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/* |
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* Filename: system_handle_click.c |
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* Path: sources/System |
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* Created Date: Friday, September 29th 2023, 12:56:22 am |
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* Author: osvegn |
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* |
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* Copyright (c) 2023 our_rpg |
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*/ |
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#include "systems.h" |
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#include "vector.h" |
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#include "world_entity.h" |
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#include "world_resource.h" |
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#include "resources.h" |
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#include "components.h" |
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#include <raylib.h> |
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int system_handle_click_constructor(system_t *system) |
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{ |
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system->type = S_HANDLE_CLICK; |
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system->run = &system_handle_click; |
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system->active = true; |
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return 0; |
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} |
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int system_handle_click(void *world) |
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{ |
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vector_t entities = {0}; |
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int rvalue = world_join_entities(world, &entities, 1, C_CLICKABLE); |
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resource_t *r = world_get_resource_by_type(world, R_CAMERA); |
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entity_t *e = 0; |
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component_t *c = 0; |
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Vector2 mouse_position = GetMousePosition(); |
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Vector2 old_mouse_position = {0}; |
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if (r) { |
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Vector2 camera_position = (Camera2D *){r->data}->target; |
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mouse_position.x += camera_position.x; |
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mouse_position.y += camera_position.y; |
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camera_position = (Camera2D *){r->data}->offset; |
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mouse_position.x -= camera_position.x; |
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mouse_position.y -= camera_position.y; |
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} |
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old_mouse_position = mouse_position; |
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if (!IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { |
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return (0); |
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} |
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for (unsigned int i = 0; i < entities.size(&entities); i++) { |
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mouse_position = old_mouse_position; |
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e = *(entity_t **)entities.at(&entities, i); |
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if (entity_contains_component_by_type(e, C_POSITION) && entity_contains_component_by_type(e, C_SIZE)) { |
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c = entity_get_component(e, C_POSITION); |
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mouse_position.x -= (ecs_vector2f_t *){c->data}->x; |
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mouse_position.y -= (ecs_vector2f_t *){c->data}->y; |
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if (mouse_position.x < 0 || mouse_position.y < 0) |
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continue; |
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c = entity_get_component(e, C_SIZE); |
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if (mouse_position.x > (ecs_vector2i_t *){c->data}->x || mouse_position.y > (ecs_vector2i_t *){c->data}->y) |
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continue; |
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printf("Click!\n"); |
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} else { |
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printf("Click! (without position or size)\n"); |
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} |
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} |
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return 0; |
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} |
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