| Line |
Branch |
Exec |
Source |
| 1 |
|
|
/* |
| 2 |
|
|
* Filename: system_move_controllable.c |
| 3 |
|
|
* Path: sources/System |
| 4 |
|
|
* Created Date: Saturday, September 16th 2023, 4:09:34 am |
| 5 |
|
|
* Author: osvegn |
| 6 |
|
|
* |
| 7 |
|
|
* Copyright (c) 2023 our_rpg |
| 8 |
|
|
*/ |
| 9 |
|
|
|
| 10 |
|
|
#include "systems.h" |
| 11 |
|
|
#include "raylib.h" |
| 12 |
|
|
#include "vector.h" |
| 13 |
|
|
#include "world.h" |
| 14 |
|
|
#include "world_entity.h" |
| 15 |
|
|
#include "components.h" |
| 16 |
|
|
|
| 17 |
|
✗ |
int system_move_controllable_constructor(system_t *system) |
| 18 |
|
|
{ |
| 19 |
|
✗ |
system->type = S_MOVE_CONTROLLABLE; |
| 20 |
|
✗ |
system->run = &system_move_controllable; |
| 21 |
|
✗ |
system->active = true; |
| 22 |
|
✗ |
return 0; |
| 23 |
|
|
} |
| 24 |
|
|
|
| 25 |
|
✗ |
static int system_move_controllable(void *world) |
| 26 |
|
|
{ |
| 27 |
|
✗ |
vector_t entities = {0}; |
| 28 |
|
✗ |
int rvalue = world_join_entities(world, &entities, 3, C_CONTROLLABLE, C_VELOCITY, C_SPEED); |
| 29 |
|
✗ |
ecs_vector2i_t movement = {0}; |
| 30 |
|
|
ecs_vector2i_t offset = {0}; |
| 31 |
|
|
entity_t *e = 0; |
| 32 |
|
|
component_t *c_speed = 0; |
| 33 |
|
|
component_t *c_velocity = 0; |
| 34 |
|
|
|
| 35 |
|
✗ |
if (rvalue <= 0) |
| 36 |
|
|
return 0; |
| 37 |
|
✗ |
if (IsKeyDown(KEY_A)) |
| 38 |
|
|
offset.x = -1; |
| 39 |
|
✗ |
if (IsKeyDown(KEY_D)) |
| 40 |
|
|
offset.x = 1; |
| 41 |
|
✗ |
if (IsKeyDown(KEY_W)) |
| 42 |
|
|
offset.y = -1; |
| 43 |
|
✗ |
if (IsKeyDown(KEY_S)) |
| 44 |
|
|
offset.y = 1; |
| 45 |
|
✗ |
for (unsigned int i = 0; i < entities.size(&entities); i++) { |
| 46 |
|
✗ |
e = *(entity_t **)entities.at(&entities, i); |
| 47 |
|
✗ |
c_speed = entity_get_component(e, C_SPEED); |
| 48 |
|
✗ |
c_velocity = entity_get_component(e, C_VELOCITY); |
| 49 |
|
✗ |
movement.x = offset.x * *(int *){c_speed->data}; |
| 50 |
|
✗ |
movement.y = offset.y * *(int *){c_speed->data}; |
| 51 |
|
✗ |
component_velocity_set(c_velocity, &movement); |
| 52 |
|
|
} |
| 53 |
|
|
return 0; |
| 54 |
|
|
} |
| 55 |
|
|
|