveTexture(GL_TEXTURE0 + 1 + i); |
| 2815 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); |
| 2816 |
|
|
} |
| 2817 |
|
|
} |
| 2818 |
|
|
|
| 2819 |
|
|
// Activate default sampler2D texture0 (one texture is always active for default batch shader) |
| 2820 |
|
|
// NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls |
| 2821 |
|
✗ |
glActiveTexture(GL_TEXTURE0); |
| 2822 |
|
|
|
| 2823 |
|
✗ |
for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) |
| 2824 |
|
|
{ |
| 2825 |
|
|
// Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default |
| 2826 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); |
| 2827 |
|
|
|
| 2828 |
|
✗ |
if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); |
| 2829 |
|
|
else |
| 2830 |
|
|
{ |
| 2831 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 2832 |
|
|
// We need to define the number of indices to be processed: elementCount*6 |
| 2833 |
|
|
// NOTE: The final parameter tells the GPU the offset in bytes from the |
| 2834 |
|
|
// start of the index buffer to the location of the first index to process |
| 2835 |
|
✗ |
glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); |
| 2836 |
|
|
#endif |
| 2837 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 2838 |
|
|
glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); |
| 2839 |
|
|
#endif |
| 2840 |
|
|
} |
| 2841 |
|
|
|
| 2842 |
|
✗ |
vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); |
| 2843 |
|
|
} |
| 2844 |
|
|
|
| 2845 |
|
✗ |
if (!RLGL.ExtSupported.vao) |
| 2846 |
|
|
{ |
| 2847 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 2848 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 2849 |
|
|
} |
| 2850 |
|
|
|
| 2851 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures |
| 2852 |
|
|
} |
| 2853 |
|
|
|
| 2854 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO |
| 2855 |
|
|
|
| 2856 |
|
✗ |
glUseProgram(0); // Unbind shader program |
| 2857 |
|
|
} |
| 2858 |
|
|
|
| 2859 |
|
|
// Restore viewport to default measures |
| 2860 |
|
✗ |
if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); |
| 2861 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2862 |
|
|
|
| 2863 |
|
|
// Reset batch buffers |
| 2864 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2865 |
|
|
// Reset vertex counter for next frame |
| 2866 |
|
✗ |
RLGL.State.vertexCounter = 0; |
| 2867 |
|
|
|
| 2868 |
|
|
// Reset depth for next draw |
| 2869 |
|
✗ |
batch->currentDepth = -1.0f; |
| 2870 |
|
|
|
| 2871 |
|
|
// Restore projection/modelview matrices |
| 2872 |
|
✗ |
RLGL.State.projection = matProjection; |
| 2873 |
|
✗ |
RLGL.State.modelview = matModelView; |
| 2874 |
|
|
|
| 2875 |
|
|
// Reset RLGL.currentBatch->draws array |
| 2876 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) |
| 2877 |
|
|
{ |
| 2878 |
|
✗ |
batch->draws[i].mode = RL_QUADS; |
| 2879 |
|
✗ |
batch->draws[i].vertexCount = 0; |
| 2880 |
|
✗ |
batch->draws[i].textureId = RLGL.State.defaultTextureId; |
| 2881 |
|
|
} |
| 2882 |
|
|
|
| 2883 |
|
|
// Reset active texture units for next batch |
| 2884 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; |
| 2885 |
|
|
|
| 2886 |
|
|
// Reset draws counter to one draw for the batch |
| 2887 |
|
✗ |
batch->drawCounter = 1; |
| 2888 |
|
|
//------------------------------------------------------------------------------------------------------------ |
| 2889 |
|
|
|
| 2890 |
|
|
// Change to next buffer in the list (in case of multi-buffering) |
| 2891 |
|
✗ |
batch->currentBuffer++; |
| 2892 |
|
✗ |
if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; |
| 2893 |
|
|
#endif |
| 2894 |
|
|
} |
| 2895 |
|
|
|
| 2896 |
|
|
// Set the active render batch for rlgl |
| 2897 |
|
✗ |
void rlSetRenderBatchActive(rlRenderBatch *batch) |
| 2898 |
|
|
{ |
| 2899 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2900 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); |
| 2901 |
|
|
|
| 2902 |
|
✗ |
if (batch != NULL) RLGL.currentBatch = batch; |
| 2903 |
|
✗ |
else RLGL.currentBatch = &RLGL.defaultBatch; |
| 2904 |
|
|
#endif |
| 2905 |
|
|
} |
| 2906 |
|
|
|
| 2907 |
|
|
// Update and draw internal render batch |
| 2908 |
|
✗ |
void rlDrawRenderBatchActive(void) |
| 2909 |
|
|
{ |
| 2910 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2911 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside |
| 2912 |
|
|
#endif |
| 2913 |
|
|
} |
| 2914 |
|
|
|
| 2915 |
|
|
// Check internal buffer overflow for a given number of vertex |
| 2916 |
|
|
// and force a rlRenderBatch draw call if required |
| 2917 |
|
✗ |
bool rlCheckRenderBatchLimit(int vCount) |
| 2918 |
|
|
{ |
| 2919 |
|
|
bool overflow = false; |
| 2920 |
|
|
|
| 2921 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2922 |
|
✗ |
if ((RLGL.State.vertexCounter + vCount) >= |
| 2923 |
|
✗ |
(RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) |
| 2924 |
|
|
{ |
| 2925 |
|
|
overflow = true; |
| 2926 |
|
|
|
| 2927 |
|
|
// Store current primitive drawing mode and texture id |
| 2928 |
|
✗ |
int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; |
| 2929 |
|
✗ |
int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; |
| 2930 |
|
|
|
| 2931 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside |
| 2932 |
|
|
|
| 2933 |
|
|
// Restore state of last batch so we can continue adding vertices |
| 2934 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; |
| 2935 |
|
✗ |
RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; |
| 2936 |
|
|
} |
| 2937 |
|
|
#endif |
| 2938 |
|
|
|
| 2939 |
|
✗ |
return overflow; |
| 2940 |
|
|
} |
| 2941 |
|
|
|
| 2942 |
|
|
// Textures data management |
| 2943 |
|
|
//----------------------------------------------------------------------------------------- |
| 2944 |
|
|
// Convert image data to OpenGL texture (returns OpenGL valid Id) |
| 2945 |
|
✗ |
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) |
| 2946 |
|
|
{ |
| 2947 |
|
✗ |
unsigned int id = 0; |
| 2948 |
|
|
|
| 2949 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding |
| 2950 |
|
|
|
| 2951 |
|
|
// Check texture format support by OpenGL 1.1 (compressed textures not supported) |
| 2952 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 2953 |
|
|
if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) |
| 2954 |
|
|
{ |
| 2955 |
|
|
TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); |
| 2956 |
|
|
return id; |
| 2957 |
|
|
} |
| 2958 |
|
|
#else |
| 2959 |
|
✗ |
if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || |
| 2960 |
|
✗ |
(format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) |
| 2961 |
|
|
{ |
| 2962 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); |
| 2963 |
|
✗ |
return id; |
| 2964 |
|
|
} |
| 2965 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 2966 |
|
✗ |
if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) |
| 2967 |
|
|
{ |
| 2968 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); |
| 2969 |
|
✗ |
return id; |
| 2970 |
|
|
} |
| 2971 |
|
|
|
| 2972 |
|
✗ |
if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) |
| 2973 |
|
|
{ |
| 2974 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); |
| 2975 |
|
✗ |
return id; |
| 2976 |
|
|
} |
| 2977 |
|
|
|
| 2978 |
|
✗ |
if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) |
| 2979 |
|
|
{ |
| 2980 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); |
| 2981 |
|
✗ |
return id; |
| 2982 |
|
|
} |
| 2983 |
|
|
|
| 2984 |
|
✗ |
if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) |
| 2985 |
|
|
{ |
| 2986 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); |
| 2987 |
|
✗ |
return id; |
| 2988 |
|
|
} |
| 2989 |
|
|
#endif |
| 2990 |
|
|
#endif // GRAPHICS_API_OPENGL_11 |
| 2991 |
|
|
|
| 2992 |
|
✗ |
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2993 |
|
|
|
| 2994 |
|
✗ |
glGenTextures(1, &id); // Generate texture id |
| 2995 |
|
|
|
| 2996 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 2997 |
|
|
|
| 2998 |
|
|
int mipWidth = width; |
| 2999 |
|
|
int mipHeight = height; |
| 3000 |
|
|
int mipOffset = 0; // Mipmap data offset |
| 3001 |
|
|
|
| 3002 |
|
|
// Load the different mipmap levels |
| 3003 |
|
✗ |
for (int i = 0; i < mipmapCount; i++) |
| 3004 |
|
|
{ |
| 3005 |
|
✗ |
unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); |
| 3006 |
|
|
|
| 3007 |
|
|
unsigned int glInternalFormat, glFormat, glType; |
| 3008 |
|
✗ |
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
| 3009 |
|
|
|
| 3010 |
|
|
TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); |
| 3011 |
|
|
|
| 3012 |
|
✗ |
if (glInternalFormat != -1) |
| 3013 |
|
|
{ |
| 3014 |
|
✗ |
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, (unsigned char *)data + mipOffset); |
| 3015 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 3016 |
|
✗ |
else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset); |
| 3017 |
|
|
#endif |
| 3018 |
|
|
|
| 3019 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 3020 |
|
✗ |
if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) |
| 3021 |
|
|
{ |
| 3022 |
|
✗ |
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; |
| 3023 |
|
✗ |
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
| 3024 |
|
|
} |
| 3025 |
|
✗ |
else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) |
| 3026 |
|
|
{ |
| 3027 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 3028 |
|
|
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; |
| 3029 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 3030 |
|
✗ |
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; |
| 3031 |
|
|
#endif |
| 3032 |
|
✗ |
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
| 3033 |
|
|
} |
| 3034 |
|
|
#endif |
| 3035 |
|
|
} |
| 3036 |
|
|
|
| 3037 |
|
✗ |
mipWidth /= 2; |
| 3038 |
|
✗ |
mipHeight /= 2; |
| 3039 |
|
✗ |
mipOffset += mipSize; |
| 3040 |
|
|
|
| 3041 |
|
|
// Security check for NPOT textures |
| 3042 |
|
✗ |
if (mipWidth < 1) mipWidth = 1; |
| 3043 |
|
✗ |
if (mipHeight < 1) mipHeight = 1; |
| 3044 |
|
|
} |
| 3045 |
|
|
|
| 3046 |
|
|
// Texture parameters configuration |
| 3047 |
|
|
// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used |
| 3048 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 3049 |
|
|
// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used |
| 3050 |
|
|
if (RLGL.ExtSupported.texNPOT) |
| 3051 |
|
|
{ |
| 3052 |
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis |
| 3053 |
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis |
| 3054 |
|
|
} |
| 3055 |
|
|
else |
| 3056 |
|
|
{ |
| 3057 |
|
|
// NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! |
| 3058 |
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis |
| 3059 |
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis |
| 3060 |
|
|
} |
| 3061 |
|
|
#else |
| 3062 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis |
| 3063 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis |
| 3064 |
|
|
#endif |
| 3065 |
|
|
|
| 3066 |
|
|
// Magnification and minification filters |
| 3067 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR |
| 3068 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR |
| 3069 |
|
|
|
| 3070 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 3071 |
|
✗ |
if (mipmapCount > 1) |
| 3072 |
|
|
{ |
| 3073 |
|
|
// Activate Trilinear filtering if mipmaps are available |
| 3074 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3075 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 3076 |
|
|
} |
| 3077 |
|
|
#endif |
