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/* |
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The MIT License (MIT) |
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Copyright (c) 2021 Johann Nadalutti. |
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Permission is hereby granted, free of charge, to any person obtaining a copy |
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of this software and associated documentation files (the "Software"), to deal |
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in the Software without restriction, including without limitation the rights |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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copies of the Software, and to permit persons to whom the Software is |
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furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included in |
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all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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THE SOFTWARE. |
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vox_loader - v1.01 |
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no warranty implied; use at your own risk |
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Do this: |
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#define VOX_LOADER_INCLUDE__H |
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before you include this file in* one* C or C++ file to create the implementation. |
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// i.e. it should look like this: |
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#include ... |
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#include ... |
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#include ... |
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#define VOX_LOADER_INCLUDE__H |
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#include "vox_loader.h" |
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revision history: |
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1.00 (2021-09-03) first released version |
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1.01 (2021-09-07) Support custom memory allocators |
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Removed Raylib dependencies |
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Changed Vox_LoadFileName to Vox_LoadFromMemory |
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1.02 (2021-09-10) @raysan5: Reviewed some formating |
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1.03 (2021-10-02) @catmanl: Reduce warnings on gcc |
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1.04 (2021-10-17) @warzes: Fixing the error of loading VOX models |
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*/ |
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#ifndef VOX_LOADER_H |
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#define VOX_LOADER_H |
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// Allow custom memory allocators |
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#ifndef VOX_MALLOC |
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#define VOX_MALLOC(sz) malloc(sz) |
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#endif |
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#ifndef VOX_CALLOC |
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#define VOX_CALLOC(n,sz) calloc(n,sz) |
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#endif |
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#ifndef VOX_REALLOC |
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#define VOX_REALLOC(n,sz) realloc(n,sz) |
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#endif |
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#ifndef VOX_FREE |
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#define VOX_FREE(p) free(p) |
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#endif |
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#define VOX_SUCCESS (0) |
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#define VOX_ERROR_FILE_NOT_FOUND (-1) |
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#define VOX_ERROR_INVALID_FORMAT (-2) |
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#define VOX_ERROR_FILE_VERSION_NOT_MATCH (-3) |
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// VoxColor, 4 components, R8G8B8A8 (32bit) |
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typedef struct { |
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unsigned char r, g, b, a; |
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} VoxColor; |
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// VoxVector3, 3 components |
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typedef struct { |
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float x, y, z; |
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} VoxVector3; |
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typedef struct { |
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VoxVector3* array; |
