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/* |
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* Filename: /workspaces/our_rpg/lib/ECS/source/world_system.c |
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* Path: /workspaces/our_rpg/lib/ECS/source |
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* Created Date: Sunday, January 15th 2023, 3:59:16 pm |
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* Author: osvegn |
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* |
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* Copyright (c) 2023 our_rpg |
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*/ |
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#include "world.h" |
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/// @brief It finds the index of a system in a list of systems |
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/// @param system_list The list of systems to search through. |
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/// @param system The system to find. |
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/// @return The index of the system in the system_list vector, or list size if not found. |
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static unsigned int find_system(vector_t *system_list, system_t *system) |
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{ |
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for (unsigned int i = 0; i < system_list->size(system_list); i++) { |
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if (system->type == (*(system_t *)(system_list->at(system_list, i))).type) |
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return i; |
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} |
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return system_list->size(system_list); |
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} |
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static unsigned int find_system_by_type(vector_t *system_list, unsigned int type) |
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{ |
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for (unsigned int i = 0; i < system_list->size(system_list); i++) { |
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if (type == (*(system_t *)(system_list->at(system_list, i))).type) { |
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return i; |
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} |
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} |
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return system_list->size(system_list); |
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} |
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int world_add_system(world_t *world, system_t *system) |
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{ |
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unsigned int index = find_system(&world->system_list, system); |
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if (index < world->system_list.size(&world->system_list)) { |
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return -1; |
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} |
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world->system_list.emplace_back(&world->system_list, system); |
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return 0; |
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} |
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int world_remove_system(world_t *world, system_t *system) |
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{ |
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unsigned int index = find_system(&world->system_list, system); |
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if (index < world->system_list.size(&world->system_list)) { |
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world->system_list.erase(&world->system_list, index); |
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return 0; |
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} |
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return -1; |
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} |
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int world_remove_system_by_type(world_t *world, unsigned int type) |
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{ |
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unsigned int index = find_system_by_type(&world->system_list, type); |
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if (index < world->system_list.size(&world->system_list)) { |
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world->system_list.erase(&world->system_list, index); |
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return 0; |
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} |
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return -1; |
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} |
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bool world_contains_system(world_t *world, system_t *system) |
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{ |
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unsigned int index = find_system(&world->system_list, system); |
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if (index < world->system_list.size(&world->system_list)) { |
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return true; |
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} |
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return false; |
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} |
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bool world_contains_system_by_type(world_t *world, unsigned int type) |
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{ |
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unsigned int index = find_system_by_type(&world->system_list, type); |
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if (index < world->system_list.size(&world->system_list)) { |
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return true; |
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} |
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return false; |
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} |
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system_t *world_get_system(world_t *world, system_t *system) |
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{ |
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unsigned int index = find_system(&world->system_list, system); |
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if (index < world->system_list.size(&world->system_list)) { |
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return world->system_list.at(&world->system_list, index); |
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} |
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return 0; |
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} |
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system_t *world_get_system_by_type(world_t *world, unsigned int type) |
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{ |
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unsigned int index = find_system_by_type(&world->system_list, type); |
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if (index < world->system_list.size(&world->system_list)) { |
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return world->system_list.at(&world->system_list, index); |
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} |
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return 0; |
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} |
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