| 3078 |
|
|
|
| 3079 |
|
|
// At this point we have the texture loaded in GPU and texture parameters configured |
| 3080 |
|
|
|
| 3081 |
|
|
// NOTE: If mipmaps were not in data, they are not generated automatically |
| 3082 |
|
|
|
| 3083 |
|
|
// Unbind current texture |
| 3084 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 3085 |
|
|
|
| 3086 |
|
✗ |
if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); |
| 3087 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); |
| 3088 |
|
|
|
| 3089 |
|
✗ |
return id; |
| 3090 |
|
|
} |
| 3091 |
|
|
|
| 3092 |
|
|
// Load depth texture/renderbuffer (to be attached to fbo) |
| 3093 |
|
|
// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions |
| 3094 |
|
✗ |
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) |
| 3095 |
|
|
{ |
| 3096 |
|
✗ |
unsigned int id = 0; |
| 3097 |
|
|
|
| 3098 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3099 |
|
|
// In case depth textures not supported, we force renderbuffer usage |
| 3100 |
|
✗ |
if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; |
| 3101 |
|
|
|
| 3102 |
|
|
// NOTE: We let the implementation to choose the best bit-depth |
| 3103 |
|
|
// Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F |
| 3104 |
|
|
unsigned int glInternalFormat = GL_DEPTH_COMPONENT; |
| 3105 |
|
|
|
| 3106 |
|
|
#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) |
| 3107 |
|
|
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) |
| 3108 |
|
|
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities |
| 3109 |
|
|
if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) |
| 3110 |
|
|
{ |
| 3111 |
|
|
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; |
| 3112 |
|
|
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; |
| 3113 |
|
|
else glInternalFormat = GL_DEPTH_COMPONENT16; |
| 3114 |
|
|
} |
| 3115 |
|
|
#endif |
| 3116 |
|
|
|
| 3117 |
|
✗ |
if (!useRenderBuffer && RLGL.ExtSupported.texDepth) |
| 3118 |
|
|
{ |
| 3119 |
|
✗ |
glGenTextures(1, &id); |
| 3120 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 3121 |
|
✗ |
glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); |
| 3122 |
|
|
|
| 3123 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3124 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3125 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3126 |
|
✗ |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3127 |
|
|
|
| 3128 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 3129 |
|
|
|
| 3130 |
|
✗ |
TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); |
| 3131 |
|
|
} |
| 3132 |
|
|
else |
| 3133 |
|
|
{ |
| 3134 |
|
|
// Create the renderbuffer that will serve as the depth attachment for the framebuffer |
| 3135 |
|
|
// NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices |
| 3136 |
|
✗ |
glGenRenderbuffers(1, &id); |
| 3137 |
|
✗ |
glBindRenderbuffer(GL_RENDERBUFFER, id); |
| 3138 |
|
✗ |
glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); |
| 3139 |
|
|
|
| 3140 |
|
✗ |
glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3141 |
|
|
|
| 3142 |
|
✗ |
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); |
| 3143 |
|
|
} |
| 3144 |
|
|
#endif |
| 3145 |
|
|
|
| 3146 |
|
✗ |
return id; |
| 3147 |
|
|
} |
| 3148 |
|
|
|
| 3149 |
|
|
// Load texture cubemap |
| 3150 |
|
|
// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), |
| 3151 |
|
|
// expected the following convention: +X, -X, +Y, -Y, +Z, -Z |
| 3152 |
|
✗ |
unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
| 3153 |
|
|
{ |
| 3154 |
|
✗ |
unsigned int id = 0; |
| 3155 |
|
|
|
| 3156 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3157 |
|
✗ |
unsigned int dataSize = rlGetPixelDataSize(size, size, format); |
| 3158 |
|
|
|
| 3159 |
|
✗ |
glGenTextures(1, &id); |
| 3160 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, id); |
| 3161 |
|
|
|
| 3162 |
|
|
unsigned int glInternalFormat, glFormat, glType; |
| 3163 |
|
✗ |
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
| 3164 |
|
|
|
| 3165 |
|
✗ |
if (glInternalFormat != -1) |
| 3166 |
|
|
{ |
| 3167 |
|
|
// Load cubemap faces |
| 3168 |
|
✗ |
for (unsigned int i = 0; i < 6; i++) |
| 3169 |
|
|
{ |
| 3170 |
|
✗ |
if (data == NULL) |
| 3171 |
|
|
{ |
| 3172 |
|
✗ |
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) |
| 3173 |
|
|
{ |
| 3174 |
|
✗ |
if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) |
| 3175 |
|
|
|| (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) |
| 3176 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); |
| 3177 |
|
✗ |
else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL); |
| 3178 |
|
|
} |
| 3179 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); |
| 3180 |
|
|
} |
| 3181 |
|
|
else |
| 3182 |
|
|
{ |
| 3183 |
|
✗ |
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); |
| 3184 |
|
✗ |
else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); |
| 3185 |
|
|
} |
| 3186 |
|
|
|
| 3187 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 3188 |
|
✗ |
if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) |
| 3189 |
|
|
{ |
| 3190 |
|
✗ |
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; |
| 3191 |
|
✗ |
glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
| 3192 |
|
|
} |
| 3193 |
|
✗ |
else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) |
| 3194 |
|
|
{ |
| 3195 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 3196 |
|
|
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; |
| 3197 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 3198 |
|
✗ |
GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; |
| 3199 |
|
|
#endif |
| 3200 |
|
✗ |
glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
| 3201 |
|
|
} |
| 3202 |
|
|
#endif |
| 3203 |
|
|
} |
| 3204 |
|
|
} |
| 3205 |
|
|
|
| 3206 |
|
|
// Set cubemap texture sampling parameters |
| 3207 |
|
✗ |
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3208 |
|
✗ |
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3209 |
|
✗ |
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3210 |
|
✗ |
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3211 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) |
| 3212 |
|
✗ |
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 |
| 3213 |
|
|
#endif |
| 3214 |
|
|
|
| 3215 |
|
✗ |
glBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 3216 |
|
|
#endif |
| 3217 |
|
|
|
| 3218 |
|
✗ |
if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); |
| 3219 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); |
| 3220 |
|
|
|
| 3221 |
|
✗ |
return id; |
| 3222 |
|
|
} |
| 3223 |
|
|
|
| 3224 |
|
|
// Update already loaded texture in GPU with new data |
| 3225 |
|
|
// NOTE: We don't know safely if internal texture format is the expected one... |
| 3226 |
|
✗ |
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) |
| 3227 |
|
|
{ |
| 3228 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 3229 |
|
|
|
| 3230 |
|
|
unsigned int glInternalFormat, glFormat, glType; |
| 3231 |
|
✗ |
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
| 3232 |
|
|
|
| 3233 |
|
✗ |
if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
| 3234 |
|
|
{ |
| 3235 |
|
✗ |
glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); |
| 3236 |
|
|
} |
| 3237 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); |
| 3238 |
|
|
} |
| 3239 |
|
|
|
| 3240 |
|
|
// Get OpenGL internal formats and data type from raylib PixelFormat |
| 3241 |
|
✗ |
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) |
| 3242 |
|
|
{ |
| 3243 |
|
✗ |
*glInternalFormat = 0; |
| 3244 |
|
✗ |
*glFormat = 0; |
| 3245 |
|
✗ |
*glType = 0; |
| 3246 |
|
|
|
| 3247 |
|
✗ |
switch (format) |
| 3248 |
|
|
{ |
| 3249 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3250 |
|
|
// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA |
| 3251 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; |
| 3252 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; |
| 3253 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; |
| 3254 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; |
| 3255 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; |
| 3256 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; |
| 3257 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; |
| 3258 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 3259 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES3) |
| 3260 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; |
| 3261 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; |
| 3262 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; |
| 3263 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; |
| 3264 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; |
| 3265 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; |
| 3266 |
|
|
#else |
| 3267 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float |
| 3268 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float |
| 3269 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float |
| 3270 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 3271 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; |
| 3272 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; |
| 3273 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; |
| 3274 |
|
|
#else // defined(GRAPHICS_API_OPENGL_ES2) |
| 3275 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float |
| 3276 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float |
| 3277 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float |
| 3278 |
|
|
#endif |
| 3279 |
|
|
#endif |
| 3280 |
|
|
#endif |
| 3281 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 3282 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; |
| 3283 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; |
| 3284 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; |
| 3285 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; |
| 3286 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; |
| 3287 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; |
| 3288 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; |
| 3289 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; |
| 3290 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; |
| 3291 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; |
| 3292 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; |
| 3293 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; |
| 3294 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; |
| 3295 |
|
|
#endif |
| 3296 |
|
|
#if !defined(GRAPHICS_API_OPENGL_11) |
| 3297 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; |
| 3298 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; |
| 3299 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; |
| 3300 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; |
| 3301 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 |
| 3302 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 |
| 3303 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 |
| 3304 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU |
| 3305 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU |
| 3306 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 |
| 3307 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 |
| 3308 |
|
|
#endif |
| 3309 |
|
✗ |
default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; |
| 3310 |
|
|
} |
| 3311 |
|
|
} |
| 3312 |
|
|
|
| 3313 |
|
|
// Unload texture from GPU memory |
| 3314 |
|
✗ |