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int used, size; |
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} ArrayVector3; |
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typedef struct { |
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VoxColor* array; |
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int used, size; |
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} ArrayColor; |
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typedef struct { |
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unsigned short* array; |
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int used, size; |
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} ArrayUShort; |
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// A chunk that contain voxels |
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typedef struct { |
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unsigned char* m_array; //If Sparse != null |
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int arraySize; //Size for m_array in bytes (DEBUG ONLY) |
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} CubeChunk3D; |
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// Array for voxels |
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// Array is divised into chunks of CHUNKSIZE*CHUNKSIZE*CHUNKSIZE voxels size |
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typedef struct { |
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// Array size in voxels |
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int sizeX; |
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int sizeY; |
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int sizeZ; |
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// Chunks size into array (array is divised into chunks) |
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int chunksSizeX; |
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int chunksSizeY; |
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int chunksSizeZ; |
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// Chunks array |
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CubeChunk3D* m_arrayChunks; |
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int arrayChunksSize; // Size for m_arrayChunks in bytes (DEBUG ONLY) |
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int ChunkFlattenOffset; |
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int chunksAllocated; |
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int chunksTotal; |
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// Arrays for mesh build |
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ArrayVector3 vertices; |
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ArrayUShort indices; |
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ArrayColor colors; |
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//Palette for voxels |
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VoxColor palette[256]; |
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} VoxArray3D; |
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#if defined(__cplusplus) |
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extern "C" { // Prevents name mangling of functions |
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#endif |
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// Functions |
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int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray); |
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void Vox_FreeArrays(VoxArray3D* voxarray); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif // VOX_LOADER_H |
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//// end header file ///////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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// Implementation |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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#ifdef VOX_LOADER_IMPLEMENTATION |
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#include <string.h> |
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#include <stdlib.h> |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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// ArrayUShort helper |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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static void initArrayUShort(ArrayUShort* a, int initialSize) |
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{ |
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a->array = VOX_MALLOC(initialSize * sizeof(unsigned short)); |
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a->used = 0; |
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a->size = initialSize; |
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} |
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static void insertArrayUShort(ArrayUShort* a, unsigned short element) |
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{ |
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if (a->used == a->size) |
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{ |
