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/* |
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* Filename: system_move_controllable.c |
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* Path: sources/System |
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* Created Date: Saturday, September 16th 2023, 4:09:34 am |
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* Author: osvegn |
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* |
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* Copyright (c) 2023 our_rpg |
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*/ |
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#include "systems.h" |
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#include "raylib.h" |
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#include "vector.h" |
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#include "world.h" |
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#include "world_entity.h" |
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#include "components.h" |
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int system_move_controllable_constructor(system_t *system) |
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{ |
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system->type = S_MOVE_CONTROLLABLE; |
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system->run = &system_move_controllable; |
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system->active = true; |
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return 0; |
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} |
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static int system_move_controllable(void *world) |
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{ |
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vector_t entities = {0}; |
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int rvalue = world_join_entities(world, &entities, 3, C_CONTROLLABLE, C_VELOCITY, C_SPEED); |
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ecs_vector2i_t movement = {0}; |
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ecs_vector2i_t offset = {0}; |
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entity_t *e = 0; |
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component_t *c_speed = 0; |
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component_t *c_velocity = 0; |
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if (rvalue <= 0) |
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return 0; |
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if (IsKeyDown(KEY_A)) |
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offset.x = -1; |
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if (IsKeyDown(KEY_D)) |
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offset.x = 1; |
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if (IsKeyDown(KEY_W)) |
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offset.y = -1; |
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if (IsKeyDown(KEY_S)) |
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offset.y = 1; |
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for (unsigned int i = 0; i < entities.size(&entities); i++) { |
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e = *(entity_t **)entities.at(&entities, i); |
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c_speed = entity_get_component(e, C_SPEED); |
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c_velocity = entity_get_component(e, C_VELOCITY); |
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movement.x = offset.x * *(int *){c_speed->data}; |
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movement.y = offset.y * *(int *){c_speed->data}; |
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component_velocity_set(c_velocity, &movement); |
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} |
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return 0; |
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} |
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