void rlUnloadTexture(unsigned int id) |
| 3315 |
|
|
{ |
| 3316 |
|
✗ |
glDeleteTextures(1, &id); |
| 3317 |
|
|
} |
| 3318 |
|
|
|
| 3319 |
|
|
// Generate mipmap data for selected texture |
| 3320 |
|
|
// NOTE: Only supports GPU mipmap generation |
| 3321 |
|
✗ |
void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) |
| 3322 |
|
|
{ |
| 3323 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3324 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 3325 |
|
|
|
| 3326 |
|
|
// Check if texture is power-of-two (POT) |
| 3327 |
|
|
bool texIsPOT = false; |
| 3328 |
|
|
|
| 3329 |
|
✗ |
if (((width > 0) && ((width & (width - 1)) == 0)) && |
| 3330 |
|
✗ |
((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; |
| 3331 |
|
|
|
| 3332 |
|
✗ |
if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) |
| 3333 |
|
|
{ |
| 3334 |
|
|
//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE |
| 3335 |
|
✗ |
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically |
| 3336 |
|
|
|
| 3337 |
|
|
#define MIN(a,b) (((a)<(b))? (a):(b)) |
| 3338 |
|
|
#define MAX(a,b) (((a)>(b))? (a):(b)) |
| 3339 |
|
|
|
| 3340 |
|
✗ |
*mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); |
| 3341 |
|
✗ |
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); |
| 3342 |
|
|
} |
| 3343 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); |
| 3344 |
|
|
|
| 3345 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 3346 |
|
|
#else |
| 3347 |
|
|
TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); |
| 3348 |
|
|
#endif |
| 3349 |
|
|
} |
| 3350 |
|
|
|
| 3351 |
|
|
|
| 3352 |
|
|
// Read texture pixel data |
| 3353 |
|
✗ |
void *rlReadTexturePixels(unsigned int id, int width, int height, int format) |
| 3354 |
|
|
{ |
| 3355 |
|
|
void *pixels = NULL; |
| 3356 |
|
|
|
| 3357 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) |
| 3358 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, id); |
| 3359 |
|
|
|
| 3360 |
|
|
// NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) |
| 3361 |
|
|
// Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE |
| 3362 |
|
|
//int width, height, format; |
| 3363 |
|
|
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
| 3364 |
|
|
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
| 3365 |
|
|
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); |
| 3366 |
|
|
|
| 3367 |
|
|
// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding. |
| 3368 |
|
|
// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting. |
| 3369 |
|
|
// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) |
| 3370 |
|
|
// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) |
| 3371 |
|
✗ |
glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 3372 |
|
|
|
| 3373 |
|
|
unsigned int glInternalFormat, glFormat, glType; |
| 3374 |
|
✗ |
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
| 3375 |
|
✗ |
unsigned int size = rlGetPixelDataSize(width, height, format); |
| 3376 |
|
|
|
| 3377 |
|
✗ |
if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
| 3378 |
|
|
{ |
| 3379 |
|
✗ |
pixels = RL_MALLOC(size); |
| 3380 |
|
✗ |
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); |
| 3381 |
|
|
} |
| 3382 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); |
| 3383 |
|
|
|
| 3384 |
|
✗ |
glBindTexture(GL_TEXTURE_2D, 0); |
| 3385 |
|
|
#endif |
| 3386 |
|
|
|
| 3387 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 3388 |
|
|
// glGetTexImage() is not available on OpenGL ES 2.0 |
| 3389 |
|
|
// Texture width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. |
| 3390 |
|
|
// Two possible Options: |
| 3391 |
|
|
// 1 - Bind texture to color fbo attachment and glReadPixels() |
| 3392 |
|
|
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels() |
| 3393 |
|
|
// We are using Option 1, just need to care for texture format on retrieval |
| 3394 |
|
|
// NOTE: This behaviour could be conditioned by graphic driver... |
| 3395 |
|
|
unsigned int fboId = rlLoadFramebuffer(width, height); |
| 3396 |
|
|
|
| 3397 |
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fboId); |
| 3398 |
|
|
glBindTexture(GL_TEXTURE_2D, 0); |
| 3399 |
|
|
|
| 3400 |
|
|
// Attach our texture to FBO |
| 3401 |
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); |
| 3402 |
|
|
|
| 3403 |
|
|
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format |
| 3404 |
|
|
pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); |
| 3405 |
|
|
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 3406 |
|
|
|
| 3407 |
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3408 |
|
|
|
| 3409 |
|
|
// Clean up temporal fbo |
| 3410 |
|
|
rlUnloadFramebuffer(fboId); |
| 3411 |
|
|
#endif |
| 3412 |
|
|
|
| 3413 |
|
✗ |
return pixels; |
| 3414 |
|
|
} |
| 3415 |
|
|
|
| 3416 |
|
|
// Read screen pixel data (color buffer) |
| 3417 |
|
✗ |
unsigned char *rlReadScreenPixels(int width, int height) |
| 3418 |
|
|
{ |
| 3419 |
|
✗ |
unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); |
| 3420 |
|
|
|
| 3421 |
|
|
// NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer |
| 3422 |
|
|
// NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! |
| 3423 |
|
✗ |
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); |
| 3424 |
|
|
|
| 3425 |
|
|
// Flip image vertically! |
| 3426 |
|
✗ |
unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); |
| 3427 |
|
|
|
| 3428 |
|
✗ |
for (int y = height - 1; y >= 0; y--) |
| 3429 |
|
|
{ |
| 3430 |
|
✗ |
for (int x = 0; x < (width*4); x++) |
| 3431 |
|
|
{ |
| 3432 |
|
✗ |
imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line |
| 3433 |
|
|
|
| 3434 |
|
|
// Set alpha component value to 255 (no trasparent image retrieval) |
| 3435 |
|
|
// NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! |
| 3436 |
|
✗ |
if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; |
| 3437 |
|
|
} |
| 3438 |
|
|
} |
| 3439 |
|
|
|
| 3440 |
|
✗ |
RL_FREE(screenData); |
| 3441 |
|
|
|
| 3442 |
|
✗ |
return imgData; // NOTE: image data should be freed |
| 3443 |
|
|
} |
| 3444 |
|
|
|
| 3445 |
|
|
// Framebuffer management (fbo) |
| 3446 |
|
|
//----------------------------------------------------------------------------------------- |
| 3447 |
|
|
// Load a framebuffer to be used for rendering |
| 3448 |
|
|
// NOTE: No textures attached |
| 3449 |
|
✗ |
unsigned int rlLoadFramebuffer(int width, int height) |
| 3450 |
|
|
{ |
| 3451 |
|
✗ |
unsigned int fboId = 0; |
| 3452 |
|
|
|
| 3453 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 3454 |
|
✗ |
glGenFramebuffers(1, &fboId); // Create the framebuffer object |
| 3455 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer |
| 3456 |
|
|
#endif |
| 3457 |
|
|
|
| 3458 |
|
✗ |
return fboId; |
| 3459 |
|
|
} |
| 3460 |
|
|
|
| 3461 |
|
|
// Attach color buffer texture to an fbo (unloads previous attachment) |
| 3462 |
|
|
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture |
| 3463 |
|
✗ |
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) |
| 3464 |
|
|
{ |
| 3465 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 3466 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, fboId); |
| 3467 |
|
|
|
| 3468 |
|
✗ |
switch (attachType) |
| 3469 |
|
|
{ |
| 3470 |
|
✗ |
case RL_ATTACHMENT_COLOR_CHANNEL0: |
| 3471 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL1: |
| 3472 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL2: |
| 3473 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL3: |
| 3474 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL4: |
| 3475 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL5: |
| 3476 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL6: |
| 3477 |
|
|
case RL_ATTACHMENT_COLOR_CHANNEL7: |
| 3478 |
|
|
{ |
| 3479 |
|
✗ |
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); |
| 3480 |
|
✗ |
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); |
| 3481 |
|
✗ |
else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); |
| 3482 |
|
|
|
| 3483 |
|
|
} break; |
| 3484 |
|
✗ |
case RL_ATTACHMENT_DEPTH: |
| 3485 |
|
|
{ |
| 3486 |
|
✗ |
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); |
| 3487 |
|
✗ |
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); |
| 3488 |
|
|
|
| 3489 |
|
|
} break; |
| 3490 |
|
✗ |
case RL_ATTACHMENT_STENCIL: |
| 3491 |
|
|
{ |
| 3492 |
|
✗ |
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); |
| 3493 |
|
✗ |
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); |
| 3494 |
|
|
|
| 3495 |
|
|
} break; |
| 3496 |
|
|
default: break; |
| 3497 |
|
|
} |
| 3498 |
|
|
|
| 3499 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3500 |
|
|
#endif |
| 3501 |
|
|
} |
| 3502 |
|
|
|
| 3503 |
|
|
// Verify render texture is complete |
| 3504 |
|
✗ |
bool rlFramebufferComplete(unsigned int id) |
| 3505 |
|
|
{ |
| 3506 |
|
|
bool result = false; |
| 3507 |
|
|
|
| 3508 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 3509 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, id); |
| 3510 |
|
|
|
| 3511 |
|
✗ |
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 3512 |
|
|
|
| 3513 |
|
✗ |
if (status != GL_FRAMEBUFFER_COMPLETE) |
| 3514 |
|
|
{ |
| 3515 |
|
✗ |
switch (status) |
| 3516 |
|
|
{ |
| 3517 |
|
✗ |
case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; |
| 3518 |
|
✗ |
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; |
| 3519 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 3520 |
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; |
| 3521 |
|
|
#endif |
| 3522 |
|
✗ |
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; |
| 3523 |
|
|
default: break; |
| 3524 |
|
|
} |
| 3525 |
|
|
} |
| 3526 |
|
|
|
| 3527 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3528 |
|
|
|
| 3529 |
|
✗ |
result = (status == GL_FRAMEBUFFER_COMPLETE); |
| 3530 |
|
|
#endif |
| 3531 |
|
|
|
| 3532 |
|
✗ |
return result; |
| 3533 |
|
|
} |
| 3534 |
|
|
|
| 3535 |
|
|
// Unload framebuffer from GPU memory |
| 3536 |
|
|
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted |
| 3537 |
|
✗ |
void rlUnloadFramebuffer(unsigned int id) |
| 3538 |
|
|
{ |
| 3539 |
|
|
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) |
| 3540 |
|
|
|
| 3541 |
|
|
// Query depth attachment to automatically delete texture/renderbuffer |
| 3542 |
|
✗ |
int depthType = 0, depthId = 0; |
| 3543 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type |
| 3544 |
|
✗ |
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); |
| 3545 |
|
✗ |
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); |
| 3546 |
|
|
|
| 3547 |
|
✗ |
unsigned int depthIdU = (unsigned int)depthId; |
| 3548 |
|
✗ |
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); |
| 3549 |
|
✗ |
else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); |
| 3550 |
|
|
|
| 3551 |
|
|
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, |
| 3552 |
|
|
// the texture image is automatically detached from the currently bound framebuffer. |
| 3553 |
|
|
|
| 3554 |
|
✗ |
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3555 |
|
✗ |
glDeleteFramebuffers(1, &id); |
| 3556 |
|
|
|
| 3557 |
|
✗ |
TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); |
| 3558 |
|
|
#endif |
| 3559 |
|
|
} |
| 3560 |
|
|
|
| 3561 |
|
|
// Vertex data management |
| 3562 |
|
|
//----------------------------------------------------------------------------------------- |
| 3563 |
|
|
// Load a new attributes buffer |
| 3564 |
|
✗ |
unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) |
| 3565 |
|
|
{ |