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a->size *= 2; |
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a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short)); |
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} |
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a->array[a->used++] = element; |
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} |
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static void freeArrayUShort(ArrayUShort* a) |
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{ |
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VOX_FREE(a->array); |
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a->array = NULL; |
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a->used = a->size = 0; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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// ArrayVector3 helper |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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static void initArrayVector3(ArrayVector3* a, int initialSize) |
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{ |
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a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3)); |
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a->used = 0; |
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a->size = initialSize; |
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} |
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static void insertArrayVector3(ArrayVector3* a, VoxVector3 element) |
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{ |
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if (a->used == a->size) |
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{ |
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a->size *= 2; |
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a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3)); |
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} |
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a->array[a->used++] = element; |
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} |
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static void freeArrayVector3(ArrayVector3* a) |
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{ |
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VOX_FREE(a->array); |
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a->array = NULL; |
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a->used = a->size = 0; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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// ArrayColor helper |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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static void initArrayColor(ArrayColor* a, int initialSize) |
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{ |
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a->array = VOX_MALLOC(initialSize * sizeof(VoxColor)); |
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a->used = 0; |
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a->size = initialSize; |
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} |
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static void insertArrayColor(ArrayColor* a, VoxColor element) |
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{ |
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if (a->used == a->size) |
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{ |
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a->size *= 2; |
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a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor)); |
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} |
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a->array[a->used++] = element; |
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} |
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static void freeArrayColor(ArrayColor* a) |
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{ |
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VOX_FREE(a->array); |
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a->array = NULL; |
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a->used = a->size = 0; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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// Vox Loader |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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#define CHUNKSIZE 16 // chunk size (CHUNKSIZE*CHUNKSIZE*CHUNKSIZE) in voxels |
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#define CHUNKSIZE_OPSHIFT 4 // 1<<4=16 -> Warning depend of CHUNKSIZE |
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#define CHUNK_FLATTENOFFSET_OPSHIFT 8 // Warning depend of CHUNKSIZE |
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// |
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// used right handed system and CCW face |
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// |
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// indexes for voxelcoords, per face orientation |
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// |
