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/* |
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* Filename: system_reset_game_clock.c |
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* Path: sources/System |
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* Created Date: Saturday, September 16th 2023, 4:09:34 am |
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* Author: osvegn |
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* |
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* Copyright (c) 2023 our_rpg |
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*/ |
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#include "systems.h" |
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#include "raylib.h" |
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#include "vector.h" |
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#include "world.h" |
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#include "world_entity.h" |
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#include "world_resource.h" |
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#include "components.h" |
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#ifdef __linux__ |
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#include <sys/time.h> |
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#endif |
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#include "resources.h" |
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int system_reset_game_clock_constructor(system_t *system) |
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{ |
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system->type = S_RESET_GAME_CLOCK; |
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system->run = &system_reset_game_clock; |
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system->active = true; |
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return 0; |
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} |
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int system_reset_game_clock(void *world) |
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{ |
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#ifdef __linux__ |
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struct timeval new; |
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resource_t *game_clock = world_get_resource_by_type(world, R_GAME_CLOCK); |
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gettimeofday(&new, NULL); |
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resource_game_clock_set(game_clock, &new); |
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#endif |
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return 0; |
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} |
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