| 3566 |
|
✗ |
unsigned int id = 0; |
| 3567 |
|
|
|
| 3568 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3569 |
|
✗ |
glGenBuffers(1, &id); |
| 3570 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, id); |
| 3571 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
| 3572 |
|
|
#endif |
| 3573 |
|
|
|
| 3574 |
|
✗ |
return id; |
| 3575 |
|
|
} |
| 3576 |
|
|
|
| 3577 |
|
|
// Load a new attributes element buffer |
| 3578 |
|
✗ |
unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) |
| 3579 |
|
|
{ |
| 3580 |
|
✗ |
unsigned int id = 0; |
| 3581 |
|
|
|
| 3582 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3583 |
|
✗ |
glGenBuffers(1, &id); |
| 3584 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); |
| 3585 |
|
✗ |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
| 3586 |
|
|
#endif |
| 3587 |
|
|
|
| 3588 |
|
✗ |
return id; |
| 3589 |
|
|
} |
| 3590 |
|
|
|
| 3591 |
|
|
// Enable vertex buffer (VBO) |
| 3592 |
|
✗ |
void rlEnableVertexBuffer(unsigned int id) |
| 3593 |
|
|
{ |
| 3594 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3595 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, id); |
| 3596 |
|
|
#endif |
| 3597 |
|
|
} |
| 3598 |
|
|
|
| 3599 |
|
|
// Disable vertex buffer (VBO) |
| 3600 |
|
✗ |
void rlDisableVertexBuffer(void) |
| 3601 |
|
|
{ |
| 3602 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3603 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 3604 |
|
|
#endif |
| 3605 |
|
|
} |
| 3606 |
|
|
|
| 3607 |
|
|
// Enable vertex buffer element (VBO element) |
| 3608 |
|
✗ |
void rlEnableVertexBufferElement(unsigned int id) |
| 3609 |
|
|
{ |
| 3610 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3611 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); |
| 3612 |
|
|
#endif |
| 3613 |
|
|
} |
| 3614 |
|
|
|
| 3615 |
|
|
// Disable vertex buffer element (VBO element) |
| 3616 |
|
✗ |
void rlDisableVertexBufferElement(void) |
| 3617 |
|
|
{ |
| 3618 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3619 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 3620 |
|
|
#endif |
| 3621 |
|
|
} |
| 3622 |
|
|
|
| 3623 |
|
|
// Update vertex buffer with new data |
| 3624 |
|
|
// NOTE: dataSize and offset must be provided in bytes |
| 3625 |
|
✗ |
void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) |
| 3626 |
|
|
{ |
| 3627 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3628 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, id); |
| 3629 |
|
✗ |
glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); |
| 3630 |
|
|
#endif |
| 3631 |
|
|
} |
| 3632 |
|
|
|
| 3633 |
|
|
// Update vertex buffer elements with new data |
| 3634 |
|
|
// NOTE: dataSize and offset must be provided in bytes |
| 3635 |
|
✗ |
void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) |
| 3636 |
|
|
{ |
| 3637 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3638 |
|
✗ |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); |
| 3639 |
|
✗ |
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); |
| 3640 |
|
|
#endif |
| 3641 |
|
|
} |
| 3642 |
|
|
|
| 3643 |
|
|
// Enable vertex array object (VAO) |
| 3644 |
|
✗ |
bool rlEnableVertexArray(unsigned int vaoId) |
| 3645 |
|
|
{ |
| 3646 |
|
|
bool result = false; |
| 3647 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3648 |
|
✗ |
if (RLGL.ExtSupported.vao) |
| 3649 |
|
|
{ |
| 3650 |
|
✗ |
glBindVertexArray(vaoId); |
| 3651 |
|
|
result = true; |
| 3652 |
|
|
} |
| 3653 |
|
|
#endif |
| 3654 |
|
✗ |
return result; |
| 3655 |
|
|
} |
| 3656 |
|
|
|
| 3657 |
|
|
// Disable vertex array object (VAO) |
| 3658 |
|
✗ |
void rlDisableVertexArray(void) |
| 3659 |
|
|
{ |
| 3660 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3661 |
|
✗ |
if (RLGL.ExtSupported.vao) glBindVertexArray(0); |
| 3662 |
|
|
#endif |
| 3663 |
|
|
} |
| 3664 |
|
|
|
| 3665 |
|
|
// Enable vertex attribute index |
| 3666 |
|
✗ |
void rlEnableVertexAttribute(unsigned int index) |
| 3667 |
|
|
{ |
| 3668 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3669 |
|
✗ |
glEnableVertexAttribArray(index); |
| 3670 |
|
|
#endif |
| 3671 |
|
|
} |
| 3672 |
|
|
|
| 3673 |
|
|
// Disable vertex attribute index |
| 3674 |
|
✗ |
void rlDisableVertexAttribute(unsigned int index) |
| 3675 |
|
|
{ |
| 3676 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3677 |
|
✗ |
glDisableVertexAttribArray(index); |
| 3678 |
|
|
#endif |
| 3679 |
|
|
} |
| 3680 |
|
|
|
| 3681 |
|
|
// Draw vertex array |
| 3682 |
|
✗ |
void rlDrawVertexArray(int offset, int count) |
| 3683 |
|
|
{ |
| 3684 |
|
✗ |
glDrawArrays(GL_TRIANGLES, offset, count); |
| 3685 |
|
|
} |
| 3686 |
|
|
|
| 3687 |
|
|
// Draw vertex array elements |
| 3688 |
|
✗ |
void rlDrawVertexArrayElements(int offset, int count, const void *buffer) |
| 3689 |
|
|
{ |
| 3690 |
|
✗ |
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset); |
| 3691 |
|
|
} |
| 3692 |
|
|
|
| 3693 |
|
|
// Draw vertex array instanced |
| 3694 |
|
✗ |
void rlDrawVertexArrayInstanced(int offset, int count, int instances) |
| 3695 |
|
|
{ |
| 3696 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3697 |
|
✗ |
glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); |
| 3698 |
|
|
#endif |
| 3699 |
|
|
} |
| 3700 |
|
|
|
| 3701 |
|
|
// Draw vertex array elements instanced |
| 3702 |
|
✗ |
void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) |
| 3703 |
|
|
{ |
| 3704 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3705 |
|
✗ |
glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset, instances); |
| 3706 |
|
|
#endif |
| 3707 |
|
|
} |
| 3708 |
|
|
|
| 3709 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 3710 |
|
|
// Enable vertex state pointer |
| 3711 |
|
|
void rlEnableStatePointer(int vertexAttribType, void *buffer) |
| 3712 |
|
|
{ |
| 3713 |
|
|
if (buffer != NULL) glEnableClientState(vertexAttribType); |
| 3714 |
|
|
switch (vertexAttribType) |
| 3715 |
|
|
{ |
| 3716 |
|
|
case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; |
| 3717 |
|
|
case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; |
| 3718 |
|
|
case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; |
| 3719 |
|
|
case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; |
| 3720 |
|
|
//case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors |
| 3721 |
|
|
default: break; |
| 3722 |
|
|
} |
| 3723 |
|
|
} |
| 3724 |
|
|
|
| 3725 |
|
|
// Disable vertex state pointer |
| 3726 |
|
|
void rlDisableStatePointer(int vertexAttribType) |
| 3727 |
|
|
{ |
| 3728 |
|
|
glDisableClientState(vertexAttribType); |
| 3729 |
|
|
} |
| 3730 |
|
|
#endif |
| 3731 |
|
|
|
| 3732 |
|
|
// Load vertex array object (VAO) |
| 3733 |
|
✗ |
unsigned int rlLoadVertexArray(void) |
| 3734 |
|
|
{ |
| 3735 |
|
✗ |
unsigned int vaoId = 0; |
| 3736 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3737 |
|
✗ |
if (RLGL.ExtSupported.vao) |
| 3738 |
|
|
{ |
| 3739 |
|
✗ |
glGenVertexArrays(1, &vaoId); |
| 3740 |
|
|
} |
| 3741 |
|
|
#endif |
| 3742 |
|
✗ |
return vaoId; |
| 3743 |
|
|
} |
| 3744 |
|
|
|
| 3745 |
|
|
// Set vertex attribute |
| 3746 |
|
✗ |
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer) |
| 3747 |
|
|
{ |
| 3748 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3749 |
|
✗ |
glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); |
| 3750 |
|
|
#endif |
| 3751 |
|
|
} |
| 3752 |
|
|
|
| 3753 |
|
|
// Set vertex attribute divisor |
| 3754 |
|
✗ |
void rlSetVertexAttributeDivisor(unsigned int index, int divisor) |
| 3755 |
|
|
{ |
| 3756 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3757 |
|
✗ |
glVertexAttribDivisor(index, divisor); |
| 3758 |
|
|
#endif |
| 3759 |
|
|
} |
| 3760 |
|
|
|
| 3761 |
|
|
// Unload vertex array object (VAO) |
| 3762 |
|
✗ |
void rlUnloadVertexArray(unsigned int vaoId) |
| 3763 |
|
|
{ |
| 3764 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3765 |
|
✗ |
if (RLGL.ExtSupported.vao) |
| 3766 |
|
|
{ |
| 3767 |
|
✗ |
glBindVertexArray(0); |
| 3768 |
|
✗ |
glDeleteVertexArrays(1, &vaoId); |
| 3769 |
|
✗ |
TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); |
| 3770 |
|
|
} |
| 3771 |
|
|
#endif |
| 3772 |
|
|
} |
| 3773 |
|
|
|
| 3774 |
|
|
// Unload vertex buffer (VBO) |
| 3775 |
|
✗ |
void rlUnloadVertexBuffer(unsigned int vboId) |
| 3776 |
|
|
{ |
| 3777 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3778 |
|
✗ |
glDeleteBuffers(1, &vboId); |
| 3779 |
|
|
//TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); |
| 3780 |
|
|
#endif |
| 3781 |
|
|
} |
| 3782 |
|
|
|
| 3783 |
|
|
// Shaders management |
| 3784 |
|
|
//----------------------------------------------------------------------------------------------- |
| 3785 |
|
|
// Load shader from code strings |
| 3786 |
|
|
// NOTE: If shader string is NULL, using default vertex/fragment shaders |
| 3787 |
|
✗ |
unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) |
| 3788 |
|
|
{ |
| 3789 |
|
|
unsigned int id = 0; |
| 3790 |
|
|
|
| 3791 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3792 |
|
|
unsigned int vertexShaderId = 0; |
| 3793 |
|
|
unsigned int fragmentShaderId = 0; |
| 3794 |
|
|
|
| 3795 |
|
|
// Compile vertex shader (if provided) |
| 3796 |
|
✗ |
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); |
| 3797 |
|
|
// In case no vertex shader was provided or compilation failed, we use default vertex shader |
| 3798 |
|
✗ |
if (vertexShaderId == 0) vertexShaderId = RLGL.State.defaultVShaderId; |
| 3799 |
|
|
|
| 3800 |
|
|
// Compile fragment shader (if provided) |
| 3801 |
|
✗ |
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); |
| 3802 |
|
|
// In case no fragment shader was provided or compilation failed, we use default fragment shader |
| 3803 |
|
✗ |
if (fragmentShaderId == 0) fragmentShaderId = RLGL.State.defaultFShaderId; |
| 3804 |
|
|
|
| 3805 |
|
|
// In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id |
| 3806 |
|
✗ |
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; |
| 3807 |
|
|
else |
| 3808 |
|
|
{ |
| 3809 |
|
|
// One of or both shader are new, we need to compile a new shader program |
| 3810 |
|
✗ |
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); |
| 3811 |
|
|
|
| 3812 |
|
|
// We can detach and delete vertex/fragment shaders (if not default ones) |
| 3813 |
|
|
// NOTE: We detach shader before deletion to make sure memory is freed |
| 3814 |
|
✗ |
if (vertexShaderId != RLGL.State.defaultVShaderId) |
| 3815 |
|
|
{ |
| 3816 |
|
|
// WARNING: Shader program linkage could fail and returned id is 0 |
| 3817 |
|
✗ |
if (id > 0) glDetachShader(id, vertexShaderId); |
| 3818 |
|
✗ |
glDeleteShader(vertexShaderId); |
| 3819 |
|
|
} |
| 3820 |
|
✗ |
if (fragmentShaderId != RLGL.State.defaultFShaderId) |
| 3821 |
|
|
{ |
| 3822 |
|
|
// WARNING: Shader program linkage could fail and returned id is 0 |
| 3823 |
|
✗ |
if (id > 0) glDetachShader(id, fragmentShaderId); |
| 3824 |
|
✗ |
glDeleteShader(fragmentShaderId); |
| 3825 |
|
|
} |
| 3826 |
|
|
|
| 3827 |
|
|
// In case shader program loading failed, we assign default shader |
| 3828 |
|
✗ |
if (id == 0) |
| 3829 |
|
|
{ |
| 3830 |
|
|
// In case shader loading fails, we return the default shader |
| 3831 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); |
| 3832 |
|
✗ |
id = RLGL.State.defaultShaderId; |
| 3833 |
|
|
} |
| 3834 |
|
|
/* |
| 3835 |
|
|
else |
| 3836 |
|
|
{ |
| 3837 |
|
|
// Get available shader uniforms |
| 3838 |
|
|
// NOTE: This information is useful for debug... |
| 3839 |