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//# Y |
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//# | |
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//# o----X |
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//# / |
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//# Z 2------------3 |
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//# /| /| |
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//# 6------------7 | |
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//# | | | | |
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//# |0 ----------|- 1 |
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//# |/ |/ |
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//# 4------------5 |
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// |
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// CCW |
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const int fv[6][4] = { |
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{0, 2, 6, 4 }, //-X |
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{5, 7, 3, 1 }, //+X |
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{0, 4, 5, 1 }, //-y |
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{6, 2, 3, 7 }, //+y |
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{1, 3, 2, 0 }, //-Z |
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{4, 6, 7, 5 } //+Z |
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}; |
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const VoxVector3 SolidVertex[] = { |
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{0, 0, 0}, //0 |
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{1, 0, 0}, //1 |
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{0, 1, 0}, //2 |
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{1, 1, 0}, //3 |
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{0, 0, 1}, //4 |
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{1, 0, 1}, //5 |
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{0, 1, 1}, //6 |
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{1, 1, 1} //7 |
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}; |
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// Allocated VoxArray3D size |
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static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz) |
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{ |
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int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE); |
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int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE); |
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int sz = _sz + ((CHUNKSIZE - (_sz % CHUNKSIZE)) % CHUNKSIZE); |
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int chx = sx >> CHUNKSIZE_OPSHIFT; //Chunks Count in X |
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int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y |
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int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z |
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//VoxArray3D* parray = (VoxArray3D*)VOX_MALLOC(sizeof(VoxArray3D)); |
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pvoxarray->sizeX = sx; |
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pvoxarray->sizeY = sy; |
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pvoxarray->sizeZ = sz; |
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pvoxarray->chunksSizeX = chx; |
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pvoxarray->chunksSizeY = chy; |
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pvoxarray->chunksSizeZ = chz; |
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pvoxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y] |
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// Alloc chunks array |
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int size = sizeof(CubeChunk3D) * chx * chy * chz; |
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pvoxarray->m_arrayChunks = VOX_MALLOC(size); |
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pvoxarray->arrayChunksSize = size; |
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// Init chunks array |
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size = chx * chy * chz; |
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pvoxarray->chunksTotal = size; |
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pvoxarray->chunksAllocated = 0; |
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for (int i = 0; i < size; i++) |
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{ |
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pvoxarray->m_arrayChunks[i].m_array = 0; |
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pvoxarray->m_arrayChunks[i].arraySize = 0; |
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} |
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} |
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// Set voxel ID from its position into VoxArray3D |