|
|
int uniformCount = -1; |
| 3840 |
|
|
glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); |
| 3841 |
|
|
|
| 3842 |
|
|
for (int i = 0; i < uniformCount; i++) |
| 3843 |
|
|
{ |
| 3844 |
|
|
int namelen = -1; |
| 3845 |
|
|
int num = -1; |
| 3846 |
|
|
char name[256] = { 0 }; // Assume no variable names longer than 256 |
| 3847 |
|
|
GLenum type = GL_ZERO; |
| 3848 |
|
|
|
| 3849 |
|
|
// Get the name of the uniforms |
| 3850 |
|
|
glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); |
| 3851 |
|
|
|
| 3852 |
|
|
name[namelen] = 0; |
| 3853 |
|
|
TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); |
| 3854 |
|
|
} |
| 3855 |
|
|
} |
| 3856 |
|
|
*/ |
| 3857 |
|
|
} |
| 3858 |
|
|
#endif |
| 3859 |
|
|
|
| 3860 |
|
✗ |
return id; |
| 3861 |
|
|
} |
| 3862 |
|
|
|
| 3863 |
|
|
// Compile custom shader and return shader id |
| 3864 |
|
✗ |
unsigned int rlCompileShader(const char *shaderCode, int type) |
| 3865 |
|
|
{ |
| 3866 |
|
|
unsigned int shader = 0; |
| 3867 |
|
|
|
| 3868 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3869 |
|
✗ |
shader = glCreateShader(type); |
| 3870 |
|
✗ |
glShaderSource(shader, 1, &shaderCode, NULL); |
| 3871 |
|
|
|
| 3872 |
|
✗ |
GLint success = 0; |
| 3873 |
|
✗ |
glCompileShader(shader); |
| 3874 |
|
✗ |
glGetShaderiv(shader, GL_COMPILE_STATUS, &success); |
| 3875 |
|
|
|
| 3876 |
|
✗ |
if (success == GL_FALSE) |
| 3877 |
|
|
{ |
| 3878 |
|
✗ |
switch (type) |
| 3879 |
|
|
{ |
| 3880 |
|
✗ |
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; |
| 3881 |
|
✗ |
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; |
| 3882 |
|
|
//case GL_GEOMETRY_SHADER: |
| 3883 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 3884 |
|
|
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; |
| 3885 |
|
|
#endif |
| 3886 |
|
|
default: break; |
| 3887 |
|
|
} |
| 3888 |
|
|
|
| 3889 |
|
✗ |
int maxLength = 0; |
| 3890 |
|
✗ |
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); |
| 3891 |
|
|
|
| 3892 |
|
✗ |
if (maxLength > 0) |
| 3893 |
|
|
{ |
| 3894 |
|
✗ |
int length = 0; |
| 3895 |
|
✗ |
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); |
| 3896 |
|
✗ |
glGetShaderInfoLog(shader, maxLength, &length, log); |
| 3897 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); |
| 3898 |
|
✗ |
RL_FREE(log); |
| 3899 |
|
|
} |
| 3900 |
|
|
} |
| 3901 |
|
|
else |
| 3902 |
|
|
{ |
| 3903 |
|
✗ |
switch (type) |
| 3904 |
|
|
{ |
| 3905 |
|
✗ |
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; |
| 3906 |
|
✗ |
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; |
| 3907 |
|
|
//case GL_GEOMETRY_SHADER: |
| 3908 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 3909 |
|
|
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; |
| 3910 |
|
|
#endif |
| 3911 |
|
|
default: break; |
| 3912 |
|
|
} |
| 3913 |
|
|
} |
| 3914 |
|
|
#endif |
| 3915 |
|
|
|
| 3916 |
|
✗ |
return shader; |
| 3917 |
|
|
} |
| 3918 |
|
|
|
| 3919 |
|
|
// Load custom shader strings and return program id |
| 3920 |
|
✗ |
unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) |
| 3921 |
|
|
{ |
| 3922 |
|
|
unsigned int program = 0; |
| 3923 |
|
|
|
| 3924 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3925 |
|
✗ |
GLint success = 0; |
| 3926 |
|
✗ |
program = glCreateProgram(); |
| 3927 |
|
|
|
| 3928 |
|
✗ |
glAttachShader(program, vShaderId); |
| 3929 |
|
✗ |
glAttachShader(program, fShaderId); |
| 3930 |
|
|
|
| 3931 |
|
|
// NOTE: Default attribute shader locations must be Bound before linking |
| 3932 |
|
✗ |
glBindAttribLocation(program, 0, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); |
| 3933 |
|
✗ |
glBindAttribLocation(program, 1, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); |
| 3934 |
|
✗ |
glBindAttribLocation(program, 2, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); |
| 3935 |
|
✗ |
glBindAttribLocation(program, 3, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); |
| 3936 |
|
✗ |
glBindAttribLocation(program, 4, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); |
| 3937 |
|
✗ |
glBindAttribLocation(program, 5, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); |
| 3938 |
|
|
|
| 3939 |
|
|
// NOTE: If some attrib name is no found on the shader, it locations becomes -1 |
| 3940 |
|
|
|
| 3941 |
|
✗ |
glLinkProgram(program); |
| 3942 |
|
|
|
| 3943 |
|
|
// NOTE: All uniform variables are intitialised to 0 when a program links |
| 3944 |
|
|
|
| 3945 |
|
✗ |
glGetProgramiv(program, GL_LINK_STATUS, &success); |
| 3946 |
|
|
|
| 3947 |
|
✗ |
if (success == GL_FALSE) |
| 3948 |
|
|
{ |
| 3949 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); |
| 3950 |
|
|
|
| 3951 |
|
✗ |
int maxLength = 0; |
| 3952 |
|
✗ |
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); |
| 3953 |
|
|
|
| 3954 |
|
✗ |
if (maxLength > 0) |
| 3955 |
|
|
{ |
| 3956 |
|
✗ |
int length = 0; |
| 3957 |
|
✗ |
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); |
| 3958 |
|
✗ |
glGetProgramInfoLog(program, maxLength, &length, log); |
| 3959 |
|
✗ |
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); |
| 3960 |
|
✗ |
RL_FREE(log); |
| 3961 |
|
|
} |
| 3962 |
|
|
|
| 3963 |
|
✗ |
glDeleteProgram(program); |
| 3964 |
|
|
|
| 3965 |
|
|
program = 0; |
| 3966 |
|
|
} |
| 3967 |
|
|
else |
| 3968 |
|
|
{ |
| 3969 |
|
|
// Get the size of compiled shader program (not available on OpenGL ES 2.0) |
| 3970 |
|
|
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. |
| 3971 |
|
|
//GLint binarySize = 0; |
| 3972 |
|
|
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); |
| 3973 |
|
|
|
| 3974 |
|
✗ |
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); |
| 3975 |
|
|
} |
| 3976 |
|
|
#endif |
| 3977 |
|
✗ |
return program; |
| 3978 |
|
|
} |
| 3979 |
|
|
|
| 3980 |
|
|
// Unload shader program |
| 3981 |
|
✗ |
void rlUnloadShaderProgram(unsigned int id) |
| 3982 |
|
|
{ |
| 3983 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3984 |
|
✗ |
glDeleteProgram(id); |
| 3985 |
|
|
|
| 3986 |
|
✗ |
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); |
| 3987 |
|
|
#endif |
| 3988 |
|
|
} |
| 3989 |
|
|
|
| 3990 |
|
|
// Get shader location uniform |
| 3991 |
|
✗ |
int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) |
| 3992 |
|
|
{ |
| 3993 |
|
|
int location = -1; |
| 3994 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 3995 |
|
✗ |
location = glGetUniformLocation(shaderId, uniformName); |
| 3996 |
|
|
|
| 3997 |
|
|
//if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); |
| 3998 |
|
|
//else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); |
| 3999 |
|
|
#endif |
| 4000 |
|
✗ |
return location; |
| 4001 |
|
|
} |
| 4002 |
|
|
|
| 4003 |
|
|
// Get shader location attribute |
| 4004 |
|
✗ |
int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) |
| 4005 |
|
|
{ |
| 4006 |
|
|
int location = -1; |
| 4007 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4008 |
|
✗ |
location = glGetAttribLocation(shaderId, attribName); |
| 4009 |
|
|
|
| 4010 |
|
|
//if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); |
| 4011 |
|
|
//else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); |
| 4012 |
|
|
#endif |
| 4013 |
|
✗ |
return location; |
| 4014 |
|
|
} |
| 4015 |
|
|
|
| 4016 |
|
|
// Set shader value uniform |
| 4017 |
|
✗ |
void rlSetUniform(int locIndex, const void *value, int uniformType, int count) |
| 4018 |
|
|
{ |
| 4019 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4020 |
|
✗ |
switch (uniformType) |
| 4021 |
|
|
{ |
| 4022 |
|
✗ |
case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; |
| 4023 |
|
✗ |
case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; |
| 4024 |
|
✗ |
case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; |
| 4025 |
|
✗ |
case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; |
| 4026 |
|
✗ |
case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; |
| 4027 |
|
✗ |
case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; |
| 4028 |
|
✗ |
case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; |
| 4029 |
|
✗ |
case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; |
| 4030 |
|
✗ |
case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; |
| 4031 |
|
✗ |
default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); |
| 4032 |
|
|
} |
| 4033 |
|
|
#endif |
| 4034 |
|
|
} |
| 4035 |
|
|
|
| 4036 |
|
|
// Set shader value attribute |
| 4037 |
|
✗ |
void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) |
| 4038 |
|
|
{ |
| 4039 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4040 |
|
✗ |
switch (attribType) |
| 4041 |
|
|
{ |
| 4042 |
|
✗ |
case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; |
| 4043 |
|
✗ |
case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; |
| 4044 |
|
✗ |
case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; |
| 4045 |
|
✗ |
case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; |
| 4046 |
|
✗ |
default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); |
| 4047 |
|
|
} |
| 4048 |
|
|
#endif |
| 4049 |
|
|
} |
| 4050 |
|
|
|
| 4051 |
|
|
// Set shader value uniform matrix |
| 4052 |
|
✗ |
void rlSetUniformMatrix(int locIndex, Matrix mat) |
| 4053 |
|
|
{ |
| 4054 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4055 |
|
✗ |
float matfloat[16] = { |
| 4056 |
|
✗ |
mat.m0, mat.m1, mat.m2, mat.m3, |
| 4057 |
|
✗ |
mat.m4, mat.m5, mat.m6, mat.m7, |
| 4058 |
|
✗ |
mat.m8, mat.m9, mat.m10, mat.m11, |
| 4059 |
|
✗ |
mat.m12, mat.m13, mat.m14, mat.m15 |
| 4060 |
|
|
}; |
| 4061 |
|
✗ |
glUniformMatrix4fv(locIndex, 1, false, matfloat); |
| 4062 |
|
|
#endif |
| 4063 |
|
|
} |
| 4064 |
|
|
|
| 4065 |
|
|
// Set shader value uniform sampler |
| 4066 |
|
✗ |
void rlSetUniformSampler(int locIndex, unsigned int textureId) |
| 4067 |
|
|
{ |
| 4068 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4069 |
|
|
// Check if texture is already active |
| 4070 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) if (RLGL.State.activeTextureId[i] == textureId) return; |
| 4071 |
|
|
|
| 4072 |
|
|
// Register a new active texture for the internal batch system |
| 4073 |
|
|
// NOTE: Default texture is always activated as GL_TEXTURE0 |
| 4074 |
|
✗ |
for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) |
| 4075 |
|
|
{ |
| 4076 |
|
✗ |
if (RLGL.State.activeTextureId[i] == 0) |
| 4077 |
|
|
{ |
| 4078 |
|
✗ |
glUniform1i(locIndex, 1 + i); // Activate new texture unit |
| 4079 |
|
✗ |
RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing |
| 4080 |
|
✗ |
break; |
| 4081 |
|
|
} |
| 4082 |
|
|
} |
| 4083 |
|
|
#endif |
| 4084 |
|
|
} |
| 4085 |
|
|
|
| 4086 |
|
|
// Set shader currently active (id and locations) |
| 4087 |
|
✗ |
void rlSetShader(unsigned int id, int *locs) |
| 4088 |
|
|
{ |
| 4089 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4090 |
|
✗ |
if (RLGL.State.currentShaderId != id) |
| 4091 |
|
|
{ |
| 4092 |
|
✗ |
rlDrawRenderBatch(RLGL.currentBatch); |
| 4093 |
|
✗ |
RLGL.State.currentShaderId = id; |
| 4094 |
|
✗ |
RLGL.State.currentShaderLocs = locs; |
| 4095 |
|
|
} |
| 4096 |
|
|
#endif |
| 4097 |
|
|
} |
| 4098 |
|
|
|
| 4099 |
|
|
// Load compute shader program |
| 4100 |
|
✗ |
unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) |
| 4101 |
|
|
{ |
| 4102 |
|
|
unsigned int program = 0; |
| 4103 |
|
|
|
| 4104 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4105 |
|
|
GLint success = 0; |
| 4106 |
|
|
program = glCreateProgram(); |
| 4107 |
|
|
glAttachShader(program, shaderId); |
| 4108 |
|
|
glLinkProgram(program); |
| 4109 |
|
|
|
| 4110 |
|
|
// NOTE: All uniform variables are intitialised to 0 when a program links |
| 4111 |
|
|
|
| 4112 |
|
|
glGetProgramiv(program, GL_LINK_STATUS, &success); |
| 4113 |
|
|
|
| 4114 |
|
|
if (success == GL_FALSE) |
| 4115 |
|
|
{ |
| 4116 |
|
|
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); |
| 4117 |
|
|
|
| 4118 |
|
|
int maxLength = 0; |
| 4119 |
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); |
| 4120 |
|
|
|
| 4121 |
|
|
if (maxLength > 0) |
| 4122 |
|
|
{ |
| 4123 |
|
|
int length = 0; |
| 4124 |
|
|
char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); |
| 4125 |
|
|
glGetProgramInfoLog(program, maxLength, &length, log); |
| 4126 |
|
|
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); |
| 4127 |
|
|
RL_FREE(log); |
| 4128 |
|
|
} |
| 4129 |
|
|
|
| 4130 |
|
|
glDeleteProgram(program); |
| 4131 |
|
|
|
| 4132 |
|
|
program = 0; |
| 4133 |
|
|
} |
| 4134 |
|
|
else |
| 4135 |
|
|
{ |
| 4136 |
|
|
// Get the size of compiled shader program (not available on OpenGL ES 2.0) |
| 4137 |
|
|
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. |
| 4138 |
|
|
//GLint binarySize = 0; |
| 4139 |
|
|
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); |
| 4140 |
|
|
|
| 4141 |
|
|
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); |
| 4142 |
|
|
} |
| 4143 |
|
|
#endif |
| 4144 |
|
|
|
| 4145 |
|
✗ |
return program; |
| 4146 |
|
|
} |
| 4147 |
|
|
|
| 4148 |
|
|
// Dispatch compute shader (equivalent to *draw* for graphics pilepine) |
| 4149 |
|
✗ |
void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) |
| 4150 |
|
|
{ |
| 4151 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4152 |
|
|
glDispatchCompute(groupX, groupY, groupZ); |
| 4153 |
|
|
#endif |
| 4154 |
|
|
} |
| 4155 |
|
|
|
| 4156 |
|
|
// Load shader storage buffer object (SSBO) |
| 4157 |
|
✗ |
unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) |
| 4158 |
|
|
{ |
| 4159 |
|
|
unsigned int ssbo = 0; |
| 4160 |
|
|
|
| 4161 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4162 |
|
|
glGenBuffers(1, &ssbo); |
| 4163 |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); |
| 4164 |
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); |
| 4165 |
|
|
if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 |
| 4166 |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); |
| 4167 |
|
|
#endif |
| 4168 |
|
|
|
| 4169 |
|
✗ |
return ssbo; |
| 4170 |
|
|
} |
| 4171 |
|
|
|
| 4172 |
|
|
// Unload shader storage buffer object (SSBO) |
| 4173 |
|
✗ |
void rlUnloadShaderBuffer(unsigned int ssboId) |
| 4174 |
|
|
{ |
| 4175 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4176 |
|
|
glDeleteBuffers(1, &ssboId); |
| 4177 |
|
|
#endif |
| 4178 |
|
|
} |
| 4179 |
|
|
|
| 4180 |
|
|
// Update SSBO buffer data |
| 4181 |
|
✗ |
void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) |
| 4182 |
|
|
{ |
| 4183 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4184 |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); |
| 4185 |
|
|
glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); |
| 4186 |
|
|
#endif |
| 4187 |
|
|
} |
| 4188 |
|
|
|
| 4189 |
|
|
// Get SSBO buffer size |
| 4190 |
|
✗ |
unsigned int rlGetShaderBufferSize(unsigned int id) |
| 4191 |
|
|
{ |
| 4192 |
|
|
long long size = 0; |
| 4193 |
|
|
|
| 4194 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4195 |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); |
| 4196 |
|
|
glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size); |
| 4197 |
|
|
#endif |
| 4198 |
|
|
|
| 4199 |
|
✗ |
return (size > 0)? (unsigned int)size : 0; |
| 4200 |
|
|
} |
| 4201 |
|
|
|
| 4202 |
|
|
// Read SSBO buffer data (GPU->CPU) |
| 4203 |
|
✗ |
void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) |
| 4204 |
|
|
{ |
| 4205 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4206 |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); |
| 4207 |
|
|
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); |
| 4208 |
|
|
#endif |
| 4209 |
|
|
} |
| 4210 |
|
|
|
| 4211 |
|
|
// Bind SSBO buffer |
| 4212 |
|
✗ |
void rlBindShaderBuffer(unsigned int id, unsigned int index) |
| 4213 |
|
|
{ |
| 4214 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4215 |
|
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); |
| 4216 |
|
|
#endif |
| 4217 |
|
|
} |
| 4218 |
|
|
|
| 4219 |
|
|
// Copy SSBO buffer data |
| 4220 |
|
✗ |
void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) |
| 4221 |
|
|
{ |
| 4222 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4223 |
|
|
glBindBuffer(GL_COPY_READ_BUFFER, srcId); |
| 4224 |
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, destId); |
| 4225 |
|
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); |
| 4226 |
|
|
#endif |
| 4227 |
|
|
} |
| 4228 |
|
|
|
| 4229 |
|
|
// Bind image texture |
| 4230 |
|
✗ |
void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) |
| 4231 |
|
|
{ |
| 4232 |
|
|
#if defined(GRAPHICS_API_OPENGL_43) |
| 4233 |
|
|
unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; |
| 4234 |
|
|
|
| 4235 |
|
|
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
| 4236 |
|
|
glBindImageTexture(index, id, 0, 0, 0, readonly ? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); |
| 4237 |
|
|
#endif |
| 4238 |
|
|
} |
| 4239 |
|
|
|
| 4240 |
|
|
// Matrix state management |
| 4241 |
|
|
//----------------------------------------------------------------------------------------- |
| 4242 |
|
|
// Get internal modelview matrix |
| 4243 |
|
✗ |
Matrix rlGetMatrixModelview(void) |
| 4244 |
|
|
{ |
| 4245 |
|
|
Matrix matrix = rlMatrixIdentity(); |
| 4246 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 4247 |
|
|
float mat[16]; |
| 4248 |
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, mat); |
| 4249 |
|
|
matrix.m0 = mat[0]; |
| 4250 |
|
|
matrix.m1 = mat[1]; |
| 4251 |
|
|
matrix.m2 = mat[2]; |
| 4252 |
|
|
matrix.m3 = mat[3]; |
| 4253 |
|
|
matrix.m4 = mat[4]; |
| 4254 |
|
|
matrix.m5 = mat[5]; |
| 4255 |
|
|
matrix.m6 = mat[6]; |
| 4256 |
|
|
matrix.m7 = mat[7]; |
| 4257 |
|
|
matrix.m8 = mat[8]; |
| 4258 |
|
|
matrix.m9 = mat[9]; |
| 4259 |
|
|
matrix.m10 = mat[10]; |
| 4260 |
|
|
matrix.m11 = mat[11]; |
| 4261 |
|
|
matrix.m12 = mat[12]; |
| 4262 |
|
|
matrix.m13 = mat[13]; |
| 4263 |
|
|
matrix.m14 = mat[14]; |
| 4264 |
|
|
matrix.m15 = mat[15]; |
| 4265 |
|
|
#else |
| 4266 |
|
✗ |
matrix = RLGL.State.modelview; |
| 4267 |
|
|
#endif |
| 4268 |
|
✗ |
return matrix; |
| 4269 |
|
|
} |
| 4270 |
|
|
|
| 4271 |
|
|
// Get internal projection matrix |
| 4272 |
|
✗ |
Matrix rlGetMatrixProjection(void) |
| 4273 |
|
|
{ |
| 4274 |
|
|
#if defined(GRAPHICS_API_OPENGL_11) |
| 4275 |
|
|
float mat[16]; |
| 4276 |
|
|
glGetFloatv(GL_PROJECTION_MATRIX,mat); |
| 4277 |
|
|
Matrix m; |
| 4278 |
|
|
m.m0 = mat[0]; |
| 4279 |
|
|
m.m1 = mat[1]; |
| 4280 |
|
|
m.m2 = mat[2]; |
| 4281 |
|
|
m.m3 = mat[3]; |
| 4282 |
|
|
m.m4 = mat[4]; |
| 4283 |
|
|
m.m5 = mat[5]; |
| 4284 |
|
|
m.m6 = mat[6]; |
| 4285 |
|
|
m.m7 = mat[7]; |
| 4286 |
|
|
m.m8 = mat[8]; |
| 4287 |
|
|
m.m9 = mat[9]; |
| 4288 |
|
|
m.m10 = mat[10]; |
| 4289 |
|
|
m.m11 = mat[11]; |
| 4290 |
|
|
m.m12 = mat[12]; |
| 4291 |
|
|
m.m13 = mat[13]; |
| 4292 |
|
|
m.m14 = mat[14]; |
| 4293 |
|
|
m.m15 = mat[15]; |
| 4294 |
|
|
return m; |
| 4295 |
|
|
#else |
| 4296 |
|
✗ |
return RLGL.State.projection; |
| 4297 |
|
|
#endif |
| 4298 |
|
|
} |
| 4299 |
|
|
|
| 4300 |
|
|
// Get internal accumulated transform matrix |
| 4301 |
|
✗ |
Matrix rlGetMatrixTransform(void) |
| 4302 |
|
|
{ |
| 4303 |
|
|
Matrix mat = rlMatrixIdentity(); |
| 4304 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4305 |
|
|
// TODO: Consider possible transform matrices in the RLGL.State.stack |
| 4306 |
|
|
// Is this the right order? or should we start with the first stored matrix instead of the last one? |
| 4307 |
|
|
//Matrix matStackTransform = rlMatrixIdentity(); |
| 4308 |
|
|
//for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); |
| 4309 |
|
✗ |
mat = RLGL.State.transform; |
| 4310 |
|
|
#endif |
| 4311 |
|
✗ |
return mat; |
| 4312 |
|
|
} |
| 4313 |
|
|
|
| 4314 |
|
|
// Get internal projection matrix for stereo render (selected eye) |
| 4315 |
|
✗ |
RLAPI Matrix rlGetMatrixProjectionStereo(int eye) |
| 4316 |
|
|
{ |
| 4317 |
|
|
Matrix mat = rlMatrixIdentity(); |
| 4318 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4319 |
|
✗ |
mat = RLGL.State.projectionStereo[eye]; |
| 4320 |
|
|
#endif |
| 4321 |
|
✗ |
return mat; |
| 4322 |
|
|
} |
| 4323 |
|
|
|
| 4324 |
|
|
// Get internal view offset matrix for stereo render (selected eye) |
| 4325 |
|
✗ |
RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye) |
| 4326 |
|
|
{ |
| 4327 |
|
|
Matrix mat = rlMatrixIdentity(); |
| 4328 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4329 |
|
✗ |
mat = RLGL.State.viewOffsetStereo[eye]; |
| 4330 |
|
|
#endif |
| 4331 |
|
✗ |
return mat; |
| 4332 |
|
|
} |
| 4333 |
|
|
|
| 4334 |
|
|
// Set a custom modelview matrix (replaces internal modelview matrix) |
| 4335 |
|
✗ |
void rlSetMatrixModelview(Matrix view) |
| 4336 |
|
|
{ |
| 4337 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4338 |
|
✗ |
RLGL.State.modelview = view; |
| 4339 |
|
|
#endif |
| 4340 |
|
|
} |
| 4341 |
|
|
|
| 4342 |
|
|
// Set a custom projection matrix (replaces internal projection matrix) |
| 4343 |
|
✗ |
void rlSetMatrixProjection(Matrix projection) |
| 4344 |
|
|
{ |
| 4345 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4346 |
|
✗ |
RLGL.State.projection = projection; |
| 4347 |
|
|
#endif |
| 4348 |
|
|
} |
| 4349 |
|
|
|
| 4350 |
|
|
// Set eyes projection matrices for stereo rendering |
| 4351 |
|
✗ |
void rlSetMatrixProjectionStereo(Matrix right, Matrix left) |
| 4352 |
|
|
{ |
| 4353 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4354 |
|
✗ |
RLGL.State.projectionStereo[0] = right; |
| 4355 |
|
✗ |
RLGL.State.projectionStereo[1] = left; |
| 4356 |
|
|
#endif |
| 4357 |
|
|
} |
| 4358 |
|
|
|
| 4359 |
|
|
// Set eyes view offsets matrices for stereo rendering |
| 4360 |
|
✗ |
void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) |
| 4361 |
|
|
{ |
| 4362 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4363 |
|
✗ |
RLGL.State.viewOffsetStereo[0] = right; |
| 4364 |
|
✗ |
RLGL.State.viewOffsetStereo[1] = left; |
| 4365 |
|
|
#endif |
| 4366 |
|
|
} |
| 4367 |
|
|
|
| 4368 |
|
|
// Load and draw a quad in NDC |
| 4369 |
|
✗ |
void rlLoadDrawQuad(void) |
| 4370 |
|
|
{ |
| 4371 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4372 |
|
✗ |
unsigned int quadVAO = 0; |
| 4373 |
|
✗ |
unsigned int quadVBO = 0; |
| 4374 |
|
|
|
| 4375 |
|
✗ |
float vertices[] = { |
| 4376 |
|
|
// Positions Texcoords |
| 4377 |
|
|
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, |
| 4378 |
|
|
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, |
| 4379 |
|
|
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, |
| 4380 |
|
|
1.0f, -1.0f, 0.0f, 1.0f, 0.0f, |
| 4381 |
|
|
}; |
| 4382 |
|
|
|
| 4383 |
|
|
// Gen VAO to contain VBO |
| 4384 |
|
✗ |
glGenVertexArrays(1, &quadVAO); |
| 4385 |
|
✗ |
glBindVertexArray(quadVAO); |
| 4386 |
|
|
|
| 4387 |
|
|
// Gen and fill vertex buffer (VBO) |
| 4388 |
|
✗ |
glGenBuffers(1, &quadVBO); |
| 4389 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, quadVBO); |
| 4390 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); |
| 4391 |
|