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static void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned char id) |
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{ |
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// Get chunk from array pos |
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int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE; |
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int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE; |
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int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE; |
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int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY; |
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//if (offset > voxarray->arrayChunksSize) |
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//{ |
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// TraceLog(LOG_ERROR, "Out of array"); |
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//} |
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CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset]; |
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// Set Chunk |
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chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE); |
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chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE); |
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chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE); |
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if (chunk->m_array == 0) |
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{ |
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int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE; |
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chunk->m_array = VOX_MALLOC(size); |
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chunk->arraySize = size; |
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memset(chunk->m_array, 0, size); |
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pvoxarray->chunksAllocated++; |
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} |
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offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY; |
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//if (offset > chunk->arraySize) |
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//{ |
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// TraceLog(LOG_ERROR, "Out of array"); |
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//} |
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chunk->m_array[offset] = id; |
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} |
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// Get voxel ID from its position into VoxArray3D |
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static unsigned char Vox_GetVoxel(VoxArray3D* pvoxarray, int x, int y, int z) |
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{ |
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if (x < 0 || y < 0 || z < 0) return 0; |
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if (x >= pvoxarray->sizeX || y >= pvoxarray->sizeY || z >= pvoxarray->sizeZ) return 0; |
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// Get chunk from array pos |
383 |
|
✗ |
int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE; |
384 |
|
✗ |
int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE; |
385 |
|
✗ |
int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE; |
386 |
|
✗ |
int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY; |
387 |
|
|
|
388 |
|
|
//if (offset > voxarray->arrayChunksSize) |
389 |
|
|
//{ |
390 |
|
|
// TraceLog(LOG_ERROR, "Out of array"); |
391 |
|
|
//} |
392 |
|
|
|
393 |
|
✗ |
CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset]; |
394 |
|
|
|
395 |
|
|
// Set Chunk |
396 |
|
|
chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE); |
397 |
|
|
chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE); |
398 |
|
|
chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE); |
399 |
|
|
|
400 |
|
✗ |
if (chunk->m_array == 0) |
401 |
|
|
{ |
402 |
|
|
return 0; |
403 |
|
|
} |
404 |
|
|
|
405 |
|
✗ |
offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY; |
406 |
|
|
|
407 |
|
|
//if (offset > chunk->arraySize) |
408 |
|
|
//{ |
409 |
|
|
// TraceLog(LOG_ERROR, "Out of array"); |
410 |
|
|
//} |
411 |
|
✗ |
return chunk->m_array[offset]; |
412 |
|
|
|
413 |
|
|
} |
414 |
|
|
|
415 |
|
|
// Calc visibles faces from a voxel position |
416 |
|
✗ |
static unsigned char Vox_CalcFacesVisible(VoxArray3D* pvoxArray, int cx, int cy, int cz) |
417 |
|
|
{ |
418 |
|
✗ |
unsigned char idXm1 = Vox_GetVoxel(pvoxArray, cx - 1, cy, cz); |
419 |
|
✗ |
unsigned char idXp1 = Vox_GetVoxel(pvoxArray, cx + 1, cy, cz); |
420 |
|
|
|
421 |
|
✗ |
unsigned char idYm1 = Vox_GetVoxel(pvoxArray, cx, cy - 1, cz); |
422 |
|
✗ |
unsigned char idYp1 = Vox_GetVoxel(pvoxArray, cx, cy + 1, cz); |
423 |
|
|
|
424 |
|
✗ |
unsigned char idZm1 = Vox_GetVoxel(pvoxArray, cx, cy, cz - 1); |
425 |
|
✗ |