|
|
| 4392 |
|
|
// Bind vertex attributes (position, texcoords) |
| 4393 |
|
✗ |
glEnableVertexAttribArray(0); |
| 4394 |
|
✗ |
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions |
| 4395 |
|
✗ |
glEnableVertexAttribArray(1); |
| 4396 |
|
✗ |
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords |
| 4397 |
|
|
|
| 4398 |
|
|
// Draw quad |
| 4399 |
|
✗ |
glBindVertexArray(quadVAO); |
| 4400 |
|
✗ |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 4401 |
|
✗ |
glBindVertexArray(0); |
| 4402 |
|
|
|
| 4403 |
|
|
// Delete buffers (VBO and VAO) |
| 4404 |
|
✗ |
glDeleteBuffers(1, &quadVBO); |
| 4405 |
|
✗ |
glDeleteVertexArrays(1, &quadVAO); |
| 4406 |
|
|
#endif |
| 4407 |
|
|
} |
| 4408 |
|
|
|
| 4409 |
|
|
// Load and draw a cube in NDC |
| 4410 |
|
✗ |
void rlLoadDrawCube(void) |
| 4411 |
|
|
{ |
| 4412 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4413 |
|
✗ |
unsigned int cubeVAO = 0; |
| 4414 |
|
✗ |
unsigned int cubeVBO = 0; |
| 4415 |
|
|
|
| 4416 |
|
✗ |
float vertices[] = { |
| 4417 |
|
|
// Positions Normals Texcoords |
| 4418 |
|
|
-1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, |
| 4419 |
|
|
1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, |
| 4420 |
|
|
1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, |
| 4421 |
|
|
1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, |
| 4422 |
|
|
-1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, |
| 4423 |
|
|
-1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, |
| 4424 |
|
|
-1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, |
| 4425 |
|
|
1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, |
| 4426 |
|
|
1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, |
| 4427 |
|
|
1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, |
| 4428 |
|
|
-1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, |
| 4429 |
|
|
-1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, |
| 4430 |
|
|
-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, |
| 4431 |
|
|
-1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, |
| 4432 |
|
|
-1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| 4433 |
|
|
-1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| 4434 |
|
|
-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 4435 |
|
|
-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, |
| 4436 |
|
|
1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, |
| 4437 |
|
|
1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| 4438 |
|
|
1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, |
| 4439 |
|
|
1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| 4440 |
|
|
1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, |
| 4441 |
|
|
1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 4442 |
|
|
-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, |
| 4443 |
|
|
1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, |
| 4444 |
|
|
1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, |
| 4445 |
|
|
1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, |
| 4446 |
|
|
-1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, |
| 4447 |
|
|
-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, |
| 4448 |
|
|
-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, |
| 4449 |
|
|
1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, |
| 4450 |
|
|
1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, |
| 4451 |
|
|
1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, |
| 4452 |
|
|
-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, |
| 4453 |
|
|
-1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f |
| 4454 |
|
|
}; |
| 4455 |
|
|
|
| 4456 |
|
|
// Gen VAO to contain VBO |
| 4457 |
|
✗ |
glGenVertexArrays(1, &cubeVAO); |
| 4458 |
|
✗ |
glBindVertexArray(cubeVAO); |
| 4459 |
|
|
|
| 4460 |
|
|
// Gen and fill vertex buffer (VBO) |
| 4461 |
|
✗ |
glGenBuffers(1, &cubeVBO); |
| 4462 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); |
| 4463 |
|
✗ |
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| 4464 |
|
|
|
| 4465 |
|
|
// Bind vertex attributes (position, normals, texcoords) |
| 4466 |
|
✗ |
glBindVertexArray(cubeVAO); |
| 4467 |
|
✗ |
glEnableVertexAttribArray(0); |
| 4468 |
|
✗ |
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions |
| 4469 |
|
✗ |
glEnableVertexAttribArray(1); |
| 4470 |
|
✗ |
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals |
| 4471 |
|
✗ |
glEnableVertexAttribArray(2); |
| 4472 |
|
✗ |
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords |
| 4473 |
|
✗ |
glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 4474 |
|
✗ |
glBindVertexArray(0); |
| 4475 |
|
|
|
| 4476 |
|
|
// Draw cube |
| 4477 |
|
✗ |
glBindVertexArray(cubeVAO); |
| 4478 |
|
✗ |
glDrawArrays(GL_TRIANGLES, 0, 36); |
| 4479 |
|
✗ |
glBindVertexArray(0); |
| 4480 |
|
|
|
| 4481 |
|
|
// Delete VBO and VAO |
| 4482 |
|
✗ |
glDeleteBuffers(1, &cubeVBO); |
| 4483 |
|
✗ |
glDeleteVertexArrays(1, &cubeVAO); |
| 4484 |
|
|
#endif |
| 4485 |
|
|
} |
| 4486 |
|
|
|
| 4487 |
|
|
// Get name string for pixel format |
| 4488 |
|
✗ |
const char *rlGetPixelFormatName(unsigned int format) |
| 4489 |
|
|
{ |
| 4490 |
|
✗ |
switch (format) |
| 4491 |
|
|
{ |
| 4492 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) |
| 4493 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) |
| 4494 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp |
| 4495 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp |
| 4496 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) |
| 4497 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) |
| 4498 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp |
| 4499 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) |
| 4500 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) |
| 4501 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) |
| 4502 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) |
| 4503 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) |
| 4504 |
|
✗ |
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) |
| 4505 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) |
| 4506 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) |
| 4507 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp |
| 4508 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp |
| 4509 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp |
| 4510 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp |
| 4511 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp |
| 4512 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp |
| 4513 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp |
| 4514 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp |
| 4515 |
|
✗ |
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp |
| 4516 |
|
✗ |
default: return "UNKNOWN"; break; |
| 4517 |
|
|
} |
| 4518 |
|
|
} |
| 4519 |
|
|
|
| 4520 |
|
|
//---------------------------------------------------------------------------------- |
| 4521 |
|
|
// Module specific Functions Definition |
| 4522 |
|
|
//---------------------------------------------------------------------------------- |
| 4523 |
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
| 4524 |
|
|
// Load default shader (just vertex positioning and texture coloring) |
| 4525 |
|
|
// NOTE: This shader program is used for internal buffers |
| 4526 |
|
|
// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs |
| 4527 |
|
✗ |
static void rlLoadShaderDefault(void) |
| 4528 |
|
|
{ |
| 4529 |
|
✗ |
RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); |
| 4530 |
|
|
|
| 4531 |
|
|
// NOTE: All locations must be reseted to -1 (no location) |
| 4532 |
|
✗ |
for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; |
| 4533 |
|
|
|
| 4534 |
|
|
// Vertex shader directly defined, no external file required |
| 4535 |
|
|
const char *defaultVShaderCode = |
| 4536 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 4537 |
|
|
"#version 120 \n" |
| 4538 |
|
|
"attribute vec3 vertexPosition; \n" |
| 4539 |
|
|
"attribute vec2 vertexTexCoord; \n" |
| 4540 |
|
|
"attribute vec4 vertexColor; \n" |
| 4541 |
|
|
"varying vec2 fragTexCoord; \n" |
| 4542 |
|
|
"varying vec4 fragColor; \n" |
| 4543 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 4544 |
|
|
"#version 330 \n" |
| 4545 |
|
|
"in vec3 vertexPosition; \n" |
| 4546 |
|
|
"in vec2 vertexTexCoord; \n" |
| 4547 |
|
|
"in vec4 vertexColor; \n" |
| 4548 |
|
|
"out vec2 fragTexCoord; \n" |
| 4549 |
|
|
"out vec4 fragColor; \n" |
| 4550 |
|
|
#endif |
| 4551 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 4552 |
|
|
"#version 100 \n" |
| 4553 |
|
|
"precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) |
| 4554 |
|
|
"attribute vec3 vertexPosition; \n" |
| 4555 |
|
|
"attribute vec2 vertexTexCoord; \n" |
| 4556 |
|
|
"attribute vec4 vertexColor; \n" |
| 4557 |
|
|
"varying vec2 fragTexCoord; \n" |
| 4558 |
|
|
"varying vec4 fragColor; \n" |
| 4559 |
|
|
#endif |
| 4560 |
|
|
"uniform mat4 mvp; \n" |
| 4561 |
|
|
"void main() \n" |
| 4562 |
|
|
"{ \n" |
| 4563 |
|
|
" fragTexCoord = vertexTexCoord; \n" |
| 4564 |
|
|
" fragColor = vertexColor; \n" |
| 4565 |
|
|
" gl_Position = mvp*vec4(vertexPosition, 1.0); \n" |
| 4566 |
|
|
"} \n"; |
| 4567 |
|
|
|
| 4568 |
|
|
// Fragment shader directly defined, no external file required |
| 4569 |
|
|
const char *defaultFShaderCode = |
| 4570 |
|
|
#if defined(GRAPHICS_API_OPENGL_21) |
| 4571 |
|
|
"#version 120 \n" |
| 4572 |
|
|
"varying vec2 fragTexCoord; \n" |
| 4573 |
|
|
"varying vec4 fragColor; \n" |
| 4574 |
|
|
"uniform sampler2D texture0; \n" |
| 4575 |
|
|
"uniform vec4 colDiffuse; \n" |
| 4576 |
|
|
"void main() \n" |
| 4577 |
|
|
"{ \n" |
| 4578 |
|
|
" vec4 texelColor = texture2D(texture0, fragTexCoord); \n" |
| 4579 |
|
|
" gl_FragColor = texelColor*colDiffuse*fragColor; \n" |
| 4580 |
|
|
"} \n"; |
| 4581 |
|
|
#elif defined(GRAPHICS_API_OPENGL_33) |
| 4582 |
|
|
"#version 330 \n" |
| 4583 |
|
|
"in vec2 fragTexCoord; \n" |
| 4584 |
|
|
"in vec4 fragColor; \n" |
| 4585 |
|
|
"out vec4 finalColor; \n" |
| 4586 |
|
|
"uniform sampler2D texture0; \n" |
| 4587 |
|
|
"uniform vec4 colDiffuse; \n" |
| 4588 |
|
|
"void main() \n" |
| 4589 |
|
|
"{ \n" |
| 4590 |
|
|
" vec4 texelColor = texture(texture0, fragTexCoord); \n" |
| 4591 |
|
|
" finalColor = texelColor*colDiffuse*fragColor; \n" |
| 4592 |
|
|
"} \n"; |
| 4593 |
|
|
#endif |
| 4594 |
|
|
#if defined(GRAPHICS_API_OPENGL_ES2) |
| 4595 |
|
|
"#version 100 \n" |
| 4596 |
|
|
"precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) |
| 4597 |
|
|
"varying vec2 fragTexCoord; \n" |
| 4598 |
|
|
"varying vec4 fragColor; \n" |
| 4599 |
|
|
"uniform sampler2D texture0; \n" |
| 4600 |
|
|
"uniform vec4 colDiffuse; \n" |
| 4601 |
|
|
"void main() \n" |
| 4602 |
|
|
"{ \n" |
| 4603 |
|
|
" vec4 texelColor = texture2D(texture0, fragTexCoord); \n" |
| 4604 |
|
|
" gl_FragColor = texelColor*colDiffuse*fragColor; \n" |
| 4605 |
|
|
"} \n"; |
| 4606 |
|
|
#endif |
| 4607 |
|
|
|
| 4608 |
|
|
// NOTE: Compiled vertex/fragment shaders are not deleted, |
| 4609 |
|
|
// they are kept for re-use as default shaders in case some shader loading fails |
| 4610 |
|
✗ |
RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader |
| 4611 |
|
✗ |
RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader |
| 4612 |
|
|
|
| 4613 |
|
✗ |
RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); |
| 4614 |
|
|
|
| 4615 |
|
✗ |
if (RLGL.State.defaultShaderId > 0) |
| 4616 |
|
|
{ |
| 4617 |
|
✗ |
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); |
| 4618 |
|
|
|
| 4619 |
|
|
// Set default shader locations: attributes locations |
| 4620 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexPosition"); |
| 4621 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexTexCoord"); |
| 4622 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexColor"); |
| 4623 |
|
|
|
| 4624 |
|
|
// Set default shader locations: uniform locations |
| 4625 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, "mvp"); |
| 4626 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "colDiffuse"); |
| 4627 |
|
✗ |
RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "texture0"); |
| 4628 |
|
|
} |
| 4629 |
|
✗ |
else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); |
| 4630 |
|
|
} |
| 4631 |
|
|
|
| 4632 |
|
|
// Unload default shader |
| 4633 |
|
|
// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs |
| 4634 |
|
✗ |
static void rlUnloadShaderDefault(void) |
| 4635 |
|
|
{ |
| 4636 |
|
✗ |
glUseProgram(0); |
| 4637 |
|
|
|
| 4638 |
|
✗ |
glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); |
| 4639 |
|
✗ |
glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); |
| 4640 |
|
✗ |
glDeleteShader(RLGL.State.defaultVShaderId); |
| 4641 |
|
✗ |
glDeleteShader(RLGL.State.defaultFShaderId); |
| 4642 |
|
|
|
| 4643 |
|
✗ |
glDeleteProgram(RLGL.State.defaultShaderId); |
| 4644 |
|
|
|
| 4645 |
|
✗ |
RL_FREE(RLGL.State.defaultShaderLocs); |
| 4646 |
|
|
|
| 4647 |
|
✗ |
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); |
| 4648 |
|
|
} |
| 4649 |
|
|
|
| 4650 |
|
|
#if defined(RLGL_SHOW_GL_DETAILS_INFO) |
| 4651 |
|
|
// Get compressed format official GL identifier name |
| 4652 |
|
|
static char *rlGetCompressedFormatName(int format) |
| 4653 |
|
|
{ |
| 4654 |
|
|
switch (format) |
| 4655 |
|
|
{ |
| 4656 |
|
|
// GL_EXT_texture_compression_s3tc |
| 4657 |
|
|
case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; |
| 4658 |
|
|
case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; |
| 4659 |
|
|
case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; |
| 4660 |
|
|
case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; |
| 4661 |
|
|
// GL_3DFX_texture_compression_FXT1 |
| 4662 |
|
|
case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; |
| 4663 |
|
|
case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; |
| 4664 |
|
|
// GL_IMG_texture_compression_pvrtc |
| 4665 |
|
|
case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; |
| 4666 |
|
|
case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; |
| 4667 |
|
|
case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; |
| 4668 |
|
|
case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; |
| 4669 |
|
|
// GL_OES_compressed_ETC1_RGB8_texture |
| 4670 |
|
|
case 0x8D64: return "GL_ETC1_RGB8_OES"; break; |
| 4671 |
|
|
// GL_ARB_texture_compression_rgtc |
| 4672 |
|
|
case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; |
| 4673 |
|
|
case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; |
| 4674 |
|
|
case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; |
| 4675 |
|
|
case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; |
| 4676 |
|
|
// GL_ARB_texture_compression_bptc |
| 4677 |
|
|
case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; |
| 4678 |
|
|
case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; |
| 4679 |
|
|
case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; |
| 4680 |
|
|
case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; |
| 4681 |
|
|
// GL_ARB_ES3_compatibility |
| 4682 |
|
|
case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; |
| 4683 |
|
|
case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; |
| 4684 |
|
|
case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; |
| 4685 |
|
|
case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; |
| 4686 |
|
|
case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; |
| 4687 |
|
|
case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; |
| 4688 |
|
|
case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; |
| 4689 |
|
|
case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; |
| 4690 |
|
|
case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; |
| 4691 |
|
|
case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; |
| 4692 |
|
|
// GL_KHR_texture_compression_astc_hdr |
| 4693 |
|
|
case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; |
| 4694 |
|
|
case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; |
| 4695 |
|
|
case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; |
| 4696 |
|
|
case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; |
| 4697 |
|
|
case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; |
| 4698 |
|
|
case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; |
| 4699 |
|
|
case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; |
| 4700 |
|
|
case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; |
| 4701 |
|
|
case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; |
| 4702 |
|
|
case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; |
| 4703 |
|
|
case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; |
| 4704 |
|
|
case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; |
| 4705 |
|
|
case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; |
| 4706 |
|
|
case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; |
| 4707 |
|
|
case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; |
| 4708 |
|
|
case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; |
| 4709 |
|
|
case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; |
| 4710 |
|
|
case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; |
| 4711 |
|
|
case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; |
| 4712 |
|
|
case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; |
| 4713 |
|
|
case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; |
| 4714 |
|
|
case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; |
| 4715 |
|
|
case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; |
| 4716 |
|
|
case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; |
| 4717 |
|
|
case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; |
| 4718 |
|
|
case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; |
| 4719 |
|
|
case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; |
| 4720 |
|
|
case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; |
| 4721 |
|
|
default: return "GL_COMPRESSED_UNKNOWN"; break; |
| 4722 |
|
|
} |
| 4723 |
|
|
} |
| 4724 |
|
|
#endif // RLGL_SHOW_GL_DETAILS_INFO |
| 4725 |
|
|
|
| 4726 |
|
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 |
| 4727 |
|
|
|
| 4728 |
|
|
// Get pixel data size in bytes (image or texture) |
| 4729 |
|
|
// NOTE: Size depends on pixel format |
| 4730 |
|
|
static int rlGetPixelDataSize(int width, int height, int format) |
| 4731 |
|
|
{ |
| 4732 |
|
|
int dataSize = 0; // Size in bytes |
| 4733 |
|
|
int bpp = 0; // Bits per pixel |
| 4734 |
|
|
|
| 4735 |
|
✗ |
switch (format) |
| 4736 |
|
|
{ |
| 4737 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; |
| 4738 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: |
| 4739 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: |
| 4740 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: |
| 4741 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; |
| 4742 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; |
| 4743 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; |
| 4744 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; |
| 4745 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; |
| 4746 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; |
| 4747 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; |
| 4748 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; |
| 4749 |
|
|
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; |
| 4750 |
|
|
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: |
| 4751 |
|
|
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: |
| 4752 |
|
|
case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: |
| 4753 |
|
|
case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: |
| 4754 |
|
|
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: |
| 4755 |
|
|
case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; |
| 4756 |
|
|
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: |
| 4757 |
|
|
case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: |
| 4758 |
|
|
case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: |
| 4759 |
|
|
case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; |
| 4760 |
|
|
case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; |
| 4761 |
|
|
default: break; |
| 4762 |
|
|
} |
| 4763 |
|
|
|
| 4764 |
|
✗ |
dataSize = width*height*bpp/8; // Total data size in bytes |
| 4765 |
|
|
|
| 4766 |
|
|
// Most compressed formats works on 4x4 blocks, |
| 4767 |
|
|
// if texture is smaller, minimum dataSize is 8 or 16 |
| 4768 |
|
✗ |
if ((width < 4) && (height < 4)) |
| 4769 |
|
|
{ |
| 4770 |
|
✗ |
if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; |
| 4771 |
|
✗ |
else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; |
| 4772 |
|
|
} |
| 4773 |
|
|
|
| 4774 |
|
|
return dataSize; |
| 4775 |
|
|
} |
| 4776 |
|
|
|
| 4777 |
|
|
// Auxiliar math functions |
| 4778 |
|
|
|
| 4779 |
|
|
// Get identity matrix |
| 4780 |
|
|
static Matrix rlMatrixIdentity(void) |
| 4781 |
|
|
{ |
| 4782 |
|
|
Matrix result = { |
| 4783 |
|
|
1.0f, 0.0f, 0.0f, 0.0f, |
| 4784 |
|
|
0.0f, 1.0f, 0.0f, 0.0f, |
| 4785 |
|
|
0.0f, 0.0f, 1.0f, 0.0f, |
| 4786 |
|
|
0.0f, 0.0f, 0.0f, 1.0f |
| 4787 |
|
|
}; |
| 4788 |
|
|
|
| 4789 |
|
✗ |
return result; |
| 4790 |
|
|
} |
| 4791 |
|
|
|
| 4792 |
|
|
// Get two matrix multiplication |
| 4793 |
|
|
// NOTE: When multiplying matrices... the order matters! |
| 4794 |
|
✗ |
static Matrix rlMatrixMultiply(Matrix left, Matrix right) |
| 4795 |
|
|
{ |
| 4796 |
|
|
Matrix result = { 0 }; |
| 4797 |
|
|
|
| 4798 |
|
✗ |
result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; |
| 4799 |
|
✗ |
result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; |
| 4800 |
|
✗ |
result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; |
| 4801 |
|
✗ |
result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; |
| 4802 |
|
✗ |
result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; |
| 4803 |
|
✗ |
result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; |
| 4804 |
|
✗ |
result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; |
| 4805 |
|
✗ |
result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; |
| 4806 |
|
✗ |
result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; |
| 4807 |
|
✗ |
result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; |
| 4808 |
|
✗ |
result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; |
| 4809 |
|
✗ |
result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; |
| 4810 |
|
✗ |
result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; |
| 4811 |
|
✗ |
result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; |
| 4812 |
|
✗ |
result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; |
| 4813 |
|
✗ |
result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; |
| 4814 |
|
|
|
| 4815 |
|
✗ |
return result; |
| 4816 |
|
|
} |
| 4817 |
|
|
|
| 4818 |
|
|
#endif // RLGL_IMPLEMENTATION |
| 4819 |
|
|
|