unsigned char idZp1 = Vox_GetVoxel(pvoxArray, cx, cy, cz + 1); |
426 |
|
|
|
427 |
|
|
unsigned char byVFMask = 0; |
428 |
|
|
|
429 |
|
|
//#-x |
430 |
|
✗ |
if (idXm1 == 0) byVFMask |= (1 << 0); |
431 |
|
|
|
432 |
|
|
//#+x |
433 |
|
✗ |
if (idXp1 == 0) byVFMask |= (1 << 1); |
434 |
|
|
|
435 |
|
|
//#-y |
436 |
|
✗ |
if (idYm1 == 0) byVFMask |= (1 << 2); |
437 |
|
|
|
438 |
|
|
//#+y |
439 |
|
✗ |
if (idYp1 == 0) byVFMask |= (1 << 3); |
440 |
|
|
|
441 |
|
|
//#-z |
442 |
|
✗ |
if (idZm1 == 0) byVFMask |= (1 << 4); |
443 |
|
|
|
444 |
|
|
//#+z |
445 |
|
✗ |
if (idZp1 == 0) byVFMask |= (1 << 5); |
446 |
|
|
|
447 |
|
✗ |
return byVFMask; |
448 |
|
|
} |
449 |
|
|
|
450 |
|
|
// Get a vertex position from a voxel's corner |
451 |
|
|
static VoxVector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex) |
452 |
|
|
{ |
453 |
|
|
float scale = 0.25; |
454 |
|
|
|
455 |
|
✗ |
VoxVector3 vtx = SolidVertex[_nNumVertex]; |
456 |
|
✗ |
vtx.x = (vtx.x + _wcx) * scale; |
457 |
|
✗ |
vtx.y = (vtx.y + _wcy) * scale; |
458 |
|
✗ |
vtx.z = (vtx.z + _wcz) * scale; |
459 |
|
|
|
460 |
|
|
return vtx; |
461 |
|
|
} |
462 |
|
|
|
463 |
|
|
// Build a voxel vertices/colors/indices |
464 |
|
✗ |
static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID) |
465 |
|
|
{ |
466 |
|
✗ |
unsigned char byVFMask = Vox_CalcFacesVisible(pvoxArray, x, y, z); |
467 |
|
|
|
468 |
|
✗ |
if (byVFMask == 0) return; |
469 |
|
|
|
470 |
|
|
int i, j; |
471 |
|
|
VoxVector3 vertComputed[8]; |
472 |
|
|
int bVertexComputed[8]; |
473 |
|
|
memset(vertComputed, 0, sizeof(vertComputed)); |
474 |
|
|
memset(bVertexComputed, 0, sizeof(bVertexComputed)); |
475 |
|
|
|
476 |
|
|
//For each Cube's faces |
477 |
|
✗ |
for (i = 0; i < 6; i++) // 6 faces |
478 |
|
|
{ |
479 |
|
✗ |
if ((byVFMask & (1 << i)) != 0) //If face is visible |
480 |
|
|
{ |
481 |
|
✗ |
for (j = 0; j < 4; j++) // 4 corners |
482 |
|
|
{ |
483 |
|
✗ |
int nNumVertex = fv[i][j]; //Face,Corner |
484 |
|
✗ |
if (bVertexComputed[nNumVertex] == 0) //if never calc |
485 |
|
|
{ |
486 |
|
✗ |
bVertexComputed[nNumVertex] = 1; |
487 |
|
✗ |
vertComputed[nNumVertex] = Vox_GetVertexPosition(x, y, z, nNumVertex); |
488 |
|
|
} |
489 |
|
|
} |
490 |
|
|
} |
491 |
|
|
} |
492 |
|
|
|
493 |
|
|
//Add face |
494 |
|
✗ |
for (i = 0; i < 6; i++)// 6 faces |
495 |
|
|
{ |
496 |
|
✗ |
if ((byVFMask & (1 << i)) == 0) |
497 |
|
✗ |
continue; //Face invisible |
498 |
|
|
|
499 |
|
✗ |
int v0 = fv[i][0]; //Face, Corner |
500 |
|
✗ |
int v1 = fv[i][1]; //Face, Corner |
501 |
|
✗ |
int v2 = fv[i][2]; //Face, Corner |
502 |
|
✗ |
int v3 = fv[i][3]; //Face, Corner |
503 |
|
|
|
504 |
|
|
//Arrays |
505 |
|
✗ |
int idx = pvoxArray->vertices.used; |
506 |
|
✗ |
insertArrayVector3(&pvoxArray->vertices, vertComputed[v0]); |
507 |
|
✗ |
insertArrayVector3(&pvoxArray->vertices, vertComputed[v1]); |
508 |
|
✗ |
insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]); |
509 |
|
✗ |
insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]); |
510 |
|
|
|
511 |
|
✗ |
VoxColor col = pvoxArray->palette[matID]; |
512 |
|
|
|
513 |
|
✗ |
insertArrayColor(&pvoxArray->colors, col); |
514 |
|
✗ |
insertArrayColor(&pvoxArray->colors, col); |
515 |
|
✗ |
insertArrayColor(&pvoxArray->colors, col); |
516 |
|
✗ |
insertArrayColor(&pvoxArray->colors, col); |
517 |
|
|
|
518 |
|
|
|
519 |
|
|
//v0 - v1 - v2, v0 - v2 - v3 |
520 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 0); |
521 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 2); |
522 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 1); |
523 |
|
|
|
524 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 0); |
525 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 3); |
526 |
|
✗ |
insertArrayUShort(&pvoxArray->indices, idx + 2); |
527 |
|
|
} |
528 |
|
|
} |
529 |
|
|
|
530 |
|
|
// MagicaVoxel *.vox file format Loader |
531 |
|
✗ |
int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray) |
532 |
|
|
{ |
533 |
|
|
////////////////////////////////////////////////// |
534 |
|
|
// Read VOX file |
535 |
|
|
// 4 bytes: magic number ('V' 'O' 'X' 'space') |
536 |
|
|
// 4 bytes: version number (current version is 150) |
537 |
|
|
|
538 |
|
|
// @raysan5: Reviewed (unsigned long) -> (unsigned int), possible issue with Ubuntu 18.04 64bit |
539 |
|
|
|
540 |
|
|
// @raysan5: reviewed signature loading |
541 |
|
|
|
542 |
|
|
unsigned char* fileData = pvoxData; |
543 |
|
|
unsigned char* fileDataPtr = fileData; |
544 |
|
✗ |
unsigned char* endfileDataPtr = fileData + voxDataSize; |
545 |
|
|
|
546 |
|
✗ |
if (strncmp((char*)fileDataPtr, "VOX ", 4) != 0) |
547 |
|
|
{ |
548 |
|
|
return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format" |
549 |
|
|
} |
550 |
|
|
|
551 |
|
|
fileDataPtr += 4; |
552 |
|
|
|
553 |
|
|
// @raysan5: reviewed version loading |
554 |
|
|
unsigned int version = 0; |
555 |
|
✗ |
version = ((unsigned int*)fileDataPtr)[0]; |
556 |
|
✗ |
fileDataPtr += 4; |
557 |
|
|
|
558 |
|
✗ |
if (version != 150 && version != 200) |
559 |
|
|
{ |
560 |
|
|
return VOX_ERROR_FILE_VERSION_NOT_MATCH; //"MagicaVoxel version doesn't match" |
561 |
|
|
} |
562 |
|
|
|
563 |
|
|
|
564 |
|
|
// header |
565 |
|
|
//4 bytes: chunk id |
566 |
|
|
//4 bytes: size of chunk contents (n) |
567 |
|
|
//4 bytes: total size of children chunks(m) |
568 |
|
|
|
569 |
|
|
//// chunk content |
570 |
|
|
//n bytes: chunk contents |
571 |
|
|
|
572 |
|
|
//// children chunks : m bytes |
573 |
|
|
//{ child chunk 0 } |
574 |
|
|
//{ child chunk 1 } |
575 |
|
|
unsigned int sizeX, sizeY, sizeZ; |
576 |
|
|
sizeX = sizeY = sizeZ = 0; |
577 |
|
|
unsigned int numVoxels = 0; |
578 |
|
|
|
579 |
|
✗ |
while (fileDataPtr < endfileDataPtr) |
580 |
|
|
{ |
581 |
|
|
char szChunkName[5]; |
582 |
|
|
memcpy(szChunkName, fileDataPtr, 4); |
583 |
|
✗ |
szChunkName[4] = 0; |
584 |
|
|
fileDataPtr += 4; |
585 |
|
|
|
586 |
|
✗ |
unsigned int chunkSize = *((unsigned int*)fileDataPtr); |
587 |
|
|
fileDataPtr += sizeof(unsigned int); |
588 |
|
|
|
589 |
|
|
//unsigned long chunkTotalChildSize = *((unsigned long*)fileDataPtr); |
590 |
|
✗ |
fileDataPtr += sizeof(unsigned int); |
591 |
|
|
|
592 |
|
✗ |
if (strcmp(szChunkName, "SIZE") == 0) |
593 |
|
|
{ |
594 |
|
|
//(4 bytes x 3 : x, y, z ) |
595 |
|
✗ |
sizeX = *((unsigned int*)fileDataPtr); |
596 |
|
|
fileDataPtr += sizeof(unsigned int); |
597 |
|
|
|
598 |
|
✗ |
sizeY = *((unsigned int*)fileDataPtr); |
599 |
|
|
fileDataPtr += sizeof(unsigned int); |
600 |
|
|
|
601 |
|
✗ |
sizeZ = *((unsigned int*)fileDataPtr); |
602 |
|
✗ |
fileDataPtr += sizeof(unsigned int); |
603 |
|
|
|
604 |
|
|
//Alloc vox array |
605 |
|
✗ |
Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system |
606 |
|
|
} |
607 |
|
✗ |
else if (strcmp(szChunkName, "XYZI") == 0) |
608 |
|
|
{ |
609 |
|
|
unsigned char vx, vy, vz, vi; |
610 |
|
|
|
611 |
|
|
//(numVoxels : 4 bytes ) |
612 |
|
|
//(each voxel: 1 byte x 4 : x, y, z, colorIndex ) x numVoxels |
613 |
|
✗ |
numVoxels = *((unsigned int*)fileDataPtr); |
614 |
|
✗ |
fileDataPtr += sizeof(unsigned int); |
615 |
|
|
|
616 |
|
✗ |
while (numVoxels > 0) |
617 |
|
|
{ |
618 |
|
✗ |
vx = *((unsigned char*)fileDataPtr++); |
619 |
|
✗ |
vy = *((unsigned char*)fileDataPtr++); |
620 |
|
✗ |
vz = *((unsigned char*)fileDataPtr++); |
621 |
|
✗ |
vi = *((unsigned char*)fileDataPtr++); |
622 |
|
|
|
623 |
|
✗ |
Vox_SetVoxel(pvoxarray, vx, vz, pvoxarray->sizeZ-vy-1, vi); //Reverse Y<>Z for left to right handed system |
624 |
|
|
|
625 |
|
✗ |
numVoxels--; |
626 |
|
|
} |
627 |
|
|
} |
628 |
|
✗ |
else if (strcmp(szChunkName, "RGBA") == 0) |
629 |
|
|
{ |
630 |
|
|
VoxColor col; |
631 |
|
|
|
632 |
|
|
//(each pixel: 1 byte x 4 : r, g, b, a ) x 256 |
633 |
|
✗ |
for (int i = 0; i < 256 - 1; i++) |
634 |
|
|
{ |
635 |
|
✗ |
col.r = *((unsigned char*)fileDataPtr++); |
636 |
|
✗ |
col.g = *((unsigned char*)fileDataPtr++); |
637 |
|
✗ |
col.b = *((unsigned char*)fileDataPtr++); |
638 |
|
✗ |
col.a = *((unsigned char*)fileDataPtr++); |
639 |
|
|
|
640 |
|
✗ |
pvoxarray->palette[i + 1] = col; |
641 |
|
|
} |
642 |
|
|
|
643 |
|
|
} |
644 |
|
|
else |
645 |
|
|
{ |
646 |
|
✗ |
fileDataPtr += chunkSize; |
647 |
|
|
} |
648 |
|
|
} |
649 |
|
|
|
650 |
|
|
////////////////////////////////////////////////////////// |
651 |
|
|
// Building Mesh |
652 |
|
|
// TODO compute globals indices array |
653 |
|
|
|
654 |
|
|
// Init Arrays |
655 |
|
|
initArrayVector3(&pvoxarray->vertices, 3 * 1024); |
656 |
|
|
initArrayUShort(&pvoxarray->indices, 3 * 1024); |
657 |
|
|
initArrayColor(&pvoxarray->colors, 3 * 1024); |
658 |
|
|
|
659 |
|
|
// Create vertices and indices buffers |
660 |
|
|
int x, y, z; |
661 |
|
|
|
662 |
|
✗ |
for (x = 0; x <= pvoxarray->sizeX; x++) |
663 |
|
|
{ |
664 |
|
✗ |
for (z = 0; z <= pvoxarray->sizeZ; z++) |
665 |
|
|
{ |
666 |
|
✗ |
for (y = 0; y <= pvoxarray->sizeY; y++) |
667 |
|
|
{ |
668 |
|
✗ |
unsigned char matID = Vox_GetVoxel(pvoxarray, x, y, z); |
669 |
|
✗ |
if (matID != 0) |
670 |
|
✗ |
Vox_Build_Voxel(pvoxarray, x, y, z, matID); |
671 |
|
|
} |
672 |
|
|
} |
673 |
|
|
} |
674 |
|
|
|
675 |
|
|
return VOX_SUCCESS; |
676 |
|
|
} |
677 |
|
|
|
678 |
|
✗ |
void Vox_FreeArrays(VoxArray3D* voxarray) |
679 |
|
|
{ |
680 |
|
|
// Free chunks |
681 |
|
✗ |
if (voxarray->m_arrayChunks != 0) |
682 |
|
|
{ |
683 |
|
✗ |
for (int i = 0; i < voxarray->chunksTotal; i++) |
684 |
|
|
{ |
685 |
|
✗ |
CubeChunk3D* chunk = &voxarray->m_arrayChunks[i]; |
686 |
|
✗ |
if (chunk->m_array != 0) |
687 |
|
|
{ |
688 |
|
✗ |
chunk->arraySize = 0; |
689 |
|
✗ |
VOX_FREE(chunk->m_array); |
690 |
|
|
} |
691 |
|
|
} |
692 |
|
|
|
693 |
|
✗ |
VOX_FREE(voxarray->m_arrayChunks); |
694 |
|
✗ |
voxarray->m_arrayChunks = 0; |
695 |
|
✗ |
voxarray->arrayChunksSize = 0; |
696 |
|
|
|
697 |
|
✗ |
voxarray->chunksSizeX = voxarray->chunksSizeY = voxarray->chunksSizeZ = 0; |
698 |
|
✗ |
voxarray->chunksTotal = 0; |
699 |
|
✗ |
voxarray->chunksAllocated = 0; |
700 |
|
✗ |
voxarray->ChunkFlattenOffset = 0; |
701 |
|
✗ |
voxarray->sizeX = voxarray->sizeY = voxarray->sizeZ = 0; |
702 |
|
|
} |
703 |
|
|
|
704 |
|
|
// Free arrays |
705 |
|
|
freeArrayVector3(&voxarray->vertices); |
706 |
|
|
freeArrayUShort(&voxarray->indices); |
707 |
|
|
freeArrayColor(&voxarray->colors); |
708 |
|
|
} |
709 |
|
|
|
710 |
|
|
#endif //VOX_LOADER_IMPLEMENTATION |
711 |
|